<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5666217767742007162</id><updated>2012-01-23T22:04:15.300+01:00</updated><category term='Tedd'/><category term='TMX Allround Champion'/><category term='Big Al'/><category term='fish'/><category term='Zulu'/><category term='Track building'/><category term='Building contest'/><category term='Screenshots'/><category term='Kacklappen'/><category term='events'/><category term='Stromek'/><category term='Server stuff'/><category term='iGrizzli'/><category term='Track reviews'/><category term='Videos'/><category term='Solix'/><category term='Other'/><category term='HawkGer'/><category term='MT'/><category term='RPG RND'/><category term='Interviews'/><category term='Beta'/><category term='IRC'/><category term='Contests'/><category term='Tracks'/><category term='ESL'/><category term='Link'/><category term='TStarGermany'/><category term='Sebik'/><category term='Articles'/><category term='News'/><category term='Igntul'/><category term='tec&apos;s contest series'/><category term='MfG'/><category term='Harddance'/><category term='Mods'/><category term='FunPark cup'/><category term='RPG for beginners'/><category term='Jurek'/><category term='Hardarm'/><category term='Lucker'/><category term='Tips and tricks'/><category term='Guides'/><category term='French'/><category term='Blockmixing'/><category term='CUP'/><category term='rpg'/><category term='rpg bnc week'/><category term='D3mon'/><category term='Eie'/><category term='Mod contest'/><category term='Brutal'/><category term='Kryw'/><category term='Katodik'/><category term='Marty'/><category term='Golo'/><category term='Information'/><category term='sol666'/><category term='Event'/><category term='Enai Siaion'/><title type='text'>Trackmania RPG blog</title><subtitle type='html'>News, guides, screenshots and GPS videos for RPG tracks</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default?start-index=101&amp;max-results=100'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>133</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-7440294791238089272</id><published>2011-12-23T04:52:00.008+01:00</published><updated>2011-12-24T08:36:18.104+01:00</updated><title type='text'>4F RPG Week 2 starts today !</title><content type='html'>&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;The 4F RPG Week 2 starts today at 14h&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;It will end on the 8th of January at 21h&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Here is the tracklist :&lt;br /&gt;&lt;br /&gt;- &lt;span style="color: rgb(255, 0, 0);"&gt;[RPG] Sharx&lt;/span&gt; by &lt;span style="color: rgb(0, 0, 153);"&gt;Simo&lt;/span&gt;&lt;br /&gt;- &lt;span style="color: rgb(255, 0, 0);"&gt;Tales Of The Flood [RPG]&lt;/span&gt; by &lt;span style="color: rgb(0, 0, 153);"&gt;Popgun&lt;/span&gt;&lt;br /&gt;- &lt;span style="color: rgb(255, 0, 0);"&gt;[RPG] The Creek&lt;/span&gt; by &lt;span style="color: rgb(0, 0, 153);"&gt;PCC&lt;/span&gt;&lt;br /&gt;- &lt;span style="color: rgb(255, 0, 0);"&gt;Grimbergen&lt;/span&gt; by &lt;span style="color: rgb(0, 0, 153);"&gt;Moi57&lt;/span&gt;&lt;br /&gt;- &lt;span style="color: rgb(255, 0, 0);"&gt;「RPG」Heavens doors&lt;/span&gt; by &lt;span style="color: rgb(0, 0, 153);"&gt;Kill-Evil&lt;/span&gt;&lt;br /&gt;- &lt;span style="color: rgb(255, 0, 0);"&gt;[RPG] Corridors&lt;/span&gt; By &lt;span style="color: rgb(0, 0, 153);"&gt;Nunquam&lt;/span&gt;&lt;br /&gt;- &lt;span style="color: rgb(255, 0, 0);"&gt;[RPG] Acropolis City&lt;/span&gt; by &lt;span style="color: rgb(0, 0, 153);"&gt;Dedmick&lt;/span&gt;&lt;br /&gt;- &lt;span style="color: rgb(255, 0, 0);"&gt;RPG ~ Mystical Feelings&lt;/span&gt; by &lt;span style="color: rgb(0, 0, 153);"&gt;Mario&lt;/span&gt;&lt;br /&gt;- &lt;span style="color: rgb(255, 0, 0);"&gt;[RPG] Western Fort&lt;/span&gt; by &lt;span style="color: rgb(0, 0, 153);"&gt;Reahx&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;and the prices to win :&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 204, 0);"&gt;1st : 25000 coppers + gold tag &lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt; &lt;span style="color: rgb(153, 153, 153);"&gt;2nd : 20000 coppers + gold tag &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt; &lt;span style="color: rgb(153, 0, 0);"&gt;3rd : 15000 coppers + gold tag &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt; &lt;span style="color: rgb(102, 51, 51);"&gt;4th : 10000 coppers + silver tag &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(102, 51, 51);"&gt; 5th : 8000 coppers + silver tag &lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(102, 51, 51);"&gt; 6th : 7000 coppers + silver tag &lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(102, 51, 51);"&gt; 7th : 5000 coppers + bronze tag &lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(102, 51, 51);"&gt; 8th : 4000 coppers + bronze tag &lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(102, 51, 51);"&gt; 9th : 3000 coppers + bronze tag &lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(102, 51, 51);"&gt; 10th : 2000 coppers + bronze tag &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;You can register &lt;/span&gt;&lt;a style="font-weight: bold;" href="http://www.trackmania-rpg.com/register-for-cup%C2%B4s/796-4f-week-rpg2-registration/"&gt;here&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; !&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;More infos : &lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;a href="http://www.trackmania-rpg.com/events-competitions/794-4f-week-rpg2/"&gt;here&lt;/a&gt; !&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;Merry Christmas to everybody and happy new year, good luck and have fun !&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-7440294791238089272?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/7440294791238089272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2011/12/4f-rpg-week-2-starts-today.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7440294791238089272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7440294791238089272'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2011/12/4f-rpg-week-2-starts-today.html' title='4F RPG Week 2 starts today !'/><author><name>Nunquam</name><uri>http://www.blogger.com/profile/16889572687129102364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_HH1Hcso_UIM/S_BpE1axFhI/AAAAAAAAAAs/9uJf6ObXZ7M/S220/Sans+titre+2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-9102904957659846428</id><published>2011-11-10T15:04:00.008+01:00</published><updated>2011-11-10T15:14:25.117+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpg bnc week'/><title type='text'>BNC RPG Week #2 starts today !</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.trackmania-rpg.com/wcf/images/photos/photo-532-be5f8fc0.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 800px; height: 800px;" src="http://www.trackmania-rpg.com/wcf/images/photos/photo-532-be5f8fc0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;***********&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;          &lt;br /&gt;&lt;div style="text-align: left;"&gt;Hello RPG drivers !&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;The BNC Cup starts today at 21h and the competition takes place until the 20th November for those who could have missed it !&lt;br /&gt;You can register on &lt;a href="http://www.trackmania-rpg.com/register-for-cup%C2%B4s/751-bnc-rpg-week-2-registration/"&gt;this thread&lt;/a&gt; at any time and find more information &lt;a href="http://www.trackmania-rpg.com/events-competitions/752-bnc-rpg-week-2/"&gt;here&lt;/a&gt; !&lt;br /&gt;Good luck to everybody and have fun !&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Joinlink of the server&lt;/span&gt; : &lt;a href="tmtp://#join=xfu-oiram456" class="externalURL"&gt;tmtp://#join=xfu-oiram456&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Add Favourite Link &lt;/span&gt;: &lt;a href="tmtp://#addfavourite=xfu-oiram456" class="externalURL"&gt;tmtp://#addfavourite=xfu-oiram456&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-9102904957659846428?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/9102904957659846428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2011/11/bnc-rpg-week-2-starts-today.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/9102904957659846428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/9102904957659846428'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2011/11/bnc-rpg-week-2-starts-today.html' title='BNC RPG Week #2 starts today !'/><author><name>Nunquam</name><uri>http://www.blogger.com/profile/16889572687129102364</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_HH1Hcso_UIM/S_BpE1axFhI/AAAAAAAAAAs/9uJf6ObXZ7M/S220/Sans+titre+2.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-4542738897033646697</id><published>2011-06-13T19:47:00.003+02:00</published><updated>2011-06-14T02:18:08.083+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Articles'/><title type='text'>Track Page Update</title><content type='html'>*wuuuuush* .....blowing off the layers of dust off the writing desk ^^ &lt;div&gt;&lt;br /&gt;&lt;div&gt;Just came back here real quick to announce that Nunquam took the time and patience to update the &lt;a href="http://trackmaniarpg.blogspot.com/2009/07/overview-of-rpg-tracks.html"&gt;RPG track page&lt;/a&gt; with entries of tracks ranging back as far as one year, in total 106 new track entries!&lt;/div&gt;&lt;/div&gt;&lt;div&gt;Nunquam says that he didn't have the time to test all tracks from this huge timespan so that if anyone feels like their track has been left out they should contact him (on the RPG Forum).&lt;/div&gt;&lt;div&gt;Anyhow, it's an amazing effort that Nunquam undertook in the pursuit of capturing the current state of RPG and far surpasses the efforts of the being that is myself, who still hasn't gotten around to updating the mods page ^^&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Speaking of which....in case anyone still doensn't know about it....new mods and old ones likewise can be found on this page: &lt;a href="http://www.vinummusik.de/Trackmania/"&gt;http://www.vinummusik.de/Trackmania/&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-4542738897033646697?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/4542738897033646697/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2011/06/track-page-update.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4542738897033646697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4542738897033646697'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2011/06/track-page-update.html' title='Track Page Update'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-1151036394601487298</id><published>2011-01-09T10:01:00.002+01:00</published><updated>2011-01-09T10:11:07.995+01:00</updated><title type='text'>Cup RCT²</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://85.14.221.253/server-installations-dateien/Trackmania/Cup/affiche-francais-petit.png"&gt;&lt;img style="cursor: pointer; width: 239px; height: 299px;" src="http://85.14.221.253/server-installations-dateien/Trackmania/Cup/affiche-francais-petit.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Now, after Kacklappen!&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;I am announcing the beginning of the comp RCT-Team !!!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://rct2.xooit.com/"&gt;RCT² Cup&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0); font-weight: bold;"&gt;RpgCompetTrack&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0); font-weight: bold;"&gt;System:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* This is a contest Maps RPG!&lt;br /&gt;* As of 16 January, the mappers have until Feb. 20 to make their homework! ^ ^&lt;br /&gt;* The maps will be sent here with their replay mail: &lt;a href="http://www.trackmania-rpg.com/mailto:rctmap@hotmail.com"&gt;rctmap@hotmail.com&lt;/a&gt;&lt;br /&gt;* The maps will be made between 8 min and 12 min for a confirmed player&lt;br /&gt;* The maps will be new. And unpublished TMX or anywhere else.&lt;br /&gt;* The maps will be tested and judged by a jury composed of members of the team RCT "RPG section." They will be graded out of 100&lt;br /&gt;- Cp, SPOT / 50&lt;br /&gt;- DECO, MOD / 20&lt;br /&gt;- MEDIA TRACKER / 20&lt;br /&gt;- GENERAL INTEREST / 10&lt;br /&gt;&lt;br /&gt;1st prize: 30000 + coppers tag gold&lt;br /&gt;2nd prize: 15000 + coppers tag silver&lt;br /&gt;3rd prize: 10000 + coppers tag bronze&lt;br /&gt;T 4th prize: 7500 bronze coppers + tag&lt;br /&gt;The 5th prize: 5000 bronze coppers + tag&lt;br /&gt;* Based on the notes, the first 5 maps will be selected for the rest of the competition!!&lt;br /&gt;Date:&lt;br /&gt;&lt;br /&gt;* The competition will &lt;span style="color: rgb(0, 0, 0); font-weight: bold;"&gt;close the RCTrack February 20 at 18:00&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0); font-weight: bold;"&gt;RpgCompetTime&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0); font-weight: bold;"&gt;System:&lt;/span&gt;&lt;br /&gt;* The second part will be a comp on the top 5 RPG maps selected before!&lt;br /&gt;* The maps will be played Friday 18:00 (GMT +1) to Sunday 18h (= 48), every weekend = 1 map,&lt;br /&gt;* The No. 5 for the 1st week&lt;br /&gt;* The No. 4 for the 2nd week&lt;br /&gt;* ... ... ...&lt;br /&gt;* The No. 1 for the fifth week will be the final!&lt;br /&gt;&lt;br /&gt;* Top 5 players of each phase maps will be final.&lt;br /&gt;* A mappers can not qualify on his map!&lt;br /&gt;* So if you want to enter the final, you'll just call you a few weeks of the competition.&lt;br /&gt;* The player called the 1st week will not be counted for the other week, of course!&lt;br /&gt;&lt;br /&gt;The price of the final are:&lt;br /&gt;1st prize: 20000 + coppers tag gold&lt;br /&gt;2nd prize: 10000 + coppers tag silver&lt;br /&gt;3rd prize: 5000 bronze coppers + tag&lt;br /&gt;The 4th prize: 3500 bronze coppers + tag&lt;br /&gt;5th prize: 1500 Coopers Bronze + tag&lt;br /&gt;From 6th to 10th prize: tag bronze&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0); font-weight: bold;"&gt;Date:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* The competition will take place from the RCTime February 25 (18:00 )to March 27 (18:00)&lt;br /&gt;25/02/11 at 18h: map # 5&lt;br /&gt;4/03/11 at 18h: map # 4&lt;br /&gt;11/03/11 at 18h: map # 3&lt;br /&gt;18/03/11 at 18h: map # 2&lt;br /&gt;25/03/11 at 18h: map # 1 map final&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0); font-weight: bold;"&gt;Server (s):&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* For the period of the competition, we will use "rct compete Server" (1 or 2 serv).&lt;br /&gt;&lt;br /&gt;NB:&lt;br /&gt;* Winners coppers’ TMU must have an account, no transfers on behalf of other players will be made.&lt;br /&gt;* Every player who plays for the price should be recorded here &lt;a href="http://rct2.xooit.com/f4-REGISTRATION-RCT.htm"&gt;rct² :: REGISTRATION RCT²&lt;/a&gt;&lt;br /&gt;* The RCTs’players will participate in the RCTime but will not return in the ranking and price! Just for Fun! ^ ^&lt;br /&gt;Your servant !!&lt;br /&gt;&lt;br /&gt;Icsday&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-1151036394601487298?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/1151036394601487298/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2011/01/cup-rct.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/1151036394601487298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/1151036394601487298'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2011/01/cup-rct.html' title='Cup RCT²'/><author><name>-|MfG|-Big Al™</name><uri>http://www.blogger.com/profile/03141485405709865810</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_U0sxg32DWXQ/Sx9rpr3DE4I/AAAAAAAAAAM/8kY7Ae-I7ns/S220/avauser_4.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-6414688198420960484</id><published>2010-10-24T09:35:00.004+02:00</published><updated>2010-11-07T11:32:45.544+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Event'/><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='MfG'/><category scheme='http://www.blogger.com/atom/ns#' term='Kacklappen'/><category scheme='http://www.blogger.com/atom/ns#' term='CUP'/><title type='text'>Kacklappen RPG CUP</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://85.14.221.253/server-installations-dateien/Trackmania/Cup/Kacklappen-RPG-Cup.jpg"&gt;&lt;img style="cursor: pointer; width: 302px; height: 450px;" src="http://85.14.221.253/server-installations-dateien/Trackmania/Cup/Kacklappen-RPG-Cup.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;Yeah, another cup, but this one will be different and You can win big prices.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;System:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Monday to Friday, each day 1 map (24h), alltogether 5 maps&lt;/li&gt;&lt;li&gt;best 5 players of each map are in finals.&lt;/li&gt;&lt;li&gt;so we have 25 finalists.&lt;/li&gt;&lt;li&gt;weekend is the final, on 2 maps, each 10-22.00 cet.&lt;/li&gt;&lt;li&gt;all qualifiying maps will be about medium +-&lt;/li&gt;&lt;li&gt;final maps will be harder&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;So if You want to get in final, You will just have to get in the top at one day between monday to friday.&lt;br /&gt;If You don´t make it in finals on (for example monday) You may still try on the other days. So You have 5 days max. to qualify for final.&lt;br /&gt;If a player has qualified on monday and he also qualifies on tuesday that will be ignored. Only one qualify/player.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Date:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Nov. 15th-21th 2010&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tracks:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;5 qualifying maps&lt;/li&gt;&lt;li&gt;2 final maps&lt;/li&gt;&lt;li&gt;length: between 7 and 12 min estimated 1st dedi (or depending on driver 12-15 min. authortime), but we will se what the trackbuilders do.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;The tracks are new tracks. And &lt;span style="font-weight: bold;"&gt;not&lt;/span&gt; published on TMX or anywhere else.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Trackbuilders:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Nom² - final map ( - qualify map)&lt;/li&gt;&lt;li&gt;Disgo - qualify map&lt;/li&gt;&lt;li&gt;Igntul - final map ( - qualify map)&lt;/li&gt;&lt;li&gt;Moi - qualify map&lt;/li&gt;&lt;li&gt;Dope - qualify map&lt;/li&gt;&lt;li&gt;Popgun - qualify map&lt;/li&gt;&lt;li&gt;Trunks - qualify map&lt;/li&gt;&lt;li&gt;Clem - qualify map&lt;/li&gt;&lt;li&gt;Foxi - qualify map&lt;/li&gt;&lt;li&gt;Retsamniarb - qualify map&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Best fitting tracks of the builded are in the cup, we will see.&lt;br /&gt;&lt;br /&gt;Every trackbuilder with a track in this cup with a TMU account will receive 3.000 coppers!&lt;br /&gt;&lt;br /&gt;The trackbuilder may &lt;span style="font-weight: bold;"&gt;not&lt;/span&gt; qualify on his own track! But the trackbuilder is allowed to drive in finals on his own track. The advantage will disapear after a while.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Prices:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1 new TMU account / or maybe a Trackmania 2 account (game) when there will be some more information about price/release&lt;/li&gt;&lt;li&gt;1 TM-Gameserver for 6 months (no matter what ranking up to 90k)&lt;/li&gt;&lt;li&gt;1 Teamspeak 2 server for 6 months (sorry Teamspeak 3 is not so easy to give, even with a rootserver - there are licences needed)&lt;/li&gt;&lt;li&gt;45.000 coppers (25.000, 15.000, 5.000)&lt;/li&gt;&lt;li&gt;Every finalist with a TMU account will receive a "Kacklappen Winner Tag" like this: &lt;a href="http://85.14.221.253/server-installations-dateien/Trackmania/Cup/MfG-Tag-RPG%20Winner.jpg"&gt;&lt;img style="cursor: pointer; width: 256px; height: 128px;" src="http://85.14.221.253/server-installations-dateien/Trackmania/Cup/MfG-Tag-RPG%20Winner.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;The 1st winner may choose a price of all prices. The 2nd winner may choose a price of the rest. The 3rd winner may choose a price of the rest......&lt;br /&gt;So no one wins something he might already has (except maybe the last winners)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Server:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;For the time of the cup we will use Kacklappen RPG XXL server and rename it to Kacklappen RPG CUP server and it will get for this period a brand new database to check the local records via xaseco.&lt;/li&gt;&lt;li&gt;For spectators we will do a relay-server (a server where You can join as spectator and the players wont see You or Your chat)&lt;/li&gt;&lt;li&gt;We also try to get the server stream running for this period of time&lt;/li&gt;&lt;li&gt;The max. players on this server will be 40. If more slots will be needed we will have a spare server with same database and it will be switched on in time.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rulez:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Every player just may qualify one time for the final&lt;/li&gt;&lt;li&gt;No account sharig allowed&lt;/li&gt;&lt;li&gt;Winner of coppers must have a TMU account, no transfer to other account&lt;/li&gt;&lt;li&gt;Every player who plays for prices has to be registered here&lt;/li&gt;&lt;li&gt;...we will think about other rulez&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Help:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Any help is welcome&lt;/li&gt;&lt;li&gt;Writers for forums, like nadeo, tmx, tm-creative, slidestar...&lt;/li&gt;&lt;li&gt;Moviemakers for maniazone, Youtube, TM Tube...&lt;/li&gt;&lt;li&gt;Referee-Admins as spectators help watching the cup. for example kicking idiots who wanna disturb the cup, or explain rules, help players to find this site, and so on...&lt;/li&gt;&lt;/ul&gt;So any feedbacks, help, ideas, suggestions, critics or trackbuilding offers here or contact me via:&lt;br /&gt;email: alex@crew-delux.de&lt;br /&gt;ICQ: 339519624&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:180%;"&gt;Klick here to register for the cup!&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.blogger.com/%27http://www.trackmania-rpg.com/361-registration-for-kacklappen-rpg-cup.html%27"&gt;&lt;/a&gt;&lt;a href="http://www.trackmania-rpg.com/361-registration-for-kacklappen-rpg-cup.html"&gt;http://www.trackmania-rpg.com/361-registration-for-kacklappen-rpg-cup.html&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Update 1 - 23.10.2010&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Date for the Cup: Nov. 15th - 21th. 2010&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The cup will be on 2 Servers with identical database: 2x 40 player slots - 2x 100 spectator slots (details and serveraccounts will come soon)&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Monday, Nov. 15th - Open qualifying &lt;span style="font-size:78%;"&gt;- Map A - 0-24h cet. ---&gt; Top 5 players are in semi finals&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Tuesday, Nov. 16th - Open qualifying&lt;span style="font-size:78%;"&gt; - Map B - 0-24h cet. ---&gt; Top 5 players are in semi finals&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Wednesday, Nov. 17th - Open qualifying&lt;span style="font-size:78%;"&gt; - Map C - 0-24h cet. ---&gt; Top 5 players are in semi finals&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Thursday, Nov. 18th - Open qualifying&lt;span style="font-size:78%;"&gt; - Map D - 0-24h cet. ---&gt; Top 5 players are in semi finals&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Friday, Nov. 19th - Open qualifying&lt;span style="font-size:78%;"&gt; - Map E - 0-24h cet. ---&gt; Top 5 players are in semi finals&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:78%;"&gt;Only one qualify/player - More qualify will be ignored&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Finalists will receive the password for the server here in a separate Private-Message, only for finalists.&lt;br /&gt;This password may not given to others!&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Saturday, Nov. 20th - semi finals day 1 - 10-22h cet. &lt;span style="font-size:78%;"&gt;- 25 players - passwordsafed server - spectators on relay server&lt;/span&gt;&lt;/li&gt;&lt;li&gt;Sunday, Nov. 21th - semi finals day 2 - 10-22h cet. &lt;span style="font-size:78%;"&gt;- 25 players - passwordsafed server - spectator on relay server&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Finalists get points depending on their rank. The player with the most points won.&lt;br /&gt;&lt;br /&gt;If anyone of the 25 finalists can´t play in finals, the next (26th) player is in final, and so on.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Cup admins:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Big Al&lt;/li&gt;&lt;li&gt;Lucker&lt;/li&gt;&lt;li&gt;Tabasco&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;If anyone of the cup-admins should drive - this will be &lt;span style="font-weight: bold;"&gt;not&lt;/span&gt; counted for the cup.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-6414688198420960484?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/6414688198420960484/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/10/kacklappen-rpg-cup.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6414688198420960484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6414688198420960484'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/10/kacklappen-rpg-cup.html' title='Kacklappen RPG CUP'/><author><name>-|MfG|-Big Al™</name><uri>http://www.blogger.com/profile/03141485405709865810</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_U0sxg32DWXQ/Sx9rpr3DE4I/AAAAAAAAAAM/8kY7Ae-I7ns/S220/avauser_4.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-6346299912534062713</id><published>2010-09-19T10:46:00.002+02:00</published><updated>2010-09-19T11:05:25.369+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><title type='text'>RPG blog update</title><content type='html'>Due to lack of time, me and Hawk are not able to update the blog anymore (at least regularly), so I ask you to post guides in the RPG forum: &lt;a href="http://www.trackmania-rpg.com/"&gt;www.trackmania-rpg.com&lt;/a&gt;, and news, new mods, funny/nice screenshots, competitions, etc etc in the RPG thread on TMX: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=threadshow&amp;id=1165580&amp;page=auto#auto"&gt;http://tmnforever.tm-exchange.com/main.aspx?action=threadshow&amp;id=1165580&amp;page=auto#auto&lt;/a&gt;. Thanks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-6346299912534062713?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/6346299912534062713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/09/rpg-blog-update.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6346299912534062713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6346299912534062713'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/09/rpg-blog-update.html' title='RPG blog update'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-173351201792008724</id><published>2010-08-23T18:59:00.002+02:00</published><updated>2010-08-23T19:16:47.081+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='News'/><title type='text'>4freaks weekend RPG tournament #3 results</title><content type='html'>The &lt;a href="http://trackmaniarpg.blogspot.com/2010/08/4freaks-weekend-rpg-tournament-3.html"&gt;third 4freaks weekend RPG tournament&lt;/a&gt; is now finished, and here are the results:&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://img375.imageshack.us/img375/5269/rpg3top10.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://img842.imageshack.us/img842/125/adfo.jpg" width="800" height="263" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Robot took the 1. local record on all maps, and also set some new Dedimania records, so congratulations to him for winning the first prize.&lt;br /&gt;&lt;br /&gt;The next 4freaks event will apparently be held in September.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-173351201792008724?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/173351201792008724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/4freaks-weekend-rpg-tournament-3_23.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/173351201792008724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/173351201792008724'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/4freaks-weekend-rpg-tournament-3_23.html' title='4freaks weekend RPG tournament #3 results'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-1071897938041493536</id><published>2010-08-15T10:34:00.001+02:00</published><updated>2010-08-15T10:38:04.157+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='events'/><title type='text'>4freaks weekend RPG tournament #3</title><content type='html'>Next weekend from Friday 20th to Sunday 22nd there will be another 4freaks RPG tournament in TimeAttack on Heavens RPG. Beep posted info on TMX and on the RPG forum: &lt;a href="http://www.trackmania-rpg.com/283-4f-weekend-rpg-3.html"&gt;http://www.trackmania-rpg.com/283-4f-weekend-rpg-3.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Hey RPG player :)&lt;br /&gt;&lt;br /&gt;We are pleased to present the third edition of Weekend 4F RPG.&lt;br /&gt;&lt;br /&gt;After experiencing the best track, now who the best driver ?&lt;br /&gt;&lt;br /&gt;Theme : RPG track building contest #2&lt;br /&gt;&lt;br /&gt;Opening date: Friday 20/08/2010 18:00 (6PM) CET (UTC+1/GMT+1)&lt;br /&gt;Closing date: Sunday 22/08/2010 21:00 (9PM) CET (UTC+1/GMT+1)&lt;br /&gt;&lt;br /&gt;Mahadevi's Gardens by Nunquam&lt;br /&gt;Medusa by VKLF&lt;br /&gt;Lutenx by Igntul&lt;br /&gt;Space Invaders by Fish&lt;br /&gt;Jamaica Island by moi57&lt;br /&gt;Building an RPG by rtv&lt;br /&gt;Spell my name by Stromek&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Rules:&lt;br /&gt;Server is in TA mode&lt;br /&gt;round 1 hours&lt;br /&gt;Jukebox is ON&lt;br /&gt;Next map and restart vote is ON with 90%&lt;br /&gt;Server is running and all record are saved by xaseco.&lt;br /&gt;At the end of time, the classification is determined.&lt;br /&gt;&lt;br /&gt;Price :&lt;br /&gt;1st : 5000 coppers + tag&lt;br /&gt;2nd : 2000 coppers + tag&lt;br /&gt;3rd : 1000 coppers + tag&lt;br /&gt;4th : 500 coppers&lt;br /&gt;5th : 500 coppers&lt;br /&gt;and for player without tumf account, a tag ll be given for rank 1,2 and 3&lt;br /&gt;&lt;br /&gt;See you soon on 4Freaks Weekend RPG 3&lt;br /&gt;4Freaks Clan&lt;br /&gt;&lt;br /&gt;Big thx all for all donate for this event and special thx for Moi57 for ths big donate :thumbup:&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-1071897938041493536?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/1071897938041493536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/4freaks-weekend-rpg-tournament-3.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/1071897938041493536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/1071897938041493536'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/4freaks-weekend-rpg-tournament-3.html' title='4freaks weekend RPG tournament #3'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-7851288648130908229</id><published>2010-08-15T10:04:00.006+02:00</published><updated>2010-08-15T10:37:19.745+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tec&apos;s contest series'/><title type='text'>Tecfan's contest series #003: Guess the track #03 answer</title><content type='html'>Here is answer from the &lt;a href="http://trackmaniarpg.blogspot.com/2010/08/tecfans-contest-series-003-guess-track.html"&gt;Guess the track #03&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/HawkContestPic03big.jpg" rel="lightbox[guessthetrack3]"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/HawkContestPic03big.jpg" height="704" width="800" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/tecpicturecontest03resolution.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The correct answer was &lt;strong&gt;Poseidon's Wrath&lt;/strong&gt;, by .maX. Other guesses included Four Powers, [RPG|Endurance!! (2), "upcoming Kryw's Portal", Abandoned Castle and Puzzletime.&lt;br /&gt;&lt;br /&gt;Thanks a lot to &lt;strong&gt;HawkGer&lt;/strong&gt; for making the pics. Sadly he is now removed from the contestants for already knowing the answer ^^.&lt;br /&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Tecfan's contest series (#003)&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Nick&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;100% correct&lt;/td&gt;&lt;td&gt;1.5&lt;/td&gt;&lt;td&gt;3.5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;occam&lt;/td&gt;&lt;td&gt;1.5&lt;/td&gt;&lt;td&gt;3.5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Kiyo&lt;/td&gt;&lt;td&gt;1.5&lt;/td&gt;&lt;td&gt;3.5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;1.5&lt;/td&gt;&lt;td&gt;3.5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;1.5&lt;/td&gt;&lt;td&gt;3.5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Dawe&lt;/td&gt;&lt;td&gt;1.5&lt;/td&gt;&lt;td&gt;3.5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;eie&lt;/td&gt;&lt;td&gt;1.5&lt;/td&gt;&lt;td&gt;2.5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Nøtt&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Vklf&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Nunquam&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Hardarm&lt;/td&gt;&lt;td&gt;1.5&lt;/td&gt;&lt;td&gt;1.5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Hokiebird&lt;/td&gt;&lt;td&gt;1.5&lt;/td&gt;&lt;td&gt;1.5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Voyager006&lt;/td&gt;&lt;td&gt;1.5&lt;/td&gt;&lt;td&gt;1.5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Klody&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;mt17&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Jofo&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Paul&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;TITI54&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;fabio_m&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Mixalis&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Kuba&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Shorty&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;NomNom&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;B1ts&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The next contest will come soon, and if you have any tips for what it might be, you can let me know in the comments or in the &lt;a href="http://www.trackmania-rpg.com/196-general-discussion.html"&gt;forum thread&lt;/a&gt;.&lt;div_prefs id="div_prefs"&gt;&lt;/div_prefs&gt;&lt;div_prefs id="div_prefs"&gt;&lt;/div_prefs&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-7851288648130908229?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/7851288648130908229/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/tecfans-contest-series-003-guess-track_15.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7851288648130908229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7851288648130908229'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/tecfans-contest-series-003-guess-track_15.html' title='Tecfan&apos;s contest series #003: Guess the track #03 answer'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-1768849839762202413</id><published>2010-08-09T19:20:00.005+02:00</published><updated>2010-08-15T10:28:48.371+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tec&apos;s contest series'/><category scheme='http://www.blogger.com/atom/ns#' term='Contests'/><title type='text'>Tecfan's contest series #003: Guess the track #03</title><content type='html'>Answer now out: &lt;a href="http://trackmaniarpg.blogspot.com/2010/08/tecfans-contest-series-003-guess-track_15.html"&gt;http://trackmaniarpg.blogspot.com/2010/08/tecfans-contest-series-003-guess-track_15.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/HawkContestPic03big.jpg" rel="lightbox[guessthetrack3]"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/HawkContestPic03big.jpg" width="800" height="704" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Press the screenshot to see a larger version.&lt;br /&gt;&lt;br /&gt;Can you see which track this is? The picture is made by &lt;strong&gt;HawkGer&lt;/strong&gt;. If you guess correctly, you will get &lt;strong&gt;1.5&lt;/strong&gt; points in my contest series. The one with the most points in the end will win something (of very little significance). So, if you want to win, don't tell others what you guessed! &lt;span style="font-weight: bold; font-size: 130%;"&gt;Participants who posts the answer in a public forum or chat will be disqualified.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;So, take a guess. You can only guess ONE track, and you have to send it in a PM to me. Either send a PM to &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=usershow&amp;amp;id=779555#auto"&gt;"Tecfan" on TMX&lt;/a&gt; or a PM to &lt;a href="http://www.trackmania-rpg.com/user/3/tecfan/"&gt;"Tecfan" on the RPG forum&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Remember, it's just for fun! I can't rule out cheating and abuse, so compete with yourself and don't rely on other people's answers.&lt;br /&gt;&lt;br /&gt;General feedback and discussion thread for the contest series is available in the &lt;a href="http://www.trackmania-rpg.com/196-general-discussion.html"&gt;RPG forum&lt;/a&gt;. (Do not post the answer there!)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-1768849839762202413?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/1768849839762202413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/tecfans-contest-series-003-guess-track.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/1768849839762202413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/1768849839762202413'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/tecfans-contest-series-003-guess-track.html' title='Tecfan&apos;s contest series #003: Guess the track #03'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-9007686090553269987</id><published>2010-08-09T17:01:00.000+02:00</published><updated>2010-08-09T17:04:20.638+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guides'/><title type='text'>Tutorials from the RPG forum #2</title><content type='html'>This is a compilation of some recent guides posted by the community members in the RPG forum.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 130%"&gt;How to make simple lakes&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;fabio_m&lt;/strong&gt; posted a tutorial on how to make simple lakes here: &lt;a href="http://www.trackmania-rpg.com/227-how-to-make-simple-lakes.html"&gt;http://www.trackmania-rpg.com/227-how-to-make-simple-lakes.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://fabio.yeah2u.com/Tutorial_Lakes.JPG" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 130%"&gt;How to make a locator&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;Trunks&lt;/strong&gt; wrote a detailed guide on how to make a locator, essential to RPG mappers. Read it here: &lt;a href="http://www.trackmania-rpg.com/231-mediatracker-how-to-made-a-locator.html"&gt;http://www.trackmania-rpg.com/231-mediatracker-how-to-made-a-locator.html&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://i30.tinypic.com/2a0nrd3.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 130%"&gt;How to add multiple soundtracks&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;Igntul&lt;/strong&gt; wrote a guide on how to add multiple soundtracks, useful for long RPG's. Check it out here: &lt;a href="http://www.trackmania-rpg.com/247-multiple-soundtracks.html"&gt;http://www.trackmania-rpg.com/247-multiple-soundtracks.html&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://img267.imageshack.us/img267/6320/cattura2f.png" width="800" height="534" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 130%"&gt;Advanced EditorMixing&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;Eie&lt;/strong&gt; has written a guide on how to do various hacks in the editor (editormixing): &lt;a href="http://www.trackmania-rpg.com/263-advanced-editormixing.html"&gt;http://www.trackmania-rpg.com/263-advanced-editormixing.html&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://www.trackmania-rpg.com/wcf/images/photos/thumbnails/large/photo-243-db1719f1.jpg" width="800" height="480" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-9007686090553269987?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/9007686090553269987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/tutorials-from-rpg-forum-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/9007686090553269987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/9007686090553269987'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/tutorials-from-rpg-forum-2.html' title='Tutorials from the RPG forum #2'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i30.tinypic.com/2a0nrd3_th.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-8640208993986630860</id><published>2010-08-08T11:59:00.001+02:00</published><updated>2010-08-08T12:45:21.630+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='Guides'/><category scheme='http://www.blogger.com/atom/ns#' term='Blockmixing'/><title type='text'>How to make grass in the air + general grass mixing tips</title><content type='html'>This guide will help you blockmix grass in the air. This is pretty basic blockmixing, and it's in fact exactly the same procedure as when you make &lt;a href="http://trackmaniarpg.blogspot.com/2009/09/rpg-trackbuilding-techniquesfeaturesres.html"&gt;water in the air&lt;/a&gt; (but I will add some grass-specific tips and tricks).&lt;br /&gt;&lt;br /&gt;This guide presumes you already know how to use ChallengeEdit (CE), or other CE-based blockmixing programs (like TS). If you don't, google some guides or read the water mixing article I linked above.&lt;br /&gt;&lt;br /&gt;To make grass, we need to transform blocks. The first thing you have to do is to add transformable blocks (a block that does not exist yet in your track) to your track. The blocks don't have to be placed the exact same place you want the grass to appear,  as you can move them afterward. It is of course faster and easier to place them the exact same place if it's possible for you.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/grass1big.jpg" rel="lightbox[grassguide]"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/grass1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Every image except the CE image can be shown in a big version by clicking the image.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;I want to add four grass blocks in the air, so I have placed four transformable blocks where I want the grass. I have chosen the block "StadiumHolePillar" simply because the block hasn't been used in my map yet. Save the track and go to CE.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/grassCE.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;The first thing you have to do is to select the primary block. The primary block is the first block you placed of its kind. The primary block is marked with a "-P" as you can see in the screenshot. When you change the primary block's name, all the other blocks of the same kind will also be changed.&lt;/li&gt;&lt;li&gt;When you have selected the first block (the first StadiumHolePillar in my case), you have to press the "unlock" button. This allows you to change the block type of all StadiumHolePillars. Press OK.&lt;/li&gt;&lt;li&gt;Step three is to select the block "StadiumGrass" from the block list. Do not use StadiumGrassClip.&lt;/li&gt;&lt;li&gt;Press "Save block modifications to memory". You will now see that all the blocks of the type you chose, have changed name to "StadiumGrass".&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;br /&gt;You can now move the grass blocks around if necessary. Save the map. You should now have grass in your track.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/grass2big.jpg" rel="lightbox[grassguide]"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/grass2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 130%"&gt;Double-mixing&lt;/span&gt;&lt;br /&gt;For some reason, mixed grass and/or water will sometimes just disappear from your track after you transform it, but it will still be in the block list in CE. To make the grass/water visible again, simply repeat the process so you have two grass/water blocks on every block. Your grass/water should now be visible again. Sometimes grass/water will disappear from CE as well, if this is the case you have to re-do everything. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 130%"&gt;Tips and tricks&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;The back button&lt;/strong&gt;&lt;br /&gt;Never use it. The back button has an habit to magically unmix stuff. Variation 16 mixes will be lost, grass will disappear and Trackmania will often crash. Never use it. Use the delete button or hide the blocks with CE if they are undeletable.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Fill gaps&lt;/strong&gt;&lt;br /&gt;Have you ever had a hole into "infinity" on your track? This is caused by many things, and a grass block is the cleanest way to fix this. This will even make cool and new tricks.&lt;br /&gt;&lt;br /&gt;Here you see what happens when you mix various blocks to Z=1. Holes.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/grass3big.jpg" rel="lightbox[grassguide]"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/grass3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;And here is what happens when you fix it. Pretty nice? All you have to do is place grass blocks in the gaps with Z=0 (you might have to double mix).&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/grass4big.jpg" rel="lightbox[grassguide]"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/grass4.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/grass5big.jpg" rel="lightbox[grassguide]"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/grass5.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Make entire floors&lt;/strong&gt;&lt;br /&gt;Ever wanted to make a multi-level map? Well now you can. Just add grass blocks to the entire stadium and you have a new floor. You can even start your track on a higher level and then work your way down. This will make some pretty cool mixes too. You can place high blocks underneath the grass and only parts of the blocks will go through the grass. This is limited to Z=0 on the normal grass, but now you can use even higher blocks and other types of blocks. Experiment.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/grass6big.jpg" rel="lightbox[grassguide]"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/grass6.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;It works above the stadium&lt;/strong&gt;&lt;br /&gt;Yes, you can blockmix grass blocks above the stadium, but not outside the X or Y coordinates. With creativity you can make some really unique tracks with this method (I have an upcoming map myself with this trick).&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/grass7big.jpg" rel="lightbox[grassguide]"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/grass7.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Grass is invisible from beneath&lt;/strong&gt;&lt;br /&gt;This is cool. Why? Well, you can make traps and you can make bugs. Be creative.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-8640208993986630860?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/8640208993986630860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/how-to-make-grass-in-air-general-grass.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/8640208993986630860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/8640208993986630860'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/how-to-make-grass-in-air-general-grass.html' title='How to make grass in the air + general grass mixing tips'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-1500531874895738340</id><published>2010-08-07T20:40:00.003+02:00</published><updated>2010-08-07T21:14:10.577+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='News'/><category scheme='http://www.blogger.com/atom/ns#' term='Kryw'/><title type='text'>TM Actu starts RPG news posts</title><content type='html'>One of the biggest Trackmania websites in France, &lt;a href="http://www.tm-actu.com/"&gt;TM Actu&lt;/a&gt;, has started an RPG news compilation series, with &lt;strong&gt;Kryw&lt;/strong&gt; as the author. The articles features/will feature news from the RPG blog and the RPG forum and will further spread the word about RPG. Trackmania superstar frostBeule is one of the first commenters, so that's a good sign ^^.&lt;br /&gt;&lt;br /&gt;The first post, &lt;a href="http://www.tm-actu.com/news-529-p2-all-in-rpg-1"&gt;All in RPG #1&lt;/a&gt; is about the recent mapping contest, TrackStudio, some modding guides, the RPG blog and the forum and more. &lt;a href="http://www.tm-actu.com/news-529-p1-all-in-rpg-1"&gt;The article is also available in French&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://www.tm-actu.com/images/template/logo.jpg" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-1500531874895738340?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/1500531874895738340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/tm-actu-starts-rpg-news-posts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/1500531874895738340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/1500531874895738340'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/tm-actu-starts-rpg-news-posts.html' title='TM Actu starts RPG news posts'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-9018711328213107272</id><published>2010-08-06T14:04:00.013+02:00</published><updated>2010-08-06T15:30:57.741+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='News'/><category scheme='http://www.blogger.com/atom/ns#' term='ESL'/><title type='text'>ESL is starting RPG cups - need builders</title><content type='html'>&lt;a href="http://trackmaniarpg.blogspot.com/search/label/ESL"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/ESL.png" class="headimg2" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More great news this day: an ESL admin has asked the RPG community to build maps for upcoming ESL RPG cups.&lt;br /&gt;&lt;br /&gt;Here is a quote from a guy called "NOW" from his &lt;a href="http://www.trackmania-rpg.com/p1395-esl-is-starting-rpg-cups.html#post1395"&gt;RPG forum post&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Hey guys, iam an ESL Admin and we search RPG-Maps for Cups. Do you can build an RPG-Map for this? 60 Min time and after this 60 min win the 3 fastest times. The Map should be easy, but not to easy. In the Cups drive many rookies, so they must find the way. The Pros should be drive in they first try a time around 20 min. The rookies between 30-40 min. It would be great, if you can answer me ;)&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;The cups will be one Wednesday per month, and the first one will be on August 18th. As of right now, the cup is only for German, Austrian and Swiss players, but they are hoping to make it international.&lt;br /&gt;&lt;br /&gt;I look forward to these ESL RPG cups anyway, and you can be sure that the RPG blog will cover them.&lt;br /&gt;&lt;br /&gt;And as NOW states, they need builders, so if you are interested, this is the place to go: &lt;a href="http://www.trackmania-rpg.com/256-esl-is-starting-rpg-cups.html"&gt;http://www.trackmania-rpg.com/256-esl-is-starting-rpg-cups.html&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-9018711328213107272?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/9018711328213107272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/esl-is-starting-rpg-cups-need-builders.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/9018711328213107272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/9018711328213107272'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/esl-is-starting-rpg-cups-need-builders.html' title='ESL is starting RPG cups - need builders'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-6701275244654774916</id><published>2010-08-06T13:01:00.000+02:00</published><updated>2010-08-06T13:05:10.443+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='News'/><category scheme='http://www.blogger.com/atom/ns#' term='Blockmixing'/><title type='text'>Unofficial TrackStudio model addon released</title><content type='html'>Good news for us RPG mappers: the promising blockmixing program with a 3D interface, &lt;a href="http://tossha.jino.ru/trackstudio/"&gt;TrackStudio&lt;/a&gt;, has gotten an unofficial model addon release adding nearly all the missing models (over 400). The models are made and released by &lt;strong&gt;HawkGer&lt;/strong&gt;; the reason it's an unofficial release is that the creator of TS, tossha, hasn't been online for many weeks, and the models are a great resource that shouldn't be held inaccessible to mappers. It's important to notice that tossha has not validated these models yet, so there might be errors in them.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://www.trackmania-rpg.com/wcf/images/photos/photo-237-61c6c92c.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Here is an early &lt;a href="http://www.youtube.com/watch?v=NXfPJ_TJ6fc"&gt;introduction video&lt;/a&gt; to TrackStudio:&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NXfPJ_TJ6fc&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/NXfPJ_TJ6fc&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Download link, screenshots, comments and instructions are available in the RPG forum: &lt;a href="http://www.trackmania-rpg.com/251-unofficial-trackstudio-model-addon-400-new-models.html"&gt;http://www.trackmania-rpg.com/251-unofficial-trackstudio-model-addon-400-new-models.html&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-6701275244654774916?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/6701275244654774916/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/unofficial-trackstudio-model-addon.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6701275244654774916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6701275244654774916'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/unofficial-trackstudio-model-addon.html' title='Unofficial TrackStudio model addon released'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-2793169283230483599</id><published>2010-08-05T14:35:00.000+02:00</published><updated>2010-08-05T15:24:42.758+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><title type='text'>RPG blog 1 year anniversary</title><content type='html'>It was around these days we started the blog last year (or at least made it public), and I must say that RPG has grown really big. We've gotten a &lt;a href="http://www.trackmania-rpg.com/"&gt;forum&lt;/a&gt;, &lt;a href="http://trackmaniarpg.blogspot.com/search/label/events"&gt;competitions&lt;/a&gt;, RPG resource pages, maany pages of RPG servers, an &lt;a href="http://trackmaniarpg.blogspot.com/2010/07/rpgtm-rpg-channel-on-ircquakenet.html"&gt;IRC channel&lt;/a&gt;, &lt;a href="http://www.trackmania-rpg.com/150-mumble-rpg-community.html"&gt;Mumble server&lt;/a&gt;, the &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=threadshow&amp;amp;id=1165580"&gt;RPG topic&lt;/a&gt; on TMX has over 100 pages and &lt;strong&gt;60 000&lt;/strong&gt; views and there are over &lt;strong&gt;2 000&lt;/strong&gt; RPG tracks on TMX. So, like we did at the end of 2009, here are some statistics from the blog (data from the end of July 2009 to 4th August 2010).&lt;br /&gt;&lt;br /&gt;There are &lt;strong&gt;117&lt;/strong&gt; posts on the blog, we've gotten &lt;strong&gt;64 225&lt;/strong&gt; visits, &lt;strong&gt;142 533&lt;/strong&gt; pageviews. Below is a graph of visitors per day the last year. Almost all pictures in this post has a bigger version you can see by clicking the it.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/visitsgraphbig.png" rel="lightbox[oneyear]"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/visitsgraph.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;52.53%&lt;/strong&gt; of our visitors use Mozilla Firefox, while &lt;strong&gt;23.57&lt;/strong&gt;&lt;strong&gt;%&lt;/strong&gt; use Internet Explorer. &lt;strong&gt;98.12%&lt;/strong&gt; of our visitors use a Windows operating system and the most used screen resolution is (sadly) 1280x1024, with &lt;strong&gt;21.40%&lt;/strong&gt; of all the visits.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/browsersbig.png" rel="lightbox[oneyear]"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/browsers.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;28.84%&lt;/strong&gt; of the visists came from Google, &lt;strong&gt;27.79%&lt;/strong&gt; came directly, while &lt;strong&gt;22.85%&lt;/strong&gt; came from TMX.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/sources.png" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The most used Google keywords that has led people onto the blog is "trackmania rpg", "trackmania rpg blog" and "rpg trackmania".&lt;br /&gt;&lt;br /&gt;Our most popular pages are the &lt;a href="http://trackmaniarpg.blogspot.com/"&gt;front page&lt;/a&gt; (&lt;strong&gt;45 752&lt;/strong&gt; views), the &lt;a href="http://trackmaniarpg.blogspot.com/2009/07/mods.html"&gt;mod page&lt;/a&gt; (&lt;strong&gt;27 003&lt;/strong&gt; views) and the &lt;a href="http://trackmaniarpg.blogspot.com/2009/07/overview-of-rpg-tracks.html"&gt;overview of RPG tracks page&lt;/a&gt; (&lt;strong&gt;14 143&lt;/strong&gt; views).&lt;br /&gt;&lt;br /&gt;Germany is the country giving most visits (&lt;strong&gt;15 383&lt;/strong&gt; visits), with France on the second place (&lt;strong&gt;8 707&lt;/strong&gt; visits) and Czech Republic on the third place with &lt;strong&gt;5 201&lt;/strong&gt; visits.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/mapbig.png" rel="lightbox[oneyear]"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/map.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You want to know more about "your" country, "your resolution" etc.? Drop me a comment ^^.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-2793169283230483599?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/2793169283230483599/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/rpg-blog-1-year-anniversary.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/2793169283230483599'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/2793169283230483599'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/rpg-blog-1-year-anniversary.html' title='RPG blog 1 year anniversary'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-2830697073807345428</id><published>2010-08-03T13:19:00.005+02:00</published><updated>2010-08-03T19:35:46.275+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='News'/><category scheme='http://www.blogger.com/atom/ns#' term='Contests'/><category scheme='http://www.blogger.com/atom/ns#' term='TMX Allround Champion'/><title type='text'>TMX Allround Champion: Results round 1</title><content type='html'>The &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=threadshow&amp;amp;id=2801857&amp;amp;page=auto#auto"&gt;TMX Allround Champion&lt;/a&gt; (&lt;strong&gt;ARC&lt;/strong&gt;) is a multi-style contest organized by Peteypablo7. The styles are tech, dirt, FS mini, FS, speedtech and &lt;strong&gt;RPG&lt;/strong&gt;. The contest consists of five rounds, with one track from each style in every round. The hunters then have to hunt every map and submit replays. You get points based on what position your replays has after the time limit has expired, and every round (except this first, because of too few contestants), a certain amount of the lowest scoring hunters will fall out of the competition.&lt;br /&gt;&lt;br /&gt;Of course, you already knew this since you pay attention to what's going on over at TMX, so I'm gonna bring you the results instead:&lt;br /&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;TMX Allround Champion: Results round 1&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Nick&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;B1ts&lt;/td&gt;&lt;td&gt;143&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Dawe&lt;/td&gt;&lt;td&gt;135&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Matza&lt;/td&gt;&lt;td&gt;134&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Jofo&lt;/td&gt;&lt;td&gt;120&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Kiyo&lt;/td&gt;&lt;td&gt;113&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Egus&lt;/td&gt;&lt;td&gt;107&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Griff&lt;/td&gt;&lt;td&gt;106&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Realized2&lt;/td&gt;&lt;td&gt;95&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Chuckn0rris&lt;/td&gt;&lt;td&gt;93&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Mixalis&lt;/td&gt;&lt;td&gt;93&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;occam&lt;/td&gt;&lt;td&gt;78&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;Kedy&lt;/td&gt;&lt;td&gt;70&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Dog.street&lt;/td&gt;&lt;td&gt;68&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Chris&lt;/td&gt;&lt;td&gt;68&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;P!tyx&lt;/td&gt;&lt;td&gt;65&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;The 14th Jocker&lt;/td&gt;&lt;td&gt;62&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;Shortzz&lt;/td&gt;&lt;td&gt;58&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;Vklf&lt;/td&gt;&lt;td&gt;56&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;19&lt;/td&gt;&lt;td&gt;Hubby&lt;/td&gt;&lt;td&gt;51&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;19&lt;/td&gt;&lt;td&gt;Eie&lt;/td&gt;&lt;td&gt;51&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;Scitix&lt;/td&gt;&lt;td&gt;40&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;22&lt;/td&gt;&lt;td&gt;Samuelhip&lt;/td&gt;&lt;td&gt;39&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;23&lt;/td&gt;&lt;td&gt;Flo&lt;/td&gt;&lt;td&gt;34&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;24&lt;/td&gt;&lt;td&gt;Hoodie&lt;/td&gt;&lt;td&gt;31&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;Moutmout&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;.maX, the creator of masterpieces like Abandoned Factory and Poseidon's Wrath, made the first round's RPG map. The maps has to follow the naming style set by Petey, so it's called &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2909807#auto"&gt;ARC - .maX&lt;/a&gt;. It's almost like a fullspeed RPG; very flowy and very easy, using the &lt;a href="http://trackmaniarpg.blogspot.com/2009/07/mods.html#Seas"&gt;UtS mod&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Here's the exclusively released top 10 times from ARC round 1's RPG track:&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;ARC - .maX: Top 10 ARC times&lt;br /&gt;&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Nick&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;B1ts&lt;/td&gt;&lt;td&gt;04.12.01&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Realized2&lt;/td&gt;&lt;td&gt;04.13.12&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Mixalis&lt;/td&gt;&lt;td&gt;04.15.80&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Kiyo&lt;/td&gt;&lt;td&gt;04.33.51&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;occam&lt;/td&gt;&lt;td&gt;04.36.21&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Vklf&lt;/td&gt;&lt;td&gt;04.38.40&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Jofo&lt;/td&gt;&lt;td&gt;04.39.78&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Shortzz&lt;/td&gt;&lt;td&gt;04.43.41&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Chuckn0rris&lt;/td&gt;&lt;td&gt;04.44.22&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Dawe&lt;/td&gt;&lt;td&gt;04.46.50&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;So, congratulations to B1ts, Realized2 and Mixalis for very good times, and congratulations to B1ts, Dawe and Matza for the top 3 places ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-2830697073807345428?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/2830697073807345428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/tmx-allround-champion-results-round-1.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/2830697073807345428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/2830697073807345428'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/08/tmx-allround-champion-results-round-1.html' title='TMX Allround Champion: Results round 1'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-7898532543399738855</id><published>2010-07-31T18:43:00.006+02:00</published><updated>2010-08-05T11:09:05.691+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Contests'/><category scheme='http://www.blogger.com/atom/ns#' term='Building contest'/><title type='text'>Results of the RPG track building contest #2</title><content type='html'>&lt;img src="http://www.vinummusik.de/Trackmania/RPGtrackcontest2t.jpg" class="headimg2" /&gt;&lt;br /&gt;&lt;br /&gt;The voting for the RPG track building contest #2 has ended yesterday and the results are set. But first I want to thank all the people who voted:&lt;strong&gt;  koek-trommel, kiter_g1234, luffy-greece, ZuLu, Tabasco, Realized2,  Nyrbius, Tiji78, Tecfan, NomNom, MankeMongel, SideWinder, Speed,  duiveltje1990, caveman3 and DIABLO-ITA&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;Including me that's 17 people who combined submitted a total of 170 votes.&lt;br /&gt;I hope all the voters had fun testing and judging the tracks and above  all I too hope that the builders enjoyed creating tracks for this  contest likewise.&lt;br /&gt;&lt;br /&gt;Now for the interesting part. Here are the results:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;1st Place:&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;Mahadevi's Gardens by Nunquam: &lt;/span&gt;&lt;span style="font-size:100%;"&gt;79,9 avg.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2nd Place:&lt;/span&gt;&lt;br /&gt;Medusa by VKLF: 77,8 avg.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3rd Place:&lt;/span&gt;&lt;br /&gt;Lutenx by Igntul: 75,4 avg.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;4th Place:&lt;/span&gt;&lt;br /&gt;Space Invaders by Fish: 74 avg.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;5th Place:&lt;/span&gt;&lt;br /&gt;Jamaica Island by moi57: 72,3 avg.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;6:&lt;/span&gt; Building an RPG by rtv: 71,2 avg.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;7:&lt;/span&gt; Spell my name by Stromek: 70,8 avg.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;8:&lt;/span&gt; Kvwoos by Igntul: 68,3 avg.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;9:&lt;/span&gt; Ming's Biosphere by Golo: 67,6 avg.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;10:&lt;/span&gt; Bleakhouse by Popgun: 64,3 avg.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;11:&lt;/span&gt; The Dragon Talisman by Trunks_11: 60,5 avg.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;12:&lt;/span&gt; F.B.I Dossier 9117 by HouseKeepR: 60,3 avg.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;13:&lt;/span&gt; TM cry II restricted area by Fish: 57,4&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;14:&lt;/span&gt; Mayan Temple by Promaxer: 57,2 avg.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;15:&lt;/span&gt; Mysterious Box by Brainmaster: 50,5 avg.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;16:&lt;/span&gt; Respect by Airon': 37,6 avg.&lt;br /&gt;&lt;br /&gt;I would say that was a pretty close race, with only a 22 points difference between the first and 14th place. &lt;/span&gt;&lt;span style="font-size:100%;"&gt;So congrats to Nunquam for winning the contest and VKLF, Igntul, Fish and moi57 for being close behind.&lt;br /&gt;&lt;br /&gt;Prizes will be given out as following as soon as I have your logins:&lt;br /&gt;&lt;/span&gt;&lt;ol style="list-style-type: decimal;"&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;40 000 coppers *&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;30 000 coppers *&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;15 000 coppers *&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;10 000 coppers&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:100%;"&gt;5000 coppers&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;span style="font-size:100%;"&gt;*In case coppers cannot be received, we will send a &lt;a href="tmtp:///:generations-digitales"&gt;Generations Digitales&lt;/a&gt; DVD&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-7898532543399738855?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/7898532543399738855/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/results-of-rpg-track-building-contest-2.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7898532543399738855'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7898532543399738855'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/results-of-rpg-track-building-contest-2.html' title='Results of the RPG track building contest #2'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-5021110191705875909</id><published>2010-07-30T11:57:00.003+02:00</published><updated>2010-07-30T12:05:01.491+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='News'/><title type='text'>YouTube increases the upload limit to 15 minutes for all users</title><content type='html'>Great news for us RPG players today from YouTube; I'll quote from their &lt;a href="http://youtube-global.blogspot.com/2010/07/upload-limit-increases-to-15-minutes.html"&gt;blog&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;We want YouTube to be the best place to upload video. Without question, the number one requested feature by our creators is to upload videos longer than 10 minutes. We’ve heard you, and today we’re pleased to announce that we’ve increased the upload limit to 15 minutes.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;The reason they finally raise the limit is because they feel confident that their content-ID system (the system that automatically disables videos with copyrighted music or video) is so good that they are no longer afraid of the piracy uploads. The reason they added the 10-minute limit in the first place was because people were uploading full TV-shows and movies.&lt;br /&gt;&lt;br /&gt;For us RPG players, this means more GPS footage in one video, and less "wait for part 2 to load" ^^. (Remember, the 2GB upload limit was removed some time ago also)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-5021110191705875909?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/5021110191705875909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/youtube-increases-upload-limit-to-15.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/5021110191705875909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/5021110191705875909'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/youtube-increases-upload-limit-to-15.html' title='YouTube increases the upload limit to 15 minutes for all users'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-8029732903291363939</id><published>2010-07-28T23:34:00.001+02:00</published><updated>2010-07-29T00:08:17.437+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Igntul'/><category scheme='http://www.blogger.com/atom/ns#' term='News'/><title type='text'>New GPS video maker to subscribe to: Igntul</title><content type='html'>For those of you who are interested in RPG GPS videos, there's a new GPS maker to subscribe to at YouTube. &lt;strong&gt;Igntul&lt;/strong&gt; has recently gotten a new computer, and is obviously using it wisely; contributing to the community and spreading RPG even more. You can subscribe to his YouTube channel here: &lt;a href="http://www.youtube.com/igntul3"&gt;http://www.youtube.com/igntul3&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Other "active" GPS posters include &lt;a href="http://www.youtube.com/hawkgears"&gt;HawkGer&lt;/a&gt;, &lt;a href="http://www.youtube.com/Tecfan"&gt;Tecfan&lt;/a&gt; and &lt;a href="http://www.youtube.com/trackmaniarpg"&gt;occam&lt;/a&gt;. If you know other RPG video makers worth subscribing to, post a comment :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-8029732903291363939?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/8029732903291363939/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/new-gps-video-maker-to-subscribe-to.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/8029732903291363939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/8029732903291363939'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/new-gps-video-maker-to-subscribe-to.html' title='New GPS video maker to subscribe to: Igntul'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-3400967832685350991</id><published>2010-07-27T20:00:00.001+02:00</published><updated>2010-08-15T10:06:41.770+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tec&apos;s contest series'/><category scheme='http://www.blogger.com/atom/ns#' term='Contests'/><title type='text'>Tecfan's contest series #002: Guess the track #02 answer</title><content type='html'>Here is answer from the &lt;a href="http://trackmaniarpg.blogspot.com/2010/07/tecfans-contest-series-002-guess-track.html"&gt;Guess the track #02&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://tecfan.nitrolinken.net/tm/blog/guessthetrack/02big.png" rel="lightbox[guessthetrack2]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/guessthetrack/02.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The correct answer was &lt;strong&gt;Project Kitchen&lt;/strong&gt;, by Stromek. Other guesses included O Clock, Helliópoli and Puzzletime (2).&lt;br /&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Tecfan's contest series (#002)&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Nick&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;100% correct&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;occam&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Dawe&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Nøtt&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Kiyo&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Vklf&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Nunquam&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Klody&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;mt17&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;eie&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Jofo&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Paul&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;TITI54&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;fabio_m&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Mixalis&lt;/td&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Kuba&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Shorty&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;NomNom&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;B1ts&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The next contest will come soon, and if you have any tips for what it might be, you can let me know in the comments or in the &lt;a href="http://www.trackmania-rpg.com/196-general-discussion.html"&gt;forum thread&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-3400967832685350991?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/3400967832685350991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/tecfans-contest-series-002-guess-track_27.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/3400967832685350991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/3400967832685350991'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/tecfans-contest-series-002-guess-track_27.html' title='Tecfan&apos;s contest series #002: Guess the track #02 answer'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-6542440598928030961</id><published>2010-07-26T19:05:00.003+02:00</published><updated>2010-07-26T19:37:27.063+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IRC'/><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><title type='text'>#RPG.tm - RPG channel on IRC/Quakenet</title><content type='html'>I have started an RPG channel on IRC, so that we have a chat room like other communities have. If you don't know what IRC is; it's what everybody used before IM's like MSN and ICQ came along. A giant chat room with different networks and channels.&lt;br /&gt;&lt;br /&gt;If you already have an IRC client, you can press this link to join our channel: &lt;a href="irc://irc.quakenet.org/RPG.tm"&gt;irc://irc.quakenet.org/RPG.tm&lt;/a&gt;. Add #RPG.tm to your favorites and make it so you automatically join the channel every time you start IRC :).&lt;br /&gt;&lt;br /&gt;For those of you who don't have an IRC client, read this:&lt;br /&gt;To connect to the channel you need an IRC client; I prefer &lt;a href="http://www.silverex.org/download/"&gt;X-Chat 2&lt;/a&gt;. Download and install it with default options, and then open it. The first thing you will see is "XChat: Network List", select your nickname etc, and scroll down to "Quakenet" in the "Networks" list. Press it and press "Edit". Here you have to check the "Auto connect to this network at startup" checkbox. In the "Favorite channels" input, type "&lt;strong&gt;#rpg.tm&lt;/strong&gt;" (with the #). Press "Ok", mark the "Skip network list on startup" checkbox and then press "Connect".&lt;br /&gt;&lt;br /&gt;Now you will automatically connect to Quakenet and join our channel #RPG.tm every time you open Xchat.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://www.silverex.org/download/xchat.png" width="800" height="640" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;So what can this be used for? Well; general chatting, asking for help, helping, direct contact with various RPG players, etc. In the next days I'll add a Q bot and maybe an RPG bot to help with normal questions.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-6542440598928030961?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/6542440598928030961/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/rpgtm-rpg-channel-on-ircquakenet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6542440598928030961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6542440598928030961'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/rpgtm-rpg-channel-on-ircquakenet.html' title='#RPG.tm - RPG channel on IRC/Quakenet'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-8748896954689745370</id><published>2010-07-24T01:22:00.004+02:00</published><updated>2010-07-24T01:43:23.043+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='News'/><category scheme='http://www.blogger.com/atom/ns#' term='Server stuff'/><title type='text'>Next Xaseco version to include support for really big times</title><content type='html'>As we've all noticed, Xaseco is by default limited to 139:48.60 minutes, but in our simple &lt;a href="http://trackmaniarpg.blogspot.com/2010/01/how-to-extend-maximum-allowed-time-for.html"&gt;hack&lt;/a&gt;, we were able to raise this to 279 minutes. However, even this has proven to be too little. Today, Xymph, the developer of today's Xaseco, told us that it is possible to raise the limit even more.&lt;br /&gt;&lt;br /&gt;Here is a quote from &lt;a href="http://www.tm-forum.com/viewtopic.php?p=179917#p179917"&gt;TM-forum&lt;/a&gt;:&lt;br /&gt;&lt;blockquote&gt;But (unsigned) Int should be more than adequate, as that can go up to 2G/4G millisecs or 596/1193 hours.&lt;br /&gt;I'll change the tables in the next Xaseco release then, just for you RPG nuts. :P&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;So there we have it, Xymph has confirmed that for the next Xaseco release, we RPG players never have to worry about time limits again, unless you're aiming for Dedimania.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-8748896954689745370?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/8748896954689745370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/next-xaseco-version-to-include-support.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/8748896954689745370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/8748896954689745370'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/next-xaseco-version-to-include-support.html' title='Next Xaseco version to include support for really big times'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-2204776313768688557</id><published>2010-07-23T17:23:00.002+02:00</published><updated>2010-07-23T17:37:28.435+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='News'/><title type='text'>RPG - spell my name showcased on TMX</title><content type='html'>Stromek's "&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;id=2950053#auto"&gt;Spell my name&lt;/a&gt;" is now showcased on the &lt;a href="http://tmnforever.tm-exchange.com/"&gt;TMX nations&lt;/a&gt; front page. The TMX showcases are a good way for RPG to get even more known in the Trackmania world; for example, when Grizzli's "&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;id=1531457#auto"&gt;Jungle Valley&lt;/a&gt;" got showcased, it went from a modest 5 awards to 21 in a few days.&lt;br /&gt;&lt;br /&gt;So go ahead and try the showcased track, or check out &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=showcasesearch"&gt;previous showcases&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-2204776313768688557?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/2204776313768688557/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/rpg-spell-my-name-showcased-on-tmx.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/2204776313768688557'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/2204776313768688557'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/rpg-spell-my-name-showcased-on-tmx.html' title='RPG - spell my name showcased on TMX'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-6444108276179880787</id><published>2010-07-22T13:05:00.006+02:00</published><updated>2010-08-08T16:10:38.970+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tec&apos;s contest series'/><category scheme='http://www.blogger.com/atom/ns#' term='Contests'/><title type='text'>Tecfan's contest series #002: Guess the track #02</title><content type='html'>The answer is now out: http://trackmaniarpg.blogspot.com/2010/07/tecfans-contest-series-002-guess-track_27.html&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://tecfan.nitrolinken.net/tm/blog/guessthetrack/02big.png" rel="lightbox[guessthetrack2]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/guessthetrack/02.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Press the screenshot to see a larger version.&lt;br /&gt;&lt;br /&gt;Can you see which track this is? I have changed the mod to make it a little harder for you. If you guess correctly, you will get 1 point in my contest series. The one with the most points in the end will win something (of very little significance). So, if you want to win, don't tell others what you guessed! &lt;span style="font-weight: bold;"&gt;Participants who posts the answer in a public forum will be disqualified.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;So, take a guess. You can only guess ONE track, and you have to send it in a PM to me. Either send a PM to &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=usershow&amp;amp;id=779555#auto"&gt;"Tecfan" on TMX&lt;/a&gt; or a PM to &lt;a href="http://www.trackmania-rpg.com/user/3/tecfan/"&gt;"Tecfan" on the RPG forum&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Remember, it's just for fun! I can't rule out cheating and abuse, so compete with yourself and don't rely on other people's answers.&lt;br /&gt;&lt;br /&gt;General feedback and discussion thread for the contest series is available in the &lt;a href="http://www.trackmania-rpg.com/196-general-discussion.html"&gt;RPG forum&lt;/a&gt;. (Do not post the answer there!)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-6444108276179880787?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/6444108276179880787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/tecfans-contest-series-002-guess-track.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6444108276179880787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6444108276179880787'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/tecfans-contest-series-002-guess-track.html' title='Tecfan&apos;s contest series #002: Guess the track #02'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-7497298145375294582</id><published>2010-07-19T14:03:00.002+02:00</published><updated>2010-07-19T14:54:28.850+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Contests'/><category scheme='http://www.blogger.com/atom/ns#' term='Building contest'/><title type='text'>RPG track building contest #2 - Voting</title><content type='html'>&lt;img src="http://www.vinummusik.de/Trackmania/RPGtrackcontest2t.jpg" class="headimg2" /&gt;&lt;br /&gt;&lt;br /&gt;The building phase of the RPG track building contest #2 had ended two days ago. A lot of interesting tracks have been submitted; in total 16. Now it is time for you readers to decide which tracks shall be the winners of this contest.&lt;br /&gt;&lt;br /&gt;To rate the tracks, you need to be registered on the RPG Forum and make a post in this particular thread: &lt;a href="http://www.trackmania-rpg.com/199-the-voting-thread-rate-the-contest-tracks.html"&gt;http://www.trackmania-rpg.com/199-the-voting-thread-rate-the-contest-tracks.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;These are all the submissions in overview (sorted alphabetically) with  TMX links:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2947142#auto" wcf_href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2947142#auto"&gt;Bleakhouse&lt;/a&gt;  by Popgun &lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2942109#auto" wcf_href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2942109#auto"&gt;Building  an RPG&lt;/a&gt; by rtv&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2953008#auto" wcf_href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2953008#auto"&gt;F.B.I  Dossier 9117&lt;/a&gt; by HouseKeepR&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2899634#auto" wcf_href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2899634#auto"&gt;Jamaica  Island&lt;/a&gt; by moi57&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2886207#auto" wcf_href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2886207#auto"&gt;Kvwoos&lt;/a&gt;  by Igntul  &lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2962160#auto" wcf_href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2962160#auto"&gt;Lutenx&lt;/a&gt;  by Igntul&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2896831#auto" wcf_href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2896831#auto"&gt;Mahadevi's  Gardens&lt;/a&gt; by Nunquam &lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2903155#auto" wcf_href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2903155#auto"&gt;Mayan  Temple&lt;/a&gt; by Promaxer&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2863644#auto" wcf_href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2863644#auto"&gt;Medusa&lt;/a&gt;  by VKLF &lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2952115#auto" wcf_href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2952115#auto"&gt;Ming's  Biosphere&lt;/a&gt; by Golo:&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2931070#auto[url]http://" wcf_href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2931070#auto[url]http://"&gt;Mysterious  Box&lt;/a&gt; by Brainmaster  &lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2956110#auto" wcf_href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2956110#auto"&gt;Respect&lt;/a&gt;  by Airon'  &lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2952047#auto" wcf_href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2952047#auto"&gt;Space  Invaders&lt;/a&gt; by Fish&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2950053#auto" wcf_href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2950053#auto"&gt;Spell  my name&lt;/a&gt; by Stromek  &lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2951237#auto" wcf_href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2951237#auto"&gt;The  Dragon Talisman&lt;/a&gt; by Trunks_11 &lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2944066#auto" wcf_href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2944066#auto"&gt;TM  cry II restricted area&lt;/a&gt; by Fish&lt;/li&gt;&lt;/ul&gt;To learn more about the tracks and to discuss them, visit their individual presentation posts in the RPG track building contest 2 section: &lt;a href="http://www.trackmania-rpg.com/rpg-track-building-contest-2.html"&gt;http://www.trackmania-rpg.com/rpg-track-building-contest-2.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A mappack including all submissions can be downloaded here: &lt;a href="http://www.vinummusik.de/Trackmania/RPGtrackbuildingcontest2submissions.zip" class="externalURL"&gt;http://www.vinummusik.de/Trackmania/RPGt…submissions.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;RPG Pub #2 server, hosting all the tracks: &lt;a href="http://tecfan.nitrolinken.net/tm/tmtp.php?murdirt" class="externalURL"&gt;http://tecfan.nitrolinken.net/tm/tmtp.php?murdirt&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-7497298145375294582?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/7497298145375294582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/rpg-track-building-contest-2-voting.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7497298145375294582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7497298145375294582'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/rpg-track-building-contest-2-voting.html' title='RPG track building contest #2 - Voting'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-6934613827301125762</id><published>2010-07-19T11:15:00.005+02:00</published><updated>2010-07-19T12:32:22.755+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tec&apos;s contest series'/><title type='text'>Tecfan's contest series #001: Guess the track #01 answer</title><content type='html'>Here is answer from the &lt;a href="http://trackmaniarpg.blogspot.com/2010/07/tecs-contest-series-guess-track-01.html"&gt;Guess the track #01&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://tecfan.nitrolinken.net/tm/blog/guessthetrack/01big.png" rel="lightbox[guessthetrack1]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/guessthetrack/01.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The correct answer was &lt;strong&gt;Atlantis&lt;/strong&gt;, by Meky. Other guesses included Area 51 and Seila.&lt;br /&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Tecfan's contest series (#001)&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Nick&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;0&lt;/td&gt;&lt;td&gt;100% correct&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;occam&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Klody&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Dawe&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Nøtt&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;eie&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Jofo&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Kiyo&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Vklf&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;TITI54&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Mixalis&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Nunquam&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;The next contest will come soon, and if you have any tips for what it might be, you can let me know in the comments or in the &lt;a href="http://www.trackmania-rpg.com/196-general-discussion.html"&gt;forum thread&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-6934613827301125762?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/6934613827301125762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/tecfans-contest-series-001-guess-track.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6934613827301125762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6934613827301125762'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/tecfans-contest-series-001-guess-track.html' title='Tecfan&apos;s contest series #001: Guess the track #01 answer'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-5613479434451206358</id><published>2010-07-17T18:17:00.004+02:00</published><updated>2010-07-17T19:22:33.791+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Other'/><title type='text'>RPG polls</title><content type='html'>Over at the &lt;a href="http://www.trackmania-rpg.com/"&gt;RPG forum&lt;/a&gt;, there's a number of polls going on, so if you haven't voted yet, get started:&lt;br /&gt;&lt;br /&gt;Keyboard or pad? &lt;a href="http://www.trackmania-rpg.com/113-poll-keyboard-or-pad.html"&gt;http://www.trackmania-rpg.com/113-poll-keyboard-or-pad.html&lt;/a&gt;&lt;br /&gt;Your top 10 RPG tracks: &lt;a href="http://www.trackmania-rpg.com/108-poll-your-top-10-favorite-rpg-tracks.html"&gt;http://www.trackmania-rpg.com/108-poll-your-top-10-favorite-rpg-tracks.html&lt;/a&gt;&lt;br /&gt;The best RPG's for beginners: &lt;a href="http://www.trackmania-rpg.com/p241-rpg-tracks-for-beginners.html#post241"&gt;http://www.trackmania-rpg.com/p241-rpg-tracks-for-beginners.html#post241&lt;/a&gt;&lt;br /&gt;Top 3 favorite HawkGer mods: &lt;a href="http://www.trackmania-rpg.com/p279-hawkger-presents-14-new-rpg-mods.html#post279"&gt;http://www.trackmania-rpg.com/p279-hawkger-presents-14-new-rpg-mods.html#post279&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-5613479434451206358?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/5613479434451206358/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/rpg-polls.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/5613479434451206358'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/5613479434451206358'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/rpg-polls.html' title='RPG polls'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-6843658993021633135</id><published>2010-07-13T23:42:00.005+02:00</published><updated>2010-07-22T13:04:32.747+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tec&apos;s contest series'/><category scheme='http://www.blogger.com/atom/ns#' term='Contests'/><title type='text'>Tecfan's contest series #001: Guess the track #01</title><content type='html'>&lt;strong&gt;Answer now out: &lt;a href="http://trackmaniarpg.blogspot.com/2010/07/tecfans-contest-series-001-guess-track.html"&gt;http://trackmaniarpg.blogspot.com/2010/07/tecfans-contest-series-001-guess-track.html&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;This blog needs some activity, so I'll start a series of competitions, all for fun.&lt;br /&gt;&lt;br /&gt;The one with the most points in the end will win something (of very little significance). So, if you want to win, don't tell others what you guessed! &lt;span style="font-weight:bold;"&gt;Participants who posts the answer in a public forum will be disqualified.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The first game is called "Guess the track", where I will show you a screenshot from an RPG, and you will tell me what track it is from.&lt;br /&gt;&lt;br /&gt;Everybody who guesses the correct map will get 1 point. &lt;br /&gt;&lt;br /&gt;Here is the first track:&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://tecfan.nitrolinken.net/tm/blog/guessthetrack/01big.png" rel="lightbox[guessthetrack1]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/guessthetrack/01.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Press the screenshot to see a larger version.&lt;br /&gt;&lt;br /&gt;So, take a guess. You can only guess ONE track, and you have to send it in a PM to me. Either send a PM to &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=usershow&amp;id=779555#auto"&gt;"Tecfan" on TMX&lt;/a&gt; or a PM to &lt;a href="http://www.trackmania-rpg.com/user/3/tecfan/"&gt;"Tecfan" on the RPG forum&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Remember, it's just for fun! I can't rule out cheating and abuse, so compete with yourself and don't rely on other people's answers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-6843658993021633135?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/6843658993021633135/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/tecs-contest-series-guess-track-01.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6843658993021633135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6843658993021633135'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/07/tecs-contest-series-guess-track-01.html' title='Tecfan&apos;s contest series #001: Guess the track #01'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-2024624285918930436</id><published>2010-06-16T22:00:00.003+02:00</published><updated>2010-06-17T17:22:37.376+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Contests'/><category scheme='http://www.blogger.com/atom/ns#' term='Building contest'/><title type='text'>RPG track building contest  #2</title><content type='html'>&lt;img src="http://www.vinummusik.de/Trackmania/RPGtrackcontest2t.jpg" class="headimg2" /&gt;&lt;br /&gt;&lt;br /&gt;After the success of the&lt;a href="http://trackmaniarpg.blogspot.com/2009/11/rpg-track-building-contest.html"&gt; first RPG track building contest&lt;/a&gt; we are back with the second edition! Naturally, we have arranged to have a few alterations compared to the original contest to ensure that track builders are challenged with new and innovative concepts. We have also taken the &lt;a href="http://trackmaniarpg.blogspot.com/2010/05/moonbase-mod-by-sol666-ra-mod-by.html"&gt;RPG mod contest submissions&lt;/a&gt; and my &lt;a href="http://trackmaniarpg.blogspot.com/2010/06/hawkger-presents-14-new-rpg-mods.html"&gt;recent mod creations&lt;/a&gt; as an opportunity for a mod-guideline. Keep on reading to find out what it is all about :-)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;The prizes are:&lt;/span&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;40 000 coppers *&lt;/li&gt;&lt;li&gt;30 000 coppers *&lt;br /&gt;&lt;/li&gt;&lt;li&gt;15 000 coppers *&lt;br /&gt;&lt;/li&gt;&lt;li&gt;10 000 coppers&lt;/li&gt;&lt;li&gt;5000 coppers&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;span style="font-size:85%;"&gt;*In case coppers cannot be received, we will send a &lt;a href="tmtp:///:generations-digitales"&gt;Generations Digitales&lt;/a&gt; DVD&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;How it works:&lt;/span&gt;&lt;br /&gt;This is an &lt;strong&gt;RPG&lt;/strong&gt; track building contest, so we only accept tracks which qualifies as RPG's. The "definition" of an RPG track can be read under our "&lt;a href="http://trackmaniarpg.blogspot.com/2008/08/introduction-to-rpg-tracks.html"&gt;RPG introduction&lt;/a&gt;" page. RPG's are very diverse, so be creative.&lt;br /&gt;&lt;br /&gt;This time the &lt;strong&gt;&lt;em&gt;theme&lt;/em&gt;&lt;/strong&gt; you will have to follow in order to qualify your track for the competition is 'backwards driving'. Meaning that you will have to build a section (or multiple sections) where the player is forced to drive  backwards. This can be achieved through a trick in the MediaTracker which has not been used by any RPG yet (look below to see the video tutorial). A minimum of 25 blocks need to be driven backwards throughout the track. Once a block is touched by the car it counts as 1 block. Huge blocks (such as the arch's) also just count as one block.  To give the driver a bit freedom to reposition himself, we allow a maximum forward speed of 40km/h in the backwards driving sections (trigger condition: speed &gt; 40).&lt;br /&gt;&lt;br /&gt;In addition, the &lt;strong&gt;&lt;em&gt;second guideline&lt;/em&gt;&lt;/strong&gt; is that we restrict the usage of mods to only the two &lt;a href="http://trackmaniarpg.blogspot.com/2010/05/moonbase-mod-by-sol666-ra-mod-by.html"&gt;RPG mod contest submissions&lt;/a&gt; and the &lt;a href="http://trackmaniarpg.blogspot.com/2010/06/hawkger-presents-14-new-rpg-mods.html"&gt;14 RPG mods&lt;/a&gt; HawkGer made; 16 mods in total to choose from. If your track does not have one of these mods assigned, it will be excluded from the competition. Small modifications to the mods are allowed. Hosting for these can be provided by HawkGer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You can submit as many tracks as you like. You can also build duo tracks, but you only get one prize.&lt;br /&gt;&lt;br /&gt;The deadline is 16th July. This is the last day you can submit your tracks for the competition.&lt;br /&gt;&lt;br /&gt;In case there are any questions left on your part, you can post them here in this article or in&lt;a href="http://www.trackmania-rpg.com/140-questions-filehosting.html"&gt; this post&lt;/a&gt; on the RPG Forum.&lt;br /&gt;&lt;br /&gt;Here's the tutorial on how to force players into driving backwards:&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object height="480" width="800"&gt;&lt;param name="movie" value="http://www.youtube.com/v/twPkjRGSyXw&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/twPkjRGSyXw&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2a2a2a&amp;amp;color2=0xe2ded5&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="480" width="800"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Rules&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;You have to have an &lt;a href="http://trackmaniarpg.blogspot.com/2009/08/how-to-add-auto-downloadable-mod-to.html"&gt;auto-downloadable mod&lt;/a&gt; (use &lt;a href="http://trackmaniarpg.blogspot.com/2010/05/gbxdump-application-to-extract.html"&gt;GBXDump&lt;/a&gt; to see if your track has one)&lt;/li&gt;&lt;li&gt;The mod needs to be one of the 16 stated mods (&lt;a href="http://trackmaniarpg.blogspot.com/2010/05/moonbase-mod-by-sol666-ra-mod-by.html"&gt;these&lt;/a&gt; + &lt;a href="http://trackmaniarpg.blogspot.com/2010/06/hawkger-presents-14-new-rpg-mods.html"&gt;these&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;A minimum of &lt;strong&gt;25&lt;/strong&gt; blocks need to be driven backwards.&lt;/li&gt;&lt;li&gt;The track has to be minimum &lt;strong&gt;5&lt;/strong&gt; minutes long&lt;/li&gt;&lt;li&gt;Submit the track before 16th July&lt;/li&gt;&lt;li&gt;All CP's must be respawnable (you can still have rings of course)&lt;/li&gt;&lt;li&gt;No blockmixing of CP's into eachother. Many servers will ban you if you drive through two CP's at the time, so don't do this! It might look very &lt;a href="http://tecfan.nitrolinken.net/tm/blog/tcontest1/bmcp1.jpg"&gt;beautiful&lt;/a&gt;, but it will lead to &lt;a href="http://tecfan.nitrolinken.net/tm/blog/tcontest1/bmcp2.jpg"&gt;this&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Don't submit beta's or unfinished tracks!&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Judging system:&lt;/span&gt;&lt;br /&gt;After the 16th July every submitted track will get it's own thread in this &lt;a href="http://www.trackmania-rpg.com/rpg-track-building-contest-2.html"&gt;subforum&lt;/a&gt; for presentation. Users will be able to discuss the tracks publicly. Voting will take place secretly though, only admins on the forum will be able to see the votes. Every registered user except the participants in the contest will be able to vote (from 0-100 points). Results will be revealed on 30th July.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Track building resources:&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;Guides:&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2010/06/list-of-trackbuilding-tips.html"&gt;A list of track building tips&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2010/06/new-mapping-technology-blockmixing.html"&gt;Advanced blockmixing tutorials&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/09/rpg-trackbuilding-techniquesfeaturesres.html"&gt;RPG track building - techniques, features &amp;amp; resources&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/09/rpg-for-beginners-booster-drifting.html"&gt;RPG for beginners: booster drifting&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/08/guide-how-to-improve-your-rpg-track.html"&gt;How to improve your RPG track&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2010/03/mt-trigger-conditions-tutorial.html"&gt;MT trigger conditions tutorial&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2010/03/3d-models-conversion-tutorial-extending.html"&gt;3D models conversion tutorial - extending model sizes&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/08/how-to-add-auto-downloadable-mod-to.html"&gt;How to add an auto-downloadable mod to your track&lt;/a&gt; (&lt;a href="http://trackmaniarpg.blogspot.com/2009/06/comment-ajouter-un-mod-auto.html"&gt;also in French&lt;/a&gt;)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mods:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/07/mods.html"&gt;&lt;/a&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2010/05/moonbase-mod-by-sol666-ra-mod-by.html"&gt;RPG mod contest submissions&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.tmmod.info/?lang=en"&gt;&lt;/a&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2010/06/hawkger-presents-14-new-rpg-mods.html"&gt;HawkGer presents: 14 RPG mods&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Submitting your track:&lt;/span&gt;&lt;br /&gt;Upload your RPG to &lt;a href="http://tmnforever.tm-exchange.com/"&gt;TMX&lt;/a&gt;. Remember to include [RPG] somewhere in the TMX name. Please also link back to this article in your track description. Then post the TMX ID or the &lt;strong&gt;EXTERNAL&lt;/strong&gt; link to your track in &lt;a href="http://www.trackmania-rpg.com/141-submissions-post-your-tmx-links-here.html"&gt;this thread&lt;/a&gt; on the RPG Forum.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tecfan.nitrolinken.net/tm/blog/tcontest1/RPG%20contest%20base.Challenge.Gbx"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-2024624285918930436?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/2024624285918930436/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/06/rpg-track-building-contest-2.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/2024624285918930436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/2024624285918930436'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/06/rpg-track-building-contest-2.html' title='RPG track building contest  #2'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-4064954844821724365</id><published>2010-06-16T21:19:00.001+02:00</published><updated>2010-06-16T22:46:07.534+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='Track building'/><title type='text'>A list of trackbuilding tips</title><content type='html'>The following list was compiled by Tecfan and me for the first RPG track building contest and it shows some of the building tips we had to offer, including things that we value and things we hate to see in RPG's. Because we think of it as a helpful resource, we decided to give the list it's own article. So here it is:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Don't over-do the MT!&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;MT can be wonderful for creating a good atmosphere. Enai Siaion's  tracks are an example of that. But remember, forcing the player to  drive with stupid cameras or making them sick by ever-changing colours  is not a positive thing!&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Mods&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;For an interesting atmosphere, use a mod  that has not been used so much yet! You can even &lt;a href="http://trackmaniarpg.blogspot.com/2009/09/how-to-make-mods-for-your-tracks.html"&gt;make  your own&lt;/a&gt;. Have a look at our &lt;a href="http://trackmaniarpg.blogspot.com/2009/07/mods.html"&gt;RPG mod  overview&lt;/a&gt;. Also, follow &lt;a href="http://trackmaniarpg.blogspot.com/2009/08/how-to-add-auto-downloadable-mod-to.html"&gt;this  guide&lt;/a&gt; &lt;em&gt;&lt;strong&gt;very&lt;/strong&gt;&lt;/em&gt; closely. If you have made your  own mod, you can just send me a message, and I will host the mod for  you.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Story&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;A good story also shows that you can be  creative, but we won't put much weight on this aspect. The important  thing is that your track feels adventurous, even though there is no real  "adventure" to go with.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Avoid  ring rooms&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;Ever played  Camateraz? For me and Hawk, that last room, with 1CP and 7-8 different  rings which can not be taken in one "movement", is an instant turn-off.  Ring rooms really ruin the flow of the track, so please avoid this. Of  course, you can still use rings, just not make a room full of rings.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Atmosphere - you need one&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;This whole thing with atmospheres might  confuse some. Basically, a track's atmosphere is the feeling you get  when driving it. Try driving &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1757574#auto"&gt;Cargo  714&lt;/a&gt; or &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1903220#auto"&gt;The  day after&lt;/a&gt;, then you'll know what an atmosphere is. To create a good  atmosphere, you need a mod and you need nicely built scenery.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Go cut-hunting!&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;Self-explanatory. A track's route can be  ruined by cuts, so be sure to check for cuts when you make your map, and  triple-check before validating it!&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Repetition&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;Variate your tricks! Don't use the same  building blocks all the time. For example, three wallride balancing  parts in one track is just overkill.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Avoid bugs&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;With "avoid bugs" I mean two things:  refrain from using Trackmania bugs as a part of your tricks, because  most people don't know about them and will be stuck. The other thing,  which is even more important, is the wall-balancing-2-CP-block bug. This  is an extremely bothersome bug, which totally kills the flow of a  track. Here's three screenshots of different versions of this bug: 1) &lt;a href="http://tecfan.nitrolinken.net/tm/blog/tcontest1/wallbug1.jpg"&gt;Wallborder  to CP block bug&lt;/a&gt;, 2) &lt;a href="http://tecfan.nitrolinken.net/tm/blog/tcontest1/wallbug2.jpg"&gt;Wallborder  to StadiumFabric bug&lt;/a&gt; (this is the block which makes a blue pattern  on the ground), 3) &lt;a href="http://tecfan.nitrolinken.net/tm/blog/tcontest1/wallbug3.jpg"&gt;Wallborder  to wall border bug&lt;/a&gt; and 4) &lt;a href="http://tecfan.nitrolinken.net/tm/blog/tcontest1/wallbug4.jpg"&gt;Wallborder  to border block&lt;/a&gt;.  Of course, this is only bad if the route goes on  this. You can of course still decorate with wall borders on CP blocks,  as long as we don't have to drive on them.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Music and sounds&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;... are not taken much consideration,  but! Great use of sounds and music can really make the atmosphere a lot  better.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Avoid confusion&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;There should never be any confusion as  for which CP you are going to take next. Make sure it is only possible  to take one CP at a time, or at least make it very obvious which CP is  correct to take first. But please, make it challenging to &lt;em&gt;find&lt;/em&gt;  the CP's, I didn't say that you have to make your track easy :).&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Avoid multilap starts&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;Multi-lap start blocks is something I  personally dislike, because when driving online, there will be no  autoreplay saved.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Beta test&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;As a builder, you already know where to  go and where not to go. We as players have no idea. Therefore it is very  important for you to test your track with other people, so you can see  where people have trouble finding the path, or take wrong CP's etc. You  can win a free, online beta test if you win one of the RPG round races.  Keep an eye on the blog so you know when the next race is.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-4064954844821724365?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/4064954844821724365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/06/list-of-trackbuilding-tips.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4064954844821724365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4064954844821724365'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/06/list-of-trackbuilding-tips.html' title='A list of trackbuilding tips'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-790437342261805475</id><published>2010-06-14T16:12:00.005+02:00</published><updated>2010-07-17T19:01:09.659+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='Igntul'/><category scheme='http://www.blogger.com/atom/ns#' term='Stromek'/><category scheme='http://www.blogger.com/atom/ns#' term='Blockmixing'/><title type='text'>New mapping technology + blockmixing tutorials</title><content type='html'>Two days ago MixD and CMC held a competition in which a new mapping technology was unveiled. With this new technology it is now possible to use the car handling of all seven environment cars in your track, no matter in which environment you build. How effective this new technology is for building Stadium RPG's with United car handling and if finally the combination of  United tracks with the Stadium handling will boost United RPG's remains to be seen.&lt;br /&gt;Naturally, players not in the possession of TMU cannot make use of tracks build with this technology.&lt;br /&gt;Here's one example video of a Desert track with Stadium car:&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object height="480" width="800"&gt;&lt;param name="movie" value="http://www.youtube.com/v/FkbZp29uAJQ&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/FkbZp29uAJQ&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2a2a2a&amp;amp;color2=0xe2ded5&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="480" width="800"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;It is not possible to convert existing track, that's why blank bases have to be downloaded (42 total): &lt;a href="http://magnusknight.com/tm/envmix/"&gt;http://magnusknight.com/tm/envmix/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Advanced Water Mixing Tutorial&lt;/strong&gt;&lt;br /&gt;Have you ever wondered how it is possible to make water re-appear after it has been replaced by a block? If you do, Stromek has posted a very helpful tutorial on the RPG Forum: &lt;a href="http://www.trackmania-rpg.com/133-tutorial-advanced-blockmix-technique.html"&gt;http://www.trackmania-rpg.com/133-tutorial-advanced-blockmix-technique.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/WaterMixing.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Mixing outside the Stadium&lt;/strong&gt;&lt;br /&gt;Another tutorial dealing with blockmixing has been posted by Igntul, explaining how and under which restrictions it is possible to place blocks outside the stadium: &lt;a href="http://www.trackmania-rpg.com/135-tutorial-blockmixing-out-of-the-building-area.html"&gt;http://www.trackmania-rpg.com/135-tutorial-blockmixing-out-of-the-building-area.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/Blockmixoutsidestadium.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Transforming Landscapes&lt;/strong&gt;&lt;br /&gt;GSNPaul posted a very detailed guide on how to use variations and rotations of blocks in ChallengeEdit to create Dirt-landscapes. Anyone ever wanting to enrich their RPG's with those elements should follow that guide.&lt;br /&gt;&lt;a href="http://www.trackmania-rpg.com/147-advanced-mixing-with-landscape-blocks.html#post472"&gt;http://www.trackmania-rpg.com/147-advanced-mixing-with-landscape-blocks.html#post472&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/photo-173-53efdc6b.jpg" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-790437342261805475?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/790437342261805475/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/06/new-mapping-technology-blockmixing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/790437342261805475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/790437342261805475'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/06/new-mapping-technology-blockmixing.html' title='New mapping technology + blockmixing tutorials'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-1283126453730263305</id><published>2010-06-07T14:53:00.003+02:00</published><updated>2010-06-07T15:11:14.540+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='events'/><title type='text'>4freaks weekend RPG tournament #2</title><content type='html'>Next weekend from Friday 11th to Sunday 13th there will be another 4freaks RPG tournament in TimeAttack on Heavens RPG. Beep posted info on TMX and on the RPG forum: http://www.trackmania-rpg.com/124-4f-weekend-rpg-2.html&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Hey all RPG players&lt;br /&gt;&lt;br /&gt;We announce the forthcoming opening of a tournament "4Freaks Weekend RPG 2" on HEAVENS RPG&lt;br /&gt;&lt;br /&gt;Theme: Best awarded TMX&lt;br /&gt;&lt;br /&gt;Opening date: Friday 11/06/2010 18:00 (6PM) CET (UTC+1/GMT+1)&lt;br /&gt;Closing date: Sunday 13/06/2010 21:00 (9PM) CET (UTC+1/GMT+1)&lt;br /&gt;&lt;br /&gt;The maps:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;id=1619299#auto"&gt;MONTEZUMAS TREASURE&lt;/a&gt; by TstarGermany (109 awards)&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;id=718450#auto"&gt;Sobékite&lt;/a&gt; by Kryw (71 awards)&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;id=958534#auto"&gt;THE GREAT ESCAPE&lt;/a&gt; by Fish (67 awards)&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;id=1708242#auto"&gt;[RPG] Ex Gehenna 2&lt;/a&gt; by Enai Siaion (64 awards)&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;id=2132778#auto"&gt;[RPG] Four Powers&lt;/a&gt; by sebik1992 (59 awards)&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;id=1362832#auto"&gt;Pyramids Of Giza [RPG]&lt;/a&gt; by HardDance (47 awards)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Rules:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Server is in TA mode&lt;/li&gt;&lt;li&gt;Round 1 hours&lt;/li&gt;&lt;li&gt;Jukebox is ON&lt;/li&gt;&lt;li&gt;Next map and restart vote is ON with 90%&lt;/li&gt;&lt;li&gt;Server is running and all record are saved by Xaseco&lt;/li&gt;&lt;li&gt;At the end of time, the classification is determined.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Prices:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1st: 5000 coppers + tag&lt;/li&gt;&lt;li&gt;2nd: 2000 coppers + tag&lt;/li&gt;&lt;li&gt;3rd: 1000 coppers + tag&lt;/li&gt;&lt;li&gt;4th: 500 coppers&lt;/li&gt;&lt;li&gt;5th: 500 coppers&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;and for player without tumf account, a tag ll be given for rank 1,2 and 3&lt;br /&gt;&lt;br /&gt;See you soon on 4Freaks Weekend RPG 2&lt;br /&gt;4Freaks Clan ^^&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-1283126453730263305?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/1283126453730263305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/06/4freaks-weekend-rpg-tournament-2.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/1283126453730263305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/1283126453730263305'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/06/4freaks-weekend-rpg-tournament-2.html' title='4freaks weekend RPG tournament #2'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-3107290505015608007</id><published>2010-06-06T18:27:00.000+02:00</published><updated>2010-06-06T19:51:27.607+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPG RND'/><category scheme='http://www.blogger.com/atom/ns#' term='events'/><title type='text'>RPG round race 16</title><content type='html'>&lt;span style="font-size:130%;"&gt;RPG round race 16 - Saturday, 5th June 2010 20:00 (8PM) CEST (GMT/UTC+2) on &lt;a href="http://tecfan.nitrolinken.net/tm/tmtp.php?tecfan3"&gt;Pixelsport RPG&lt;/a&gt;&lt;/span&gt;.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Track 1: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2366519#auto"&gt;T_robots&lt;/a&gt; + 05:00 minutes finish timeout (3 rounds)&lt;/li&gt;&lt;li&gt;Track 2: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1903220#auto"&gt;The day after&lt;/a&gt; + 20:00 minutes finish timeout (1 round)&lt;/li&gt;&lt;li&gt;Track 3: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2099668#auto"&gt;Thegreenhell&lt;/a&gt; + 45:00 minutes finish timeout (1 round)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" id="Resultsrace16" &gt;Results&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;T_robots&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Round 1&lt;/th&gt;&lt;th&gt;Round 2&lt;/th&gt;&lt;th&gt;Round 3&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;03:52.64&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;03:52.70&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;04:03.59&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Max&lt;/td&gt;&lt;td&gt;04:07.97&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;NomNom&lt;/td&gt;&lt;td&gt;04:24.57&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;B1ts&lt;/td&gt;&lt;td&gt;04:26.09&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Nunquam&lt;/td&gt;&lt;td&gt;04:42.75&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Robot&lt;/td&gt;&lt;td&gt;04:47.00&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Pechic&lt;/td&gt;&lt;td&gt;04:56.75&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;05:02.16&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;Vklf&lt;/td&gt;&lt;td&gt;05:02.25&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;Spirit&lt;/td&gt;&lt;td&gt;05:32.68&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Tiji&lt;/td&gt;&lt;td&gt;05:41.76&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;05:45.43&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;Crash&lt;/td&gt;&lt;td&gt;06:34.15&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;medikart&lt;/td&gt;&lt;td&gt;07:06.04&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;parmalat&lt;/td&gt;&lt;td&gt;08:32.76&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;03:42.40&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;03:48.64&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;NomNom&lt;/td&gt;&lt;td&gt;03:51.86&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Pechic&lt;/td&gt;&lt;td&gt;04:06.15&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;B1ts&lt;/td&gt;&lt;td&gt;04:10.47&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Max&lt;/td&gt;&lt;td&gt;04:17.40&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;04:17.66&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;04:23.44&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;ondra&lt;/td&gt;&lt;td&gt;04:27.87&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;moi57&lt;/td&gt;&lt;td&gt;04:29.84&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;04:32.02&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;05:05.85&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Nunquam&lt;/td&gt;&lt;td&gt;05:30.52&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;Vklf&lt;/td&gt;&lt;td&gt;05:36.46&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;Joost&lt;/td&gt;&lt;td&gt;05:40.41&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;Spirit&lt;/td&gt;&lt;td&gt;05:51.31&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;vince&lt;/td&gt;&lt;td&gt;05:59.99&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;Crash&lt;/td&gt;&lt;td&gt;06:27.47&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;19&lt;/td&gt;&lt;td&gt;medikart&lt;/td&gt;&lt;td&gt;07:27.63&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;20&lt;/td&gt;&lt;td&gt;parmalat&lt;/td&gt;&lt;td&gt;07:28.72&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;Mighty&lt;/td&gt;&lt;td&gt;07:45.22&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;03:43.75&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;03:49.21&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;03:53.56&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Dawe&lt;/td&gt;&lt;td&gt;04:08.63&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;NomNom&lt;/td&gt;&lt;td&gt;04:13.77&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Mar&lt;/td&gt;&lt;td&gt;04:13.85&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;04:22.09&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Max&lt;/td&gt;&lt;td&gt;04:27.13&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;ondra&lt;/td&gt;&lt;td&gt;04:32.16&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Vklf&lt;/td&gt;&lt;td&gt;04:37.18&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;04:44.04&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;Nunquam&lt;/td&gt;&lt;td&gt;04:45.92&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Pechic&lt;/td&gt;&lt;td&gt;04:46.08&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;Freak&lt;/td&gt;&lt;td&gt;05:05.75&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;Impi(?)&lt;/td&gt;&lt;td&gt;05:11.55&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;vince&lt;/td&gt;&lt;td&gt;05:25.66&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;Tiji&lt;/td&gt;&lt;td&gt;05:58.92&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;B1ts&lt;/td&gt;&lt;td&gt;06:02.86&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;19&lt;/td&gt;&lt;td&gt;parmalat&lt;/td&gt;&lt;td&gt;06:04.25&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;20&lt;/td&gt;&lt;td&gt;Crash&lt;/td&gt;&lt;td&gt;06:19.01&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;deathracer&lt;/td&gt;&lt;td&gt;06:39.06&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;22&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;06:40.03&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;23&lt;/td&gt;&lt;td&gt;Sogard&lt;/td&gt;&lt;td&gt;06:47.22&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;24&lt;/td&gt;&lt;td&gt;Boobytrap&lt;/td&gt;&lt;td&gt;07:22.33&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;Mighty&lt;/td&gt;&lt;td&gt;07:29.43&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;26&lt;/td&gt;&lt;td&gt;Sir_Hans&lt;/td&gt;&lt;td&gt;08:07.57&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;The day after&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Round 1&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;13:53.65&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;14:18.79&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;14:57.82&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Max&lt;/td&gt;&lt;td&gt;15:09.73&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;NomNom&lt;/td&gt;&lt;td&gt;16:23.76&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;21:25.01&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;ondra&lt;/td&gt;&lt;td&gt;23:07.29&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;23:57.99&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Impi(?)&lt;/td&gt;&lt;td&gt;24:58.57&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Pechic&lt;/td&gt;&lt;td&gt;27:04.43&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;B1ts&lt;/td&gt;&lt;td&gt;27:36.73&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;tossha&lt;/td&gt;&lt;td&gt;31:19.32&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Vklf&lt;/td&gt;&lt;td&gt;31:19.56&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;Brainmaster&lt;/td&gt;&lt;td&gt;32:03.57&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;Thegreenhell&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Round 1&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;30:31.06&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;31:52.58&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;31:55.74&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;moi57&lt;/td&gt;&lt;td&gt;34:03.65&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Max&lt;/td&gt;&lt;td&gt;40:59.22&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;NomNom&lt;/td&gt;&lt;td&gt;40:59.65&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;tossha&lt;/td&gt;&lt;td&gt;44:52.47&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;47:10.18&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Simon&lt;/td&gt;&lt;td&gt;47:45.24&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Brainmaster&lt;/td&gt;&lt;td&gt;63:34.96&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" id="Dedimaniarace16" &gt;Dedimania records&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;Mode=M0&amp;Uid=YwoOkI1iKblWk8kY3P1Sui9gpk7&amp;Show=RECORDS"&gt;Track 1: T_Robots&lt;/a&gt; (RecordDate = 2010-06-05 18:35:36)&lt;/li&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;Mode=M0&amp;Challenge=The%20day%20after&amp;Uid=_2Lkmert4nHStjxKri24qIIztt9&amp;Show=RECORDS"&gt;Track 2: The day after&lt;/a&gt; (RecordDate = 2010-06-05 19:16:57)&lt;/li&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;Mode=M0&amp;Author=ybonex&amp;Uid=ntAzAFZ3HnNzLsGCYLfmKUQW4oe&amp;Show=RECORDS"&gt;Track 3: Thegreenhell&lt;/a&gt; (RecordDate = 2010-06-05 20:27:37)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2010/05/rpg-round-race-16-tips-tricks.html"&gt;See GPS videos from the tracks of this round race&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/06/rpg-round-races.html"&gt;See an overview of all RPG round races&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-3107290505015608007?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/3107290505015608007/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/05/rpg-round-race-16.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/3107290505015608007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/3107290505015608007'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/05/rpg-round-race-16.html' title='RPG round race 16'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-4757112009961109262</id><published>2010-06-02T17:56:00.009+02:00</published><updated>2010-06-16T15:34:41.776+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mods'/><category scheme='http://www.blogger.com/atom/ns#' term='News'/><category scheme='http://www.blogger.com/atom/ns#' term='HawkGer'/><title type='text'>HawkGer presents: 14 new RPG Mods</title><content type='html'>Seeing that my previous efforts to motivate the community to create new mods haven't resulted in much change and due to the fact that ideas for new mods flourished in my head, I felt very determined to create a bunch of mods myself.&lt;br /&gt;In total I managed to create 14 distinctively different mods, ranging in themes from Ancient Civilisations to futuristic scenarios in space.&lt;br /&gt;I recommend first watching this video which I put together, showing all the mods in an interesting and entertaining way:&lt;br /&gt;&lt;br /&gt;&lt;object height="505" width="853"&gt;&lt;param name="movie" value="http://www.youtube.com/v/bFbMOmkW3lo&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/bFbMOmkW3lo&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="505" width="853"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You can download a 400mb .zip file including all the mods here: &lt;span style="font-weight: bold;"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/HawkGer%27s%20mod%20collection.zip"&gt;click!&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Here are the individual downloads:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/MayaBiggest.jpg" rel="lightbox[hawkmods]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/mods/t/MayaBig.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;Ancient Maya mod&lt;/span&gt;&lt;br /&gt;The Ancient Maya mod tries to resemble an atmosphere  similar to that of the Mayan civilisations temple structures. The  textures mostly consist of unstructured rock and brown ground pattern.&lt;br /&gt;Locator links:&lt;br /&gt;&lt;ul class="nomod"&gt;&lt;li&gt;Ancient Maya mod: &lt;a href="http://www.vinummusik.de/Trackmania/AncientMaya.zip"&gt;http://www.vinummusik.de/Trackmania/AncientMaya.zip&lt;/a&gt; (34.8MB)&lt;/li&gt;&lt;/ul&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/RomanBiggest.jpg" rel="lightbox[hawkmods]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/mods/t/RomanBig.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;A Romanorum Superbia mod&lt;/span&gt;&lt;br /&gt;A Romanorum Superbia (Latin for A Roman's pride) aims to portray Temple-like structures of the Roman  culture with the help of solid rock textures and ornaments.&lt;br /&gt;Locator links:&lt;br /&gt;&lt;ul class="nomod"&gt;&lt;li&gt;A Romanorum Superbia mod: &lt;a href="http://www.vinummusik.de/Trackmania/ARomanorumSuperbia.zip"&gt;http://www.vinummusik.de/Trackmania/ARomanorumSuperbia.zip&lt;/a&gt; (31.8MB)&lt;/li&gt;&lt;/ul&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/JapaneseBiggest.jpg" rel="lightbox[hawkmods]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/mods/t/JapanesBig.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;Imperial Palace mod&lt;/span&gt;&lt;br /&gt;The Imperial Palace mod tries to illustrate  and create the atmosphere of traditional Japanese/Chinese palaces.&lt;br /&gt;Locator links:&lt;br /&gt;&lt;ul class="nomod"&gt;&lt;li&gt;Imperial Palace mod: &lt;a href="http://www.vinummusik.de/Trackmania/ImperialPalace.zip"&gt;http://www.vinummusik.de/Trackmania/ImperialPalace.zip&lt;/a&gt; (32.0MB)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/PirateBiggest.jpg" rel="lightbox[hawkmods]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/mods/t/PirateBig.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;The Pirate Bay mod&lt;/span&gt;&lt;br /&gt;The Pirate Bay mod uses dark plank and rock textures with gold  engravings to create a Pirate Bay atmosphere.&lt;br /&gt;Locator links:&lt;br /&gt;&lt;ul class="nomod"&gt;&lt;li&gt;The Pirate Bay mod: &lt;a href="http://www.vinummusik.de/Trackmania/ThePirateBay.zip"&gt;http://www.vinummusik.de/Trackmania/ThePirateBay.zip&lt;/a&gt; (32.6MB)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/IndiaBiggest.jpg" rel="lightbox[hawkmods]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/mods/t/IndiaBig.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;Terra India mod&lt;/span&gt;&lt;br /&gt;Terra India is a mod using many tile-textures in very  colorful variation to create the atmosphere of Indian architecture.&lt;br /&gt;Locator links:&lt;br /&gt;&lt;ul class="nomod"&gt;&lt;li&gt;Terra India mod: &lt;a href="http://www.vinummusik.de/Trackmania/TerraIndia.zip"&gt;http://www.vinummusik.de/Trackmania/TerraIndia.zip&lt;/a&gt; (32.3MB)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/WesternBiggest.jpg" rel="lightbox[hawkmods]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/mods/t/WesternBig.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;Western Fortress mod&lt;/span&gt;&lt;br /&gt;Western Fortress mod aims to simulate the  ambience of the American Old West. It uses slightly abstract plank textures in the colour brown. A very interesting texture is also the road textures, depicting a train road.&lt;br /&gt;Locator links:&lt;br /&gt;&lt;ul class="nomod"&gt;&lt;li&gt;Western Fortress mod: &lt;a href="http://www.vinummusik.de/Trackmania/WesternFortress.zip"&gt;http://www.vinummusik.de/Trackmania/WesternFortress.zip&lt;/a&gt; (25.8MB)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/AfricaBiggest.jpg" rel="lightbox[hawkmods]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/mods/t/AfricanBig.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;African Tribes mod&lt;/span&gt;&lt;br /&gt;The African Tribes mod takes you into the world of  the African Tribes, aiming to especially recreate the setting of their  cottages.&lt;br /&gt;Locator links:&lt;br /&gt;&lt;ul class="nomod"&gt;&lt;li&gt;African Tribes mod: &lt;a href="http://www.vinummusik.de/Trackmania/AfricanTribes.zip"&gt;http://www.vinummusik.de/Trackmania/AfricanTribes.zip&lt;/a&gt; (27.8MB)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/DarkArtBiggest.jpg" rel="lightbox[hawkmods]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/mods/t/GraffitiBig.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;Dark Art mod&lt;/span&gt;&lt;br /&gt;The Dark Art mod brings you into the underground, where darkness and  graffiti's are commonplace. This mod probably fits best in closed and dense rooms.&lt;br /&gt;Locator links:&lt;br /&gt;&lt;ul class="nomod"&gt;&lt;li&gt;Dark Art mod: &lt;a href="http://www.vinummusik.de/Trackmania/DarkArt.zip"&gt;http://www.vinummusik.de/Trackmania/DarkArt.zip&lt;/a&gt; (29.7MB)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/ConstructionBiggest.jpg" rel="lightbox[hawkmods]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/mods/t/ConstructionBig.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;Construction mod&lt;/span&gt;&lt;br /&gt;With the use of clean  wood and metal textures the Construction mod tries to model the ambience of a construction  site.&lt;br /&gt;Locator links:&lt;br /&gt;&lt;ul class="nomod"&gt;&lt;li&gt;Construction mod: &lt;a href="http://www.vinummusik.de/Trackmania/ConstructionMod.zip"&gt;http://www.vinummusik.de/Trackmania/ConstructionMod.zip&lt;/a&gt; (26.0MB)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/NatureBiggest.jpg" rel="lightbox[hawkmods]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/mods/t/NatureBig.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;Nature's Paradise mod&lt;/span&gt;&lt;br /&gt;The Nature's Paradise mod takes you into the natural world where leaves and trees are dominant. Advanced alpha channels imitating branches and leaves enhance this experience.&lt;br /&gt;Locator links:&lt;br /&gt;&lt;ul class="nomod"&gt;&lt;li&gt;Nature's Paradise mod: &lt;a href="http://www.vinummusik.de/Trackmania/NatureParadise.zip"&gt;http://www.vinummusik.de/Trackmania/NatureParadise.zip&lt;/a&gt; (38.9MB)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/IceBiggest.jpg" rel="lightbox[hawkmods]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/mods/t/IceBig.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;Arctic Breeze mod&lt;/span&gt;&lt;br /&gt;Arctic Breeze uses a lot of transparent textures and strong FXclouds in  combination with ice textures to create an Arctic ambience. Dense architecture with lots of transparent blocks probably creates the most realistic scenario.&lt;br /&gt;Locator links:&lt;br /&gt;&lt;ul class="nomod"&gt;&lt;li&gt;Arctic Breeze mod: &lt;a href="http://www.vinummusik.de/Trackmania/ArcticBreeze.zip"&gt;http://www.vinummusik.de/Trackmania/ArcticBreeze.zip&lt;/a&gt; (25.6MB)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/SpaceBiggest.jpg" rel="lightbox[hawkmods]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/mods/t/SpaceBig.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;Broken Hull mod&lt;/span&gt;&lt;br /&gt;The Broken Hull mod simulates the atmosphere of a  broken spaceship. It mainly consists of one texture which is used all over again. The PlatformFloor and Fabric texture create the appearance of Forcefields and the strong FXclouds enhance the damaged atmosphere.&lt;br /&gt;Locator links:&lt;br /&gt;&lt;ul class="nomod"&gt;&lt;li&gt;Broken Hull mod: &lt;a href="http://www.vinummusik.de/Trackmania/BrokenHull.zip"&gt;http://www.vinummusik.de/Trackmania/BrokenHull.zip&lt;/a&gt; (24.1MB)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/ToonBiggest.jpg" rel="lightbox[hawkmods]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/mods/t/CartoonBig.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;Toon mod&lt;/span&gt;&lt;br /&gt;Toon Mod depicts a very abstract atmosphere  in cartoon-style. The textures mostly have colours in the range of brown and grey. Recommended for tracks with dense building, for larger rooms the atmosphere will appear unnatural.&lt;br /&gt;Locator links:&lt;br /&gt;&lt;ul class="nomod"&gt;&lt;li&gt;Toon mod: &lt;a href="http://www.vinummusik.de/Trackmania/ToonMod.zip"&gt;http://www.vinummusik.de/Trackmania/ToonMod.zip&lt;/a&gt; (24.4B)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://www.vinummusik.de/Trackmania/ColorFlash.jpg" rel="lightbox[hawkmods]"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/colorbig.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size:130%;"&gt;Color Flash mod&lt;/span&gt;&lt;br /&gt;Color Flash is a very abstract mod, consisting mostly only of basic colours and basic pattern. The Mipmap version uses even more colour  variations and geometric structures. I do not necessarily recommend using that version as mipmaps tend to be displayed not very nicely in lower graphics.&lt;br /&gt;Locator links:&lt;br /&gt;&lt;ul class="nomod"&gt;&lt;li&gt;Color Flash mod: &lt;a href="http://www.vinummusik.de/Trackmania/ColorFlash.zip"&gt;http://www.vinummusik.de/Trackmania/ColorFlash.zip&lt;/a&gt; (16.3MB)&lt;/li&gt;&lt;li&gt;Mip map version: &lt;a href="http://www.vinummusik.de/Trackmania/ColorFlashMipMap.zip"&gt;http://www.vinummusik.de/Trackmania/ColorFlashMipMap.zip&lt;/a&gt; (16.6MB)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;Special thanks to Skeleton who gave me very useful information on the normal maps. Also thanks to Tecfan, Igntul and Hardarm for betatesting the mods!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-4757112009961109262?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/4757112009961109262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/06/hawkger-presents-14-new-rpg-mods.html#comment-form' title='19 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4757112009961109262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4757112009961109262'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/06/hawkger-presents-14-new-rpg-mods.html' title='HawkGer presents: 14 new RPG Mods'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>19</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-2970797547576597625</id><published>2010-05-30T22:20:00.003+02:00</published><updated>2010-05-30T22:27:17.964+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tips and tricks'/><title type='text'>RPG round race 16 - Tips &amp; tricks</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=g24yhmrzOE4"&gt;T_Robots&lt;/a&gt;&lt;/span&gt; (driven by HawkGer)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/g24yhmrzOE4&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/g24yhmrzOE4&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=vrTFf3XrXTc"&gt;The day after&lt;/a&gt;&lt;/span&gt; (driven by HawkGer)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vrTFf3XrXTc&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/vrTFf3XrXTc&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=c37qwdefN0s"&gt;Thegreenhell&lt;/a&gt;&lt;/span&gt; (driven by Tecfan)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/c37qwdefN0s&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/c37qwdefN0s&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4ycm0pJ91WM&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4ycm0pJ91WM&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-2970797547576597625?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/2970797547576597625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/05/rpg-round-race-16-tips-tricks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/2970797547576597625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/2970797547576597625'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/05/rpg-round-race-16-tips-tricks.html' title='RPG round race 16 - Tips &amp; tricks'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-4927463628978421595</id><published>2010-05-28T21:44:00.007+02:00</published><updated>2010-06-06T20:45:42.325+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='Other'/><category scheme='http://www.blogger.com/atom/ns#' term='Track building'/><title type='text'>GBXDump - An application to extract information of GBX files</title><content type='html'>GBXDump is a utility for Trackmania which reads the content of GBX files and displays them for the user. Potentially useful could this be in the field of RPG to check if all media files are properly linked with a locator. Now the media files won't have to be deleted locally anymore to see if they load ingame, the only thing to be done is to check if the url is specified in the gbx.&lt;br /&gt;Here's the&lt;a href="http://www.trackmania-rpg.com/109-gbxdump-gbx-file-dumper-application.html#post231"&gt; message from Electron&lt;/a&gt; which he posted in the RPG Forum:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Hi community,&lt;br /&gt;&lt;br /&gt;I would like to introduce my MS-Windows utility &lt;a href="tmtp:///:GbxDump"&gt;GbxDump&lt;/a&gt; to you.&lt;br /&gt;The tool indicates all interpretable contents of any GBX Challenge and Replay file.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.trackmania-rpg.com/wcf/images/photos/photo-159-9d1bfdc1.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 300px; height: 75px;" src="http://www.trackmania-rpg.com/wcf/images/photos/photo-159-9d1bfdc1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Besides the usual track information, like times and scores, all external dependencies are indicated.&lt;br /&gt;Especially RPG tracks contain many of such links to mods, pictures, sounds, etc. By means of GbxDump these can be inspect very fast and easy.&lt;br /&gt;&lt;br /&gt;More details, a screenshot and the download link can be found on my website:&lt;br /&gt;&lt;a href="http://www.wolfgang-rolke.de/gbxdump/"&gt;http://www.wolfgang-rolke.de/gbxdump/&lt;/a&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-4927463628978421595?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/4927463628978421595/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/05/gbxdump-application-to-extract.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4927463628978421595'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4927463628978421595'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/05/gbxdump-application-to-extract.html' title='GBXDump - An application to extract information of GBX files'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-6708877446704897422</id><published>2010-05-21T14:35:00.001+02:00</published><updated>2010-06-06T20:49:16.565+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='News'/><category scheme='http://www.blogger.com/atom/ns#' term='Other'/><title type='text'>Introducing the RPG Forum</title><content type='html'>&lt;img class="headimg2" src="http://www.vinummusik.de/Trackmania/rpgforum.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;With decreasing activity on this blog I'm pleased to report that an offspring of this blog, which was developed by Tabasco and me, just opened it's doors: &lt;a href="http://www.trackmania-rpg.com/"&gt;The RPG Forum&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The forum is mainly seperated into two sections; one for &lt;a href="http://www.trackmania-rpg.com/knowledge-help.html?s=42693d338b37053f7a1dd6b6fbc648e96ad0a2da"&gt;sharing knowledge&lt;/a&gt; and the other for &lt;a href="http://www.trackmania-rpg.com/creations.html?s=42693d338b37053f7a1dd6b6fbc648e96ad0a2da"&gt;presenting your creations&lt;/a&gt;. Especially for the "creations"-section we are hoping to gain some momentum as it offers, unlike the RPG Blog,  a free way to share your beloved creations which is accessable for everyone.&lt;br /&gt;&lt;br /&gt;We also implemented a &lt;a href="http://www.trackmania-rpg.com/projects-beta.html?s=42693d338b37053f7a1dd6b6fbc648e96ad0a2da"&gt;Projects &amp;amp; Beta&lt;/a&gt; subforum in which you can seek feedback on unfinished projects (beta tracks for example), find people who want to collaborate with you and propose completely new projects.&lt;br /&gt;&lt;br /&gt;The&lt;a href="http://www.trackmania-rpg.com/rpg-blog-work-discussion.html?s=42693d338b37053f7a1dd6b6fbc648e96ad0a2da"&gt; RPG Blog work &amp;amp; Discussion&lt;/a&gt; subforum is where you can send in articles to be published on the RPG Blog, offer your help on updates or simply share your opinion of the RPG Blog.&lt;br /&gt;At this point I would like to thank Nunquam and B1ts for offering their help on updating the tracktable, thx guys!&lt;br /&gt;&lt;br /&gt;A very interesting feature, which is reserved for registered users only, is the &lt;a href="http://www.trackmania-rpg.com/index.php?page=DownloadDB&amp;amp;s=42693d338b37053f7a1dd6b6fbc648e96ad0a2da"&gt;Forum's Database&lt;/a&gt;.&lt;br /&gt;This database supports direct linking of media files, meaning that you can use the sounds, images, signs etc. which you uploaded to the database as a locator in your track. The database comes with certain limitations, read the&lt;a href="http://www.trackmania-rpg.com/79-the-rpg-forum-database-filehosting-4-free.html"&gt; instructional post&lt;/a&gt; therefore.&lt;br /&gt;&lt;br /&gt;...and many more things worth checking out. So why not register right now and &lt;a href="http://www.trackmania-rpg.com/introduce-yourself.html?s=42693d338b37053f7a1dd6b6fbc648e96ad0a2da"&gt;say hello&lt;/a&gt;? :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-6708877446704897422?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/6708877446704897422/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/05/introducing-rpg-forum.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6708877446704897422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6708877446704897422'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/05/introducing-rpg-forum.html' title='Introducing the RPG Forum'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-4512436090607252057</id><published>2010-05-09T17:31:00.015+02:00</published><updated>2010-05-14T13:13:54.017+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mods'/><category scheme='http://www.blogger.com/atom/ns#' term='Mod contest'/><category scheme='http://www.blogger.com/atom/ns#' term='Contests'/><category scheme='http://www.blogger.com/atom/ns#' term='Stromek'/><category scheme='http://www.blogger.com/atom/ns#' term='sol666'/><title type='text'>MoonBase Mod by Sol666 + Ra Mod by Stromek</title><content type='html'>&lt;span style="font-weight: bold;"&gt;Voting is closed, results at the end of the article !&lt;/span&gt;&lt;br /&gt;I have been waiting a little longer than originally planned for the presentation of the first mods that were submitted for the &lt;a href="http://trackmaniarpg.blogspot.com/2010/03/introducing-rpg-community-mod-contest.html"&gt;RPG community mod contest&lt;/a&gt; and unfortunately, due to seemingly very little interest in this contest, the following two mods from Sol666 and Stromek will be the last ones I'm going to present. Thanks a lot you two for putting the effort into participating in this contest!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img class="headimg2" src="http://www.vinummusik.de/Trackmania/moonbase.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=usershow&amp;amp;id=200345#auto"&gt;Sol666&lt;/a&gt;&lt;br /&gt;Mod download: &lt;a href="http://www.vinummusik.de/Trackmania/MoonBase.zip"&gt;http://www.vinummusik.de/Trackmania/MoonBase.zip&lt;/a&gt;(28.4mb)&lt;br /&gt;&lt;br /&gt;There are 149 modified textures, the following are taken from Lunar Cross:&lt;br /&gt;StadiumDirt1.dds&lt;br /&gt;StadiumDirt2.dds&lt;br /&gt;StadiumDirtRoad.dds&lt;br /&gt;StadiumDirtRoadBorder.dds&lt;br /&gt;StadiumGrass1.dds&lt;br /&gt;StadiumGrass2.dds&lt;br /&gt;&lt;br /&gt;Furthermore, I modified StadiumRoadGrid.dds from the original Nadeo textures to create my StadiumRoad and StadiumFabric textures.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author's description:&lt;br /&gt;&lt;blockquote&gt;As I am a science-fiction fan, I like to build sci-fi themed mods. In this case, I updated one of my old mods (Lunar Cross) which originally contained only dirt textures.&lt;br /&gt;This mod is meant to simulate a moon base, so I used a lot of (rusty) metal textures, basically with the colors grey and yellow. I changed the light settings to very bright light and a dark sky, as the moon has no atmosphere. In night and sunset mood, there is a decent mip map effect on the StadiumFabricL: light is white in the distance, yellow when you get closer. I'd recommend sunset or night mood to make use of the changed lightmaps.&lt;br /&gt;As I also wanted to use this mod for dirt tracks, which are usually very open, it is designed for closed rooms as well as for open scenery. There should be a lot of possibilities to use it in sci-fi based RPG maps, especially the outside atmosphere is very authentic I think. &lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object height="480" width="800"&gt;&lt;param name="movie" value="http://www.youtube.com/v/khUX72LrKsE&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/khUX72LrKsE&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2a2a2a&amp;amp;color2=0xe2ded5&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="480" width="800"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;img class="headimg2" src="http://www.vinummusik.de/Trackmania/ramod.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=usershow&amp;amp;id=65353#auto"&gt;Stromek&lt;/a&gt;&lt;br /&gt;Mod download: &lt;a href="http://www.vinummusik.de/Trackmania/Ramod.zip"&gt;http://www.vinummusik.de/Trackmania/Ramod.zip&lt;/a&gt;(14.7mb)&lt;br /&gt;Textures modified: 131&lt;br /&gt;Special texture: the dirt texture is real sand  from the river Sázava&lt;br /&gt;&lt;br /&gt;Author's description:&lt;br /&gt;&lt;blockquote&gt;As you can see I tried to create a mod that it's atmosphere reminds forgotten Egyptian times, so you can find a lot of Egyptian symbols and letters. The mod is very colorful, containing also some transparent parts, which are a bit stained so you can see through them.&lt;br /&gt;I also tried to apply more spectatulars maps for some textures, but the result is only visible with PC3 setting.&lt;br /&gt;There is also different color of the sky and clouds in the Day mood.&lt;br /&gt;Mod is primary designated for all temple-styled tracks, with many tombs, big rooms etc. &lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object height="480" width="800"&gt;&lt;param name="movie" value="http://www.youtube.com/v/9mvAyymMjqo&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/9mvAyymMjqo&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2a2a2a&amp;amp;color2=0xe2ded5&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="480" width="800"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Voting:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;So at this point I would like to encourage you readers to examine the mod and then rate it based on your experience. Look at the description of the mod, watch the videos and maybe even try to build an RPG with it ingame.&lt;br /&gt;Some things you could base the vote on: Uniqueness of the theme, quality of the textures, generated atmosphere, implementation in RPG tracks, integrity of the mod etc.&lt;br /&gt;Voting is open till thursday (13.05.10). You can vote by leaving a comment on this acticle or sending a message to &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=usershow&amp;amp;id=5396#auto"&gt;HawkGer&lt;/a&gt;. I only require your rating (from 0-10 points), your trackmania login (to prevent spam) and maybe a small personal comment if you like.&lt;br /&gt;Thanks to everyone who participates :-)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Results:&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;MoonBase Mod (5 ratings): 9.1 points average&lt;/li&gt;&lt;li&gt;Ra Mod (8 ratings): 8.7 points average&lt;/li&gt;&lt;/ul&gt;Congrats to both for such high scores! Sol666 will receive 9.1k sooppers and Stromek 8.7k :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-4512436090607252057?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/4512436090607252057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/05/moonbase-mod-by-sol666-ra-mod-by.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4512436090607252057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4512436090607252057'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/05/moonbase-mod-by-sol666-ra-mod-by.html' title='MoonBase Mod by Sol666 + Ra Mod by Stromek'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-1277829608426505502</id><published>2010-04-27T06:03:00.041+02:00</published><updated>2010-06-06T21:11:57.893+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='events'/><title type='text'>RPG Rounds Race 'United Nations Edition'</title><content type='html'>  &lt;br /&gt;&lt;span style="font-style:italic;"&gt;all dates and times refer to CEST (Central European Summer Time) =  Paris, Oslo, Prague, Rome, Amsterdam, Berlin,...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Races will be held on &lt;span style="font-weight:bold;"&gt;RPG United&lt;/span&gt; (rpgunited) and &lt;span style="font-weight:bold;"&gt;TM Classics&lt;/span&gt; (rpgmania) &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Thursday&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Training United · A Dragons' Tale&lt;br /&gt;Thu 18h -19h30       --&gt; &lt;a href="tmtp://#join=rpgunited"&gt;Play on RPG United&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Training Nations · Karnak&lt;br /&gt;Thu 20h -21h30       --&gt; &lt;a href="tmtp://#join=rpgmania"&gt;Play on TM Classics&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Friday&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Start on the United Server for the TimeAttack Race will be&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;TA Race Friday, April 30th 18h&lt;/span&gt;  Track: A Dragons' Tale&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Start on the Nations Server for the TimeAttack Race will be&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;TA Race Friday, April 30th 20h&lt;/span&gt;  Track: Karnak&lt;br /&gt;  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Saturday&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Start on the United Server for the RPG Rounds Race '&lt;span style="font-weight:bold;"&gt;United&lt;/span&gt; Nations' will be&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;ROUNDS Race Saturday, May 1st 18h&lt;/span&gt;  Track: A Dragons' Tale&lt;br /&gt;  &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://united.tm-exchange.com/get.aspx?action=trackscreen&amp;id=2659112"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://united.tm-exchange.com/get.aspx?action=trackscreen&amp;id=2659112" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;  &lt;br /&gt;YouTube   --&gt;   &lt;a href="http://www.youtube.com/watch?v=MpX6Pc8ROHg"&gt;A Dragons' Tale&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Start on the Nations Server for the RPG Rounds Race 'United &lt;span style="font-weight:bold;"&gt;Nations&lt;/span&gt;' will be&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;ROUNDS Race Saturday, May 1st 20h&lt;/span&gt;  Track: Karnak&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tmnforever.tm-exchange.com/getclean.aspx?action=trackscreenscreens&amp;id=2629802&amp;screentype=0"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://tmnforever.tm-exchange.com/getclean.aspx?action=trackscreenscreens&amp;id=2629802&amp;screentype=0" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;YouTube   --&gt;   &lt;a href="http://www.youtube.com/watch?v=bOeYsmKG5hU"&gt;Karnak&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;for Friday and Saturday there will be a password, although it will&lt;br /&gt;not be extremely secretive^^ the PW will also be in the server name :- )&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;PW = fun&lt;/span&gt;       &lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;(password = fun)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;all dates and times refer to CEST (Central European Summer Time) =  Paris, Oslo, Prague, Rome, Amsterdam, Berlin,...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Resutls Friday&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1ZuTxw9K7dY&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/1ZuTxw9K7dY&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/cCK9d9tkLQU&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/cCK9d9tkLQU&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Results Saturday&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/L8tNp-iiZdg&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/L8tNp-iiZdg&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/uSvfy8Iq0XE&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/uSvfy8Iq0XE&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-1277829608426505502?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/1277829608426505502/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/04/rpg-rounds-race-united-nations-edition.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/1277829608426505502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/1277829608426505502'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/04/rpg-rounds-race-united-nations-edition.html' title='RPG Rounds Race &apos;United Nations Edition&apos;'/><author><name>occam</name><uri>http://www.blogger.com/profile/12642767491047095109</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_eO_Mac2zAPQ/S9ZhiZPtz5I/AAAAAAAAAF0/oDR6TfkbZhg/S220/20091124+occam_.png'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-3867587039429952011</id><published>2010-04-11T15:40:00.012+02:00</published><updated>2010-04-11T21:33:50.720+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='Mods'/><category scheme='http://www.blogger.com/atom/ns#' term='Mod contest'/><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><title type='text'>Modding Video Tutorials</title><content type='html'>When announcing the &lt;a href="http://trackmaniarpg.blogspot.com/2010/03/introducing-rpg-community-mod-contest.html"&gt;RPG community mod contest&lt;/a&gt; I wrote that I would be posting 80 minutes of video tutorials soon. It has taken a while to finish them up but here they are finally:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This 10min long video shows on which surfaces the textures are being displayed ingame:&lt;br /&gt;&lt;br /&gt;&lt;object height="505" width="853"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2hJ7Zc4c-Ic&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/2hJ7Zc4c-Ic&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="505" width="853"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The following video shows some examples of already existing textures (2 parts):&lt;br /&gt;&lt;br /&gt;&lt;object height="505" width="853"&gt;&lt;param name="movie" value="http://www.youtube.com/v/f06exS5kt38&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/f06exS5kt38&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="505" width="853"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Part 2:&lt;br /&gt;&lt;br /&gt;&lt;object height="505" width="853"&gt;&lt;param name="movie" value="http://www.youtube.com/v/UNncoCHJUks&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/UNncoCHJUks&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="505" width="853"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;This video is the first part of a 44min long video tutorial showing basically all the steps necessary in order to properly edit textures and create a good-looking mod.&lt;br /&gt;Make sure to have annotations activated, else you won't see my explanations.&lt;br /&gt;&lt;br /&gt;Part 1: Acquiring textures and images, Preperations, Editing StadiumPlatformD.dds, Seamless Tiling&lt;br /&gt;&lt;br /&gt;&lt;object height="505" width="853"&gt;&lt;param name="movie" value="http://www.youtube.com/v/kzHGbjlRU1Q&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/kzHGbjlRU1Q&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="505" width="853"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Part 2: Seamless Tiling, Blending Images, MIP map effect, Normal and Specular maps, Avoiding Shadow Bugs, Creating the zip-file&lt;br /&gt;&lt;br /&gt;&lt;object height="505" width="853"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BLCfZcSvzOo&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/BLCfZcSvzOo&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="505" width="853"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Part 3:  Editing StadiumCircuitD, StadiumFabricD and FabricFloorD, Creating Alpha Channels&lt;br /&gt;&lt;br /&gt;&lt;object height="505" width="853"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WXkyxkkcSTc&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/WXkyxkkcSTc&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="505" width="853"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Part 4: Editing StadiumPlatformFloorD, StadiumRoadD and StadiumWarpAuvent2D, Advanced Alpha Channel editing&lt;br /&gt;&lt;br /&gt;&lt;object height="505" width="853"&gt;&lt;param name="movie" value="http://www.youtube.com/v/TPp3dSJgeBo&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/TPp3dSJgeBo&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="505" width="853"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Part 5: Packing the mod, Testing&lt;br /&gt;&lt;br /&gt;&lt;object height="505" width="853"&gt;&lt;param name="movie" value="http://www.youtube.com/v/V0QcWyImcHY&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/V0QcWyImcHY&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="505" width="853"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The following two videos show how to create batch-jobs with which you will only need to make a few mouseclicks to edit 100's of textures:&lt;br /&gt;&lt;br /&gt;&lt;object height="505" width="853"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SPRZM4gO6es&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/SPRZM4gO6es&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="505" width="853"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Part 2:&lt;br /&gt;&lt;br /&gt;&lt;object height="505" width="853"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8VXWZF_GbMA&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/8VXWZF_GbMA&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="505" width="853"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I hope I was able to provide you guys with a bit of insight and knowledge into environment modifications. I'm not really an expert on this field either - I only have created one proper mod so far - so in case there are errors I have made in those videos feel free to correct me =)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-3867587039429952011?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/3867587039429952011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/04/mod-video-tutorials.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/3867587039429952011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/3867587039429952011'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/04/mod-video-tutorials.html' title='Modding Video Tutorials'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-2464967933034538031</id><published>2010-03-31T22:26:00.006+02:00</published><updated>2010-04-11T16:46:37.425+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mod contest'/><category scheme='http://www.blogger.com/atom/ns#' term='Contests'/><title type='text'>Introducing the RPG community mod contest</title><content type='html'>&lt;img class="headimg2" src="http://www.vinummusik.de/Trackmania/modcontestheader2.jpg" /&gt;&lt;br /&gt;Here at the RPG Blog we like to provide resources which make the building-process for authors easier and more efficient; specifically we regard mods as one of the most important ones, giving authors a good variety of themes to choose from. Noticing that recently the rate of newly released mods has dropped, we decided to start a contest with which we will hopefully be able to showcase a new series of mods!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;We will be giving out a total of 100k coppers in prizes; read the voting section for details.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;How it works in a nutshell:&lt;/strong&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Create a mod&lt;/li&gt;&lt;li&gt;The mod gets presented in a post&lt;/li&gt;&lt;li&gt;Our readers will rate the mod&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong style="font-size: 130%;"&gt;1. Create a mod:&lt;/strong&gt;&lt;br /&gt;This is a very open contest. No specific guideline or theme needs to be followed, giving your creativity free space. Make sure that there exists a certain consistency in your choice of textures though; mods with completely random textures which do not follow any theme will be disqualified.&lt;br /&gt;There are two restrictions which need to be followed:&lt;br /&gt;- More than 30 edited texture-files need to be included in your mod. There are 290 textures available for editing so this shouldn't be too much of a challenge ;)&lt;br /&gt;- The following textures must be included in your mod: StadiumPlatformD.dds, StadiumPlatformFloorD.dds, StadiumCircuitD.dds, StadiumWarpAuvent2D.dds, StadiumFabricD.dds&lt;br /&gt;&lt;br /&gt;Once your mod is finished, upload it to a webserver or filehost (for  example &lt;a href="http://drop.io/"&gt;http://drop.io/&lt;/a&gt;) and send me the  link on my TMX Account &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=usershow&amp;amp;id=5396#auto"&gt;HawkGer&lt;/a&gt;  or by E-mail to hawkger@gmail.com&lt;br /&gt;I will upload the mod then to a webserver for public use.&lt;br /&gt;&lt;br /&gt;&lt;strong style="font-size: 130%;"&gt;2. The Presentation:&lt;/strong&gt;&lt;br /&gt;Every mod will be presented in an individual post including a description and a video.&lt;br /&gt;&lt;br /&gt;The small description I will write myself, though I (and probably the readers too) would prefer if the author of the mod would write it himself. Some topics you could be talking about:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The theme of the mod/atmospheric intention&lt;/li&gt;&lt;li&gt;Field of application on RPG tracks (i.e suited for open or closed tracks?, which scenery fits best?, which layout?, ideas on MT and story)&lt;/li&gt;&lt;li&gt;Recommended mood-setting&lt;/li&gt;&lt;li&gt;Your background as a modmaker&lt;/li&gt;&lt;li&gt;Special technical info on the mod&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;To create the video I require you to send me a replay-file which needs to be driven on an RPG track; an already existing one or a newly made track (minimum 3min length). The replay doesn't need to have your mod assigned so you can take almost any replay of an RPG track from TMX (or drive the replay yourself) and send it to me.&lt;br /&gt;The readers will base their vote hugely on this replay(video) so make sure the replay is optimal for presenting your mod.&lt;br /&gt;&lt;em&gt;Info: If you want to see for yourself how the mod looks on your replay, you have to delete the replay's original mod from your local folder and rename  the .zip-file of your contest-mod to the name of the original mod. Ingame you will see your textures applied then.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong style="font-size: 130%;"&gt;3. The voting and prizes&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;As soon as the presentation is published, our readers will get the chance to rate the mod.&lt;br /&gt;They can rate the mod in points ranging from 0-10. Coppers will be giving out in relation to the points, so for example a score of 8.7 will make the the author of the mod get 8700 Coppers :-)&lt;br /&gt;Authors without a United-Account can participate but they won't be ably to receive any prize (coppers)&lt;br /&gt;13k coppers were donated by fallen.soul, 7.5k by DasEimer and 4k coppers by Tossha, the rest I will finance myself. Thanks a lot for those donations!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The rules:&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Only Stadium mods are allowed&lt;/li&gt;&lt;li&gt;The mod needs to follow some kind of theme&lt;/li&gt;&lt;li&gt;It needs to contain at least 30 edited textures including the 5 mandatory textures listed above&lt;/li&gt;&lt;li&gt;A replay of min. 3min length needs to be provided&lt;/li&gt;&lt;li&gt;Already existing textures from other mods can be used. It needs to be mentioned in the description though.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;I will start presenting mods in three weeks in a random order. The contest will end once the 100k coppers have been giving out. Happy modding everyone!&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;em&gt;Resources&lt;br /&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2010/03/portal-mod-example-rpg-community-mod.html"&gt;Presentation example&lt;/a&gt;&lt;br /&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2010/04/mod-video-tutorials.html"&gt;80min. of video tutorials&lt;/a&gt;&lt;br /&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/09/how-to-make-mods-for-your-tracks.html"&gt;Basic mod-tutorial&lt;/a&gt;&lt;br /&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/10/mipmap-effect-texture-guide.html"&gt;Mipmap-effect texture guide&lt;/a&gt;&lt;br /&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/07/mods.html"&gt;Our mod overview page&lt;/a&gt;&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-2464967933034538031?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/2464967933034538031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/introducing-rpg-community-mod-contest.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/2464967933034538031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/2464967933034538031'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/introducing-rpg-community-mod-contest.html' title='Introducing the RPG community mod contest'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-6978241906748423263</id><published>2010-03-31T22:24:00.007+02:00</published><updated>2010-06-06T21:01:10.370+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mods'/><category scheme='http://www.blogger.com/atom/ns#' term='Mod contest'/><title type='text'>Portal Mod [Example] - RPG community mod contest</title><content type='html'>&lt;img class="headimg2" src="http://www.vinummusik.de/Trackmania/portalheader2.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;The following mod-showcase is an example of a submission for the &lt;a href="http://trackmaniarpg.blogspot.com/2010/03/introducing-rpg-community-mod-contest.html"&gt;RPG community mod contest&lt;/a&gt;. As it solely functions as an example, it won't be rated by the readers and the mod creator [me] won't receive any coppers.&lt;br /&gt;&lt;br /&gt;Mod download: &lt;a href="http://www.vinummusik.de/Trackmania/Portal.zip"&gt;http://www.vinummusik.de/Trackmania/Portal.zip&lt;/a&gt;(13mb)&lt;br /&gt;Textures modified: 53&lt;br /&gt;Textures taken from other mods: StadiumFXShadows.dds (GMU)&lt;br /&gt;&lt;br /&gt;Author's description:&lt;br /&gt;&lt;blockquote&gt;My primary motive while designing the Portal mod was to create a mod that could resemble the atmosphere of the equally named game from Valve. That means: very clean textures with few colors, a technological feeling and extreme transparency on certain textures. One could build a Portal-themed RPG with this mod but of course also other themes could fit, for example a biolab. The mod looks best in day mood and within closed rooms. StadiumPlatformD and StadiumPillarD have MipMap effects which are supposed to enhance the technological feeling. &lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object height="480" width="800"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MnZcX-xZ-sM&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/MnZcX-xZ-sM&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2a2a2a&amp;amp;color2=0xe2ded5&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="480" width="800"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Voting:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;At this point you (the readers) would be able to vote the mod now, ranging from 0-10 points and coppers would be given out accordingly to the creator of the mod. Voting for this mod is disabled but you could still leave a comment telling if you like the mod :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-6978241906748423263?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/6978241906748423263/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/portal-mod-example-rpg-community-mod.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6978241906748423263'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6978241906748423263'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/portal-mod-example-rpg-community-mod.html' title='Portal Mod [Example] - RPG community mod contest'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-4798733025531802183</id><published>2010-03-28T09:52:00.000+02:00</published><updated>2010-03-28T13:50:53.509+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='events'/><title type='text'>4freaks weekend RPG tournament</title><content type='html'>The 4freaks clan with Beep and Fish as the organizer will hold an RPG tournament the next weekend. Unlike in our regular round races there will be used the TimeAttack mode in this tournament so it should provide a fresh feeling and lots of fun! Here is Beep's invitational message:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Hey all RPG players&lt;br /&gt;&lt;br /&gt;We announce the forthcoming opening of a tournament "4Freaks Exclusive Weekend RPG" on HEAVENS RPG.&lt;br /&gt;Opening date: Friday 2/04/2010  18:00 (6PM) CET (UTC+1/GMT+1)&lt;br /&gt;Closing date:  Sunday 4/04/2010  21:00 (9PM) CET (UTC+1/GMT+1)&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1489901#auto"&gt;TMCry&lt;/a&gt; by Fish&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1559624#auto"&gt;Tenochtitlan&lt;/a&gt;  by Fish&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2251829#auto"&gt;Amarna&lt;/a&gt; by Fish&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2152985#auto"&gt;Drops srcolls on Sobekite&lt;/a&gt; by Fish&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2366519#auto"&gt;T Robots&lt;/a&gt; by Fish/Stromek&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2086013#auto"&gt;Atlantiss&lt;/a&gt; by Fish&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=988723#auto"&gt;Mars Attacks&lt;/a&gt; by Fish&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1036872#auto"&gt;Il nome della rosa&lt;/a&gt; by Fish&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1766859#auto"&gt;Mansion of madness&lt;/a&gt; by Fish/Hardarm&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2424953#auto"&gt;Beep's  cake&lt;/a&gt; by Beep&lt;/li&gt;&lt;li&gt;...and a surprise by Fish&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Rules:&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Server is in TA mode&lt;/li&gt;&lt;li&gt;Time limit: 2 hours&lt;/li&gt;&lt;li&gt;Jukebox is ON&lt;/li&gt;&lt;li&gt;Next map and restart vote is ON with 90% ratio&lt;/li&gt;&lt;li&gt;Server is running and all records are saved by Xaseco.&lt;/li&gt;&lt;li&gt;At the end of time, the classification is determined.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Prices:&lt;/strong&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;5000 coppers&lt;/li&gt;&lt;li&gt;2000 coppers&lt;/li&gt;&lt;li&gt;1000 coppers&lt;/li&gt;&lt;li&gt;500 coppers&lt;/li&gt;&lt;li&gt;500 coppers&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;and  for player without TMUF account, a tag  will be given for rank 1,2 and 3.&lt;br /&gt;&lt;br /&gt;See  you soon on 4Freaks Exclusive Weekend RPG&lt;br /&gt;4Freaks  Clan ^^&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-4798733025531802183?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/4798733025531802183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/4freaks-weekend-rpg-tournament.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4798733025531802183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4798733025531802183'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/4freaks-weekend-rpg-tournament.html' title='4freaks weekend RPG tournament'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-4820917336352656602</id><published>2010-03-20T14:56:00.004+01:00</published><updated>2010-03-23T20:10:49.168+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPG RND'/><category scheme='http://www.blogger.com/atom/ns#' term='events'/><title type='text'>RPG round race 15 (GM edition)</title><content type='html'>&lt;span style="font-size:130%;"&gt;RPG round race 15 (GM edition) - Saturday, 20th March 2010 20:00 (8PM) CET (UTC+1/GMT+1) on &lt;a href="http://tecfan.nitrolinken.net/tm/tmtp.php?tecfan3"&gt;Pixelsport RPG&lt;/a&gt;&lt;/span&gt;.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Track 1: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1400420#auto"&gt;czakram&lt;/a&gt; + 15:00 minutes time limit&lt;/li&gt;&lt;li&gt;Track 2: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1210920#auto"&gt;Abenteuer 3&lt;/a&gt; + 20:00 minutes time limit&lt;/li&gt;&lt;li&gt;Track 3: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1172174#auto"&gt;Abou Simbel&lt;/a&gt; + 40:00 minutes time limit&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;I think we got a new player record this time - over 80 players playing simultaneously! A very high number of finishers on czakram. And finally, Hawk didn't win anything :D&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" id="Resultsrace15" &gt;Results&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Track 1: czakram&lt;/th&gt;&lt;th&gt;Track 2: Abenteuer 3&lt;/th&gt;&lt;th&gt;Track 3: Abou Simbel&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;07:07.59&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;07:25.22&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;07:26.91&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;07:32.15&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Kiyo&lt;/td&gt;&lt;td&gt;07:35.82&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;LEXX&lt;/td&gt;&lt;td&gt;08:08.47&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;White&lt;/td&gt;&lt;td&gt;08:09.03&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;08:13.16&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Kedy&lt;/td&gt;&lt;td&gt;08:26.74&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Mar&lt;/td&gt;&lt;td&gt;08:31.36&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;Noka&lt;/td&gt;&lt;td&gt;08:40.73&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;Vklf&lt;/td&gt;&lt;td&gt;09:02.40&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Teddy&lt;/td&gt;&lt;td&gt;09:30.12&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;VaGaB496&lt;/td&gt;&lt;td&gt;09:47.27&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;10:29.50&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;Maraboo2000&lt;/td&gt;&lt;td&gt;10:32.05&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;Voyager006&lt;/td&gt;&lt;td&gt;10:49.98&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;Brainmaster&lt;/td&gt;&lt;td&gt;10:54.07&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;19&lt;/td&gt;&lt;td&gt;Klody&lt;/td&gt;&lt;td&gt;10:56.24&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;20&lt;/td&gt;&lt;td&gt;Robin&lt;/td&gt;&lt;td&gt;11:17.22&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;Tintin&lt;/td&gt;&lt;td&gt;11:18.21&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;22&lt;/td&gt;&lt;td&gt;Monstha&lt;/td&gt;&lt;td&gt;12:15.48&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;23&lt;/td&gt;&lt;td&gt;MesS&lt;/td&gt;&lt;td&gt;12:24.21&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;24&lt;/td&gt;&lt;td&gt;Plox Box&lt;/td&gt;&lt;td&gt;13:06.80&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;mt17&lt;/td&gt;&lt;td&gt;14:08.73&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;26&lt;/td&gt;&lt;td&gt;crash&lt;/td&gt;&lt;td&gt;15:39.65&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;27&lt;/td&gt;&lt;td&gt;nixonii&lt;/td&gt;&lt;td&gt;17:05.09&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;28&lt;/td&gt;&lt;td&gt;Unknow&lt;/td&gt;&lt;td&gt;17:41.17&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;29&lt;/td&gt;&lt;td&gt;Waritor&lt;/td&gt;&lt;td&gt;19:37.73&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;ikano&lt;/td&gt;&lt;td&gt;19:38.46&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;31&lt;/td&gt;&lt;td&gt;sogard7&lt;/td&gt;&lt;td&gt;19:59.75&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;32&lt;/td&gt;&lt;td&gt;sylian_break&lt;/td&gt;&lt;td&gt;21:57.66&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;08:31.99&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;08:36.44&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;09:34.66&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Mar&lt;/td&gt;&lt;td&gt;09:50.62&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Kiyo&lt;/td&gt;&lt;td&gt;09:58.72&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Klody&lt;/td&gt;&lt;td&gt;10:27.23&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;10:45.05&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;LEXX&lt;/td&gt;&lt;td&gt;10:45.98&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Dawe&lt;/td&gt;&lt;td&gt;10:46.61&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;MagicMan&lt;/td&gt;&lt;td&gt;11:54.23&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;Noka&lt;/td&gt;&lt;td&gt;12:41.71&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;Vklf&lt;/td&gt;&lt;td&gt;12:49.67&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Robin&lt;/td&gt;&lt;td&gt;13:25.95&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;mt17&lt;/td&gt;&lt;td&gt;15:03.34&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;15:53.32&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;Tintin&lt;/td&gt;&lt;td&gt;17:49.21&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;White&lt;/td&gt;&lt;td&gt;18:01.85&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;Kris&lt;/td&gt;&lt;td&gt;19:43.36&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;19&lt;/td&gt;&lt;td&gt;DasEimer&lt;/td&gt;&lt;td&gt;22:27.77&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;20&lt;/td&gt;&lt;td&gt;Grimgor&lt;/td&gt;&lt;td&gt;26:15.66&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;Vince&lt;/td&gt;&lt;td&gt;28:07.45&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;22&lt;/td&gt;&lt;td&gt;weaveworld&lt;/td&gt;&lt;td&gt;28:25.97&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;19:33.01&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;22:42.59&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;23:31.06&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Kiyo&lt;/td&gt;&lt;td&gt;24:56.09&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;26:58.42&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Dawe&lt;/td&gt;&lt;td&gt;27:59.24&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Kedy&lt;/td&gt;&lt;td&gt;31:54.35&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Mar&lt;/td&gt;&lt;td&gt;35:01.64&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Vklf&lt;/td&gt;&lt;td&gt;36:27.88&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Noka&lt;/td&gt;&lt;td&gt;38:08.99&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;Grimgor&lt;/td&gt;&lt;td&gt;48:38.99&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;49:16.94&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" id="Dedimaniarace15" &gt;Dedimania records&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;Mode=M0&amp;Challenge=czakram&amp;Author=j44&amp;Uid=sdeWRZfmBBSHhU6ls7lVwOXWZsc&amp;Show=RECORDS"&gt;Track 1: czakram&lt;/a&gt; (RecordDate = 2010-03-20 19:28:24)&lt;/li&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;Mode=M0&amp;Challenge=RPG%20Abenteuer%203&amp;Author=hogleg&amp;Uid=W_uLc_NX6Y6vIK812zB6fo6Talk&amp;Show=RECORDS"&gt;Track 2: Abenteuer 3&lt;/a&gt; (RecordDate = 2010-03-20 20:02:04)&lt;/li&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;Mode=M0&amp;Challenge=abou%20simbel&amp;Uid=n_KNpk5faWIsQtaKXJjFJWMw3Ef&amp;Show=RECORDS"&gt;Track 3: Abou Simbel&lt;/a&gt; (RecordDate = 2010-03-20 21:07:27)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2010/03/rpg-round-race-15-gm-edition-tips-and.html"&gt;See GPS videos from the tracks of this round race&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/06/rpg-round-races.html"&gt;See an overview of all RPG round races&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-4820917336352656602?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/4820917336352656602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/rpg-round-race-15-gm-edition.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4820917336352656602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4820917336352656602'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/rpg-round-race-15-gm-edition.html' title='RPG round race 15 (GM edition)'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-2592597931506381779</id><published>2010-03-18T16:53:00.001+01:00</published><updated>2010-06-06T21:12:11.507+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jurek'/><category scheme='http://www.blogger.com/atom/ns#' term='Tracks'/><category scheme='http://www.blogger.com/atom/ns#' term='Katodik'/><category scheme='http://www.blogger.com/atom/ns#' term='Stromek'/><category scheme='http://www.blogger.com/atom/ns#' term='sol666'/><category scheme='http://www.blogger.com/atom/ns#' term='Tedd'/><title type='text'>New RPG's - week 10 and 11 [2010]</title><content type='html'>It has been a long time since we last showcased tracks on this blog - I will try to cover some RPG's of the past two weeks :-)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;The Cydonia Incident&lt;/span&gt;&lt;br /&gt;Just freshly released, this newest RPG from Sol666 is a sequel to his story track "Cydonia"  and takes place on the mars to which one is send to repair an antimatter reator which caused the planet to drift into an asteroid belt. Like in his previous RPG tracks, sol666 makes heavy use of MT and 3D Skins which are incorporated into the story (i.e. an asteroid, a spaceship etc.). Very cleverly he also managed to mark invisible water with 3D skins and applied MipMapping on those skins, which looks fantastic in my opinion! The track uses the self-made &lt;a href="http://www.tmmod.info/index.php?f=viewMod&amp;amp;id=1200"&gt;Cydonia&lt;/a&gt; mod which sol666 updated to make it ready for the use on RPG tracks.&lt;br /&gt;The route is more adventurous and longer than in sol's previous RPG's. It is still basic though and can thus be enjoyed by all players - meeting the expectations of drivers and story enthusiasts likewise.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2477073#auto"&gt;TMX ID: 2477073&lt;/a&gt;&lt;br /&gt;Difficulty: Intermediate&lt;br /&gt;AT: 16:03.57&lt;br /&gt;First-time  length: 30-60 minutes&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/week101011/cydonia3.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;The energetic platforms:&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/week101011/cydonia1.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;The exit into space:&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/week101011/cydonia2.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Factory Catacombs&lt;/span&gt;&lt;br /&gt;This new RPG from Katodik was uploaded two days ago. As one can guess from the track's name it's location is aimed to resemble an old rusty factory. Like almost all of Katodik's tracks it has a custom made mod applied, the &lt;a href="http://www.tmmod.info/index.php?f=viewMod&amp;amp;id=1199"&gt;Rusty Factory mod&lt;/a&gt;. It gives a somewhat similar atmosphere like the Metal Stadium mod from .maX, has a much greater level of detail though. The track's design hasn't got many similarities to the RPG track Abandoned Factory, which one might have in mind when playing the track: the rooms are much more dense and small, blockmixing is used on the highest level (Abandoned Factory hasn't got a single mix^^).&lt;br /&gt;Be sure to check out the track though and get your own impression!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2475666#auto"&gt;TMX ID: 2475666&lt;/a&gt;&lt;br /&gt;Difficulty: Advanced&lt;br /&gt;AT: 13:57.78&lt;br /&gt;First-time  length: 40-70 minutes&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/week101011/foctory1.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/week101011/foctory2.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Miner Tedd&lt;/span&gt;&lt;br /&gt;This track is Teddy's third RPG-track, released on the 13th march. After a castle- and a forest-theme on his previous RPG's he now chose to try himself on a miner-theme, creating a very realistic mine-structure in the process. He achieved this mainly by keeping the track very open, creating hallways that lead to previous (already driven) sections, like shafts being connected to each other. Of course most of the action takes place under ground. The mod he used is, who could have guessed, the Manic Miner mod from Katodik. The track is very beginner-friendly and suited for people who like to search a little longer for the way ;)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2462397#auto"&gt;TMX ID: 2462397&lt;/a&gt;&lt;br /&gt;Difficulty: Beginner&lt;br /&gt;AT: 08:29.86&lt;br /&gt;First-time  length: 30-60 minutes&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/week101011/miner1.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;A collapsed mine:&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/week101011/miner2.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Scarbiec Imperium&lt;/span&gt;&lt;br /&gt;This RPG from Jurek was released on the 6th March and follows the line of the classical styled RPG's. It uses the &lt;a href="http://www.tmmod.info/mods/1130/mod/UltimateGMv2.zip"&gt;GMUltimate v2&lt;/a&gt; mod, has a very beatiful temple structure with an atmospheric scenery and a lot of creative tricks which are partly accomplished through the use of very original mixing. If you like the classical adventure tracks, then this one is surely for you!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2438356#auto"&gt;TMX ID: 2438356&lt;/a&gt;&lt;br /&gt;Difficulty: Intermediate&lt;br /&gt;AT: 16:01.15&lt;br /&gt;First-time  length: 40-80 minutes&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/week101011/skarbiec1.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/week101011/skarbiec2.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Al-Zahrain&lt;/span&gt;&lt;br /&gt;As the last track I like to present Al-Zahrain, Stromek's newest track and also a temple-inspired RPG which was released almost two weeks ago. You take on the role of an archeologist and have to make your way into the tomb to find the treasure of Al-Zahrain. Not only will the tricks and the pathfinding make it hard for you to find this treasure, Stromek also implemented some traps with the help of MT. Custom 3d models are used to make the experience of falling for those traps even more exciting, along with some oversized models for the ambience. Whoever wanted to touch the sphinx in real life but couldn't do it, this track gives you the opportunity to try it out virtually now^^&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2433826#auto"&gt;TMX ID: 2433826&lt;/a&gt;&lt;br /&gt;Difficulty: Advanced&lt;br /&gt;AT: 14:36.28&lt;br /&gt;First-time  length: 50-80 minutes&lt;br /&gt;&lt;br /&gt;The glorious view on the sphinx from the startsection:&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/week101011/zahrain1.jpg" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-2592597931506381779?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/2592597931506381779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/new-rpgs-week-10-and-11-2010.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/2592597931506381779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/2592597931506381779'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/new-rpgs-week-10-and-11-2010.html' title='New RPG&apos;s - week 10 and 11 [2010]'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-4297443325013052453</id><published>2010-03-14T14:42:00.002+01:00</published><updated>2010-03-14T22:31:14.453+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG RND'/><title type='text'>RPG round race 15 (GM edition) - Tips and tricks</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=JYYyzDiQ-3A"&gt;czakram&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/JYYyzDiQ-3A&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/JYYyzDiQ-3A&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=pWwv2nYUmk4"&gt;Abenteuer 3&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/pWwv2nYUmk4&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/pWwv2nYUmk4&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=E5UQnPLFui4"&gt;Abou Simbel (part 1)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/E5UQnPLFui4&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/E5UQnPLFui4&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=SRspw3Z89JM"&gt;Abou Simbel (part 2)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SRspw3Z89JM&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/SRspw3Z89JM&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-4297443325013052453?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/4297443325013052453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/rpg-round-race-15-gm-edition-tips-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4297443325013052453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4297443325013052453'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/rpg-round-race-15-gm-edition-tips-and.html' title='RPG round race 15 (GM edition) - Tips and tricks'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-3581135153857889060</id><published>2010-03-08T21:26:00.035+01:00</published><updated>2010-03-09T18:35:13.572+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MT'/><category scheme='http://www.blogger.com/atom/ns#' term='Guides'/><category scheme='http://www.blogger.com/atom/ns#' term='Track building'/><title type='text'>3D models conversion tutorial - extending model sizes</title><content type='html'>&lt;em&gt;This article is written by sol666, his second tutorial on the RPG blog. This time he explains how to "hack" Nadeo's Maxbox to create custom models larger than the standard maximum size. Understanding and reproducing this tutorial will require the possession of 3dsmax and prior knowledge of 3D modelling in TM.  I made a short video to show some examples:&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object height="505" width="853"&gt;&lt;param name="movie" value="http://www.youtube.com/v/IWSXwFvfkAk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2a2a2a&amp;amp;color2=0xe2ded5&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/IWSXwFvfkAk&amp;hl&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2a2a2a&amp;amp;color2=0xe2ded5&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="480" width="800"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;A short guide on how to convert 3d models bigger than Nadeo's maxbox&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;First of all, I assume you know how to create / import models for TM in  general, so I leave this unexplained.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Step 1&lt;/strong&gt;: import / build your model and finish it (position, size,  object names, textures,...)&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="articleleftwrapper"&gt;&lt;div class="articleleft"&gt;&lt;a href="http://tecfan.nitrolinken.net/tm/blog/solguide12/affectPivot.jpg" rel="lightbox[sol6663d]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/solguide12/affectPivotsmall.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Step 2&lt;/strong&gt;: place all pivots at 0,0,0  (might not be necessary, but I  prefer doing that for easier downscaling / not having to move the  complete model after scaling. So this might not work for moving parts  although I didn't try yet). Affect pivots only!&lt;br /&gt;Press the image to see a larger version.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr style="margin-top: 120px;" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Step 3&lt;/strong&gt;: Reset xform to all objects of the oversized model.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Step 4&lt;/strong&gt;: re-convert all objects into editable mesh and export the  complete model to *.3ds (export might not be necessary, but I sometimes  had trouble when not doing that)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://tecfan.nitrolinken.net/tm/blog/solguide12/editableMesh.jpg" rel="lightbox[sol6663d]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/solguide12/editableMeshsmall.jpg" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Step 5&lt;/strong&gt;: import the oversized model into a new empty scene.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="articleleftwrapper"&gt;&lt;div class="articleleft"&gt;&lt;a href="http://tecfan.nitrolinken.net/tm/blog/solguide12/affectObject.jpg" rel="lightbox[sol6663d]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/solguide12/affectObjectsmall.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Step 6&lt;/strong&gt;: switch to pivots mode, resize all objects to fit into Nadeo's maxbox (affect object only!). I always resize each object on its  own, never all together. Having placed pivots at 0,0,0 is a big  advantage then. You can simply scale each object down to xx percent.  better scale it much too small than a little too big ;)&lt;br /&gt;Press the image to see a larger version.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr style="margin-top: 120px;" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Step 7&lt;/strong&gt;: import a working 3d model (also helpful to see if the  downscaled object fits into maxbox). Delete everything of it except one  object. rename this object to some unused name (i always use sDummy).&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Step 8&lt;/strong&gt;: switch to vertex mode and delete everything of that new object except a vertex ( you can also leave the complete object, but that might look strange ingame ;) )&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="articleleftwrapper"&gt;&lt;div class="articleleft"&gt;&lt;a href="http://tecfan.nitrolinken.net/tm/blog/solguide12/resetTranScale.jpg" rel="lightbox[sol6663d]"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/solguide12/resetTranScalesmall.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Step 9&lt;/strong&gt;: mark all objects, switch to pivots mode and reset, transform and scale.&lt;br /&gt;Press the image to see a larger version.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr style="margin-top: 160px;" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Step 10&lt;/strong&gt;: export as .3ds and convert with TM (remember you need  MainBody.gbx and MainBodyHigh.gbx, so you might need to do this for two models...)&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;That's all, hope I was able to help someone.&lt;br /&gt;&lt;br /&gt;Cheerz, sol666 / =RR= arian sunnO)))&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-3581135153857889060?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/3581135153857889060/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/3d-models-conversion-tutorial-extending.html#comment-form' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/3581135153857889060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/3581135153857889060'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/3d-models-conversion-tutorial-extending.html' title='3D models conversion tutorial - extending model sizes'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-6512179047686185957</id><published>2010-03-06T19:00:00.003+01:00</published><updated>2010-03-09T18:34:57.704+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MT'/><category scheme='http://www.blogger.com/atom/ns#' term='Guides'/><category scheme='http://www.blogger.com/atom/ns#' term='Track building'/><title type='text'>MT trigger conditions tutorial</title><content type='html'>&lt;em&gt;The following article is written by sol666, an author who just recently tapped into the field of RPG with his first RPG-tracks &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2359182#auto"&gt;Apocalyptic Hybrid&lt;/a&gt;, &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2390195#auto"&gt;Orion Invasion&lt;/a&gt; and &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2424257#auto"&gt;Ghouls&lt;/a&gt;. He was so kind to create a tutorial explaining a specific MT feature he used in these tracks, so many thanks sol666 for sharing this knowledge! &lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Here is a short guide on how to use conditions in Trackmania's mediatracker.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;I'm sure you all know how to place triggers in the mediatracker and how to  make them do something, so I won't explain that.&lt;br /&gt;What maybe not all of you know is that these triggers can have the &lt;strong&gt;following  conditions&lt;/strong&gt;, which you can change by simply clicking on it:&lt;br /&gt;&lt;br /&gt;- none (standard)&lt;br /&gt;- racing time &lt;&gt; x (does not work online!)&lt;br /&gt;- already triggered x&lt;br /&gt;- speed &lt;&gt; x&lt;br /&gt;- not already triggered x&lt;br /&gt;&lt;br /&gt;Now "&lt;strong&gt;already triggered&lt;/strong&gt;" and "&lt;strong&gt;not already triggered&lt;/strong&gt;" are  those of interest. If you have ever wondered about the number behind  that condition, the answer is very simple. It is the id of the trigger,  which gives the condition. When placing a trigger in mediatracker, it automatically gets a &lt;strong&gt;unique id&lt;/strong&gt;, starting from zero. So the first trigger you set gets id "0",  second trigger gets id "1", ... really simple. &lt;strong&gt;And basically, that's  all you need to know :)&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Here is a short example how to use these conditions ingame, taken from my  map &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2390195#auto"&gt;Orion Invasion&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-HMj5Sx6l4w&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-HMj5Sx6l4w&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;Let's assume the following situation (you come from the cp in the middle  of the pic and drive "north"): An area of the track is guided by a  motion detector (red). You can't pass without having the code to  deactivate it. This is how i did it:&lt;br /&gt;&lt;br /&gt;First I set the following triggers:&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/solguide12/cosh.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;id 1: contains the alert / blackscreen (red)&lt;/li&gt;&lt;li&gt;id 2: contains the message that you used your key (not really  necessary, just information...) (yellow)&lt;/li&gt;&lt;li&gt;id 3: contains the key you need to pass (green)&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;br /&gt;Trigger 1 now should only be activated, if you haven't found the code  (trigger 3) yet. So I set its condition to "&lt;strong&gt;not already triggered 3&lt;/strong&gt;".&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://tecfan.nitrolinken.net/tm/blog/solguide12/01advise.jpg"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/solguide12/01advisesmall.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Driving there without having passed trigger 3, you get an alert. Having  passed trigger 3, nothing happens.&lt;br /&gt;&lt;br /&gt;Trigger 2 gives you the message, that you used the code and deactivated  the motion detector. As this should only happen after you found the  code, I set it to "&lt;strong&gt;already triggered 3&lt;/strong&gt;".&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://tecfan.nitrolinken.net/tm/blog/solguide12/02pass.jpg"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/solguide12/02passsmall.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Driving there without having passed trigger 3, nothing happens. Having  passed trigger 3, you get the message.&lt;br /&gt;&lt;br /&gt;Trigger 3 now doesn't need any conditions in this case. It simply  informs you that you found the code you need to pass trigger 1.&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://www.vinummusik.de/Trackmania/03activatesmall.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;And that's basically all&lt;/strong&gt;. Surely it gets a bit more complicated  when there are more CP's between the triggers. There are a lot of  possibilities on how to use this, I think. It's just up to you / your  creativity.&lt;br /&gt;For the programmers of you: a big disadvantage of this method is, that it  only allows "if-cases". There is no "else". And hell, I would have  needed "else-cases" a couple of times.&lt;br /&gt;&lt;br /&gt;A useful tip: name all triggers you place with the id it has, just as i  did. It really helps a lot when you have pages full of conditions. On  this very track I used 41 ingame triggers, and I would have been lost  without knowing which id does what.&lt;br /&gt;&lt;br /&gt;Hope I was able to bring some light into the darkness of mediatracker  conditions ;)&lt;br /&gt;&lt;br /&gt;Cheerz, sol666 / =RR= arian sunnO)))&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-6512179047686185957?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/6512179047686185957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/mt-trigger-conditions-tutorial.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6512179047686185957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6512179047686185957'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/mt-trigger-conditions-tutorial.html' title='MT trigger conditions tutorial'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-4811032871369609501</id><published>2010-03-01T16:54:00.015+01:00</published><updated>2010-03-03T21:38:28.601+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Golo'/><category scheme='http://www.blogger.com/atom/ns#' term='Tracks'/><category scheme='http://www.blogger.com/atom/ns#' term='Interviews'/><title type='text'>Interview with Golo and showcase of his new Bay RPG</title><content type='html'>&lt;a href="http://tmaniacs.wordpress.com/2009/12/16/tuerchen-16-rpg-map-grosses-interview-mit-golo/"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/golointerview/GoloInterniew.jpg" class="headimg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;More than two months ago the German TM-blog &lt;a href="http://tmaniacs.wordpress.com/"&gt;Tmaniacs &lt;/a&gt;published an&lt;a href="http://tmaniacs.wordpress.com/2009/12/16/tuerchen-16-rpg-map-grosses-interview-mit-golo/"&gt; interview-article&lt;/a&gt; in which Golo gives answers to a wide range of topics regarding RPG, making the interview especially interesting as Golo is one of the only few authors who builds United RPG-tracks. I found this piece of writing so interesting that I decided to translate all of it into English so that a broader audience can read it.  So if you like to know more about Golo and his ideas on RPG and TM in general, keep on reading!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tecfan.nitrolinken.net/tm/blog/golointerview/thelostislandtmx.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://tecfan.nitrolinken.net/tm/blog/golointerview/thelostislandtmx.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Hello Golo! Could you first give out a few words to our readers about you personally?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="interviewanswer"&gt;Sure. In Trackmania I'm known as Golo, but in real life I have a prettier name of course, namely Arno. I live on the outskirts of Berlin and currently occupied with my A-level examinations which goes quite well so far. My exact age I don't want to tell but it is somewhere between sixteen and eighteen. On the further course of my life though I do not have any specific concept yet. Apart from that I'm playing piano and football but also enjoy other sports such as badminton. Moreover I like writing articles.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;How did you get into the world of Trackmania? How did things proceed after that?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="interviewanswer"&gt;The Tm-World; that's certainly a fascination itself. Actually I find it rather odd during my down-periods how a few blocks can get you occupied for so long. Back then,a long time ago, I read an article about the very first Trackmania which also happened to receive a very good rating. The cover with that extremely long track and with the many extreme blocks impressed me. That is why I instantly bought the game. Even though the game experience wasn't really the way I had expected, it did provide a really big appeal for me.&lt;br /&gt;Early on I already had contacts to a server on which long tracks were driven. That seemed to have shaped me a lot; at least I was impressed by their creativity and wanted to replicate it myself. The editor has therefore always been of most significance for me. Somewhat later on I also bought the successors Nations and Sunrise which didn't occupy me too much though. In Trackmania United I then, for the first time, had enough experience to build good tracks on my own and to publish them. Since then I'm more or less active.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"More or less", how do you mean that? And what is your point of view towards the future with TM2?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="interviewanswer"&gt;I meant that occasionally I did not have motivation anymore to continue driving or building and as a consequence ruthlessly turned away from the community. It happens to many players I think...but one still eventually returns. Momentarily I'm playing again a bit more TM. About TM2 I'm not able to tell much yet. Didn't really inform myself more detailed about it but I believe there are only a few information available anyway. Those sound very interesting and the video makes a good appearance too, concerning graphics etc. But for me there still remains the most significant factor; that the key-principals of TM won't be thrown over. Thus I stay sceptical for now.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;As you already mentioned trackbuilding is your main activity in TM. Which are the best tracks of yours in your opinion and why?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="interviewanswer"&gt;The way I see it is that my tracks, despite big differences, have a very consistent quality. Whereby one cannot compare the long-tracks, especially &lt;a href="http://united.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1759246#auto"&gt;Inca Temple&lt;/a&gt; with all the other mass-produced tracks. Needless to say I'm insofar the most proud of Inca Temple because I put the most work into that track. But I generally also regard the track as having turned out very well. From the other tracks I probably like &lt;a href="http://united.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1472007#auto"&gt;Bite before you bark&lt;/a&gt; the most because it expresses my rather crazy side.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Good you mentioned those two tracks since I would argue those were the beginning of your "RPG-career".&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="interviewanswer"&gt;Yes one could look at it that way; I wouldn't really call those few RPG-tracks a "career" though. At the time I was inspired from the stadium RPG-tracks but as I thought that I couldn't do them much better anyway, I tried to be the first to create a United-RPG which I succeeded with halfway decent.&lt;br /&gt;Afterwards I got the urge to try it in the Stadium environment nevertheless, but that is bound to a lot of work and is really difficult to build. And by now it is essentially impossible to surpass the best tracks in any way. Therefore I rather tried to continue building United-RPG's. I hope that this will be received well.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;With that we come to an important (for me not understandable) issue. The RPG-community takes place nearly completely in the stadium-environment, why is that?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="interviewanswer"&gt;Well, I want to be honest and simply think that TMNX has the better trackbuilders. Even though all the Non-RPG's do not appeal to me the least one cannot overlook the fact that they are build very detailed. Seemingly every nuance (for example in the scenery) is being thought about twice. This certainly is due to the bigger TMN-community in which more trackbuilders build tracks on the highest level. Primarily they do not back off from a little spare time work, though. One can notice this from the numerous, long and quite perfectly build PF-tracks which surely require a lot of work. The same applies for RPG tracks. I just do not think that many TMUX-user would spend so much energy to build a perfect RPG track. And in TMNX there only exists stadium as an environment.&lt;br /&gt;The crucial point is probably though that stadium is also somehow perfectly suited for it. I can not imagine that Nadeo has ever thought of doing this, the more crazy it is how well, for example a perfect temple atmosphere can be created. One can easily build enclosed rooms; by adding a mod it then really looks like an authentic building. Even the handling of the cars is almost perfect for such tracks too, there are many tricks and challenges which are suitable for those tracks. In other environments it is difficult to create something like rooms. For example I first tried it in Snow but the only solution was to create one huge room in which everything takes place. And apart from that everything is also just not as perfect as in Stadium. Nevertheless, I am of the opinion that it is also possible in other environments. The growing number of United-RPG's confirms this (if you type RPG into TMX), even though the total number is of course still very low.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;What do you think must happen so that more TMU-RPG-tracks will be build? Is it only "take away the laziness", or how how some TMU players would put it: to become a no-lifer? Or could there be other ways?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="interviewanswer"&gt;Surely it must not necessarily be build more United RPG's but it would be nice of course. Well now, I think that it is generally difficult since users who are mainly active on TMUX do not witness much of the Stadium RPG's and would likely not play those tracks till finish. If one namely picks up a particularly hard RPG-track it can be very deterring. I believe it is not in any case of need to become a no-lifer if one divides the time and especially at United-environments the building process is, from my experience, substantially shorter. I think it would be quite a good animation if a few good TMU-RPG's would be released, as they would be driven by people who in return might get inspired themselves to build a similar track. I do not hold high hopes for this though. And due to TM2 the time is additionally limited. How it is going to be in TM2 we will have to see. I do think though that RPG's will fade into the background at first as there will already be enough to discover.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;RPG-mapping, also a field of activity because one has "enough from the rest"?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="interviewanswer"&gt;Hmm, yes, I think one always needs some advance in order to not get bored. This indeed worked out at first in TMX-United; the jumps got shorter and smoother, new ideas were added, until the transition-maps came. I have absolutely nothing against transition-maps and found them pretty cool at first, but then it eventually got exaggerated which was rather a step backwards.&lt;br /&gt;Then came a period that could be described as a split. Some cheerful kept on building 'Island-Ideal Line-Transition-Maps' while others as a counter-movement again very simple old-school funmaps. Thereby I think it would have been possible to break new grounds, for example with tracks in which one has to get used to the brakes; tracks which do not run quite as smooth...just to give an example. But I saw no progress anymore and no attraction. Along with it important personalities became inactive which let me to visit TMNX. But I must say that  RPG-tracks would have charmed me also with a better United-community and then would have forgotten the rest.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Can we expect to see you increasingly on normal tracks in the future?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="interviewanswer"&gt;Actually, I cannot say anything to this; my mood changes so quickly. First of all I don't even know if I will generally be increasingly active. But a new one minute long track would also be cool once again, if I can actually do that still.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;I would not doubt that. Yet again regarding another topic which interests me, namely the building process of an RPG-track: When you're in the editor in front of the empty area and want to build an RPG-track, how do you go ahead?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="interviewanswer"&gt;In the editor I do not stand in front of a blank area and think to myself "Hmm, well, let's just start building"; the way I actually do it on many other tracks. You really need a distinct concept in advance and must ask yourself: What can be displayed in the editor the best? What would look the most authentic? Ultimately the goal is to get away from Trackmania as far as possible. At best, one should think to be in another game. One also needs to be concerned about, preferably innovative challenges, tricks and enigmas which need to be implemented into the mentioned atmospheric background. A certain harmony should be established which is only possible within specific scenarios though.&lt;br /&gt;During the actual construction I must admit that I so far in my three stadium-tracks composed only very simple scenarios. Constructing a temple is therefore relatively easy because it's just a giant cube or cuboid in which inside one can create whatever wanted. Partly open RPG's are more difficult there. In the temple itself one first has to think of a clever segmentation however: There is not unlimited space available which should thus be used. So I use a few blocks for the basic structures and then build chronologically. The ideas sometimes even come spontaneous and instant. One still must note that it always should look good; meaning that the challenges and the scenery harmonize or in best case enter a symbiosis.&lt;br /&gt;The rest is then only minutiae work but which takes up the most time and is very annoying; the reason why I not always have so much motivation. The endless amounts of platform-blocks required to fill a room with walls and ceiling and the many necessary blockmixes can drive you crazy. In United-Environments it is much more relaxed.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Did I understand correctly that in United you get along without mixes and in Stadium you implement them? And above all: Are mixes in RPG-tracks inevitable?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="interviewanswer"&gt;In the United tracks are much less mixes included because they are not absolutely necessary, but in Stadium they do often make sense. Inevitable they are not; there are also good tracks without mixes, for example &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1500084#auto"&gt;Abandoned Factory&lt;/a&gt; by Max. But it should be noted that they are considered not as much of a sin on RPG-tracks than they usually are.&lt;br /&gt;The rejection for mixes elsewhere is surely justified, especially when they are being used because no other possibility can be found to place a block. In Stadium however there does exist for example the possibility to blockmix water up. When you then drive on the blocks, one doesn't see the water because it is above the field of view. The result is that one drives on invisible blocks. Such mixes are beneficial for RPG-tracks and expand the possibilities.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;From construction to driving. When you drive an RPG-track for the first time are there certain "techniques" or strategies one acquires?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="interviewanswer"&gt;There are certain techniques. Therefore as a beginner one should first drive a track in which these techniques are not required. I'm going to make some advertising and advice everyone who is interested to try the track &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2101483#auto"&gt;Prey and Shadows&lt;/a&gt; by Enai Siaion. It is simple and not too long. Additionally it has an impressive atmosphere (a certain performance of the PC provided).&lt;br /&gt;Going back to your question: To overcome anti-booster or for the driving on wallride-edges for instance one needs to acquire techniques which must be discovered and learned for yourself. Otherwise, there are often many friendly people on RPG server who can help you out. Other than that you often just need to have patience or try to gain much speed on small space or estimate the flying curve at jumps well. With a bit of practical exercises the standard repertoire won't be too difficult anymore.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;What goes beyond the "standard repertoire" then?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="interviewanswer"&gt;Well, practically a few things are considered as standard repertoire; the driving on invisible blocks, on halfpipe-/wallride, on those white pipes, on the small platform-ledges, anti-boosts, also simple jumps. If you will, everything else goes beyond that. Which doesn't mean that everything else would be innovative, and in the end it is of course important for a track to be innovative. If there comes an obstacle that requires one to open the eyes, meaning riddles which are not so easy to perceive or the question of where or how to continue, it is certainly a good thing!&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Are there a few RPG-tracks you like best which you could recommend to our readers?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="interviewanswer"&gt;First of all I can recommend a &lt;a href="http://www.tm-tube.com/video/11100/rpg"&gt;video&lt;/a&gt; for all those who do not want to try it themselves or do not have the possibilities.&lt;br /&gt;Regarding the tracks: As previously mentioned I guess &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2101483#auto"&gt;Prey and Shadow&lt;/a&gt; is the best track for beginner. Whoever wants to experience a bit of hardness could also start with easy temple-tracks, such as &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=718450#auto"&gt;Sobekite&lt;/a&gt; by Kryw (with which I also started).&lt;br /&gt;Furthermore the other tracks from Enai Siaion are also very interesting; atmospheric and not too hard. One level more difficult are the tracks from &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=usershow&amp;amp;id=6405#auto"&gt;Fish&lt;/a&gt;, in which he very impressively erected a complete legocity for instance (Legopolis). Similarly all of his other tracks are an eye candy too.&lt;br /&gt;Especially beautiful and realistic does the track &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1757574#auto"&gt;Cargo714&lt;/a&gt; by solix look from the outside in which one can admire a ship with an entire port. However, not very easy.&lt;br /&gt;If you prefer to stick to United-environments, one could give &lt;a href="http://united.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2328962#auto"&gt;Bay Watch&lt;/a&gt; and &lt;a href="http://united.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2337303#auto"&gt;Sahara&lt;/a&gt; a go. Apart from that unfortunately I still haven't discovered any really good United-RPG. Not to mention that the RPG-Blog always provides good information about everything relating to RPG.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;We are already at the end of the interview. Is there still anything you would like to get off your chest?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="interviewanswer"&gt;I would like to thank you for the interview! To say one thing that goes beyond RPG's: You should not forget that you alone are the master of your own thoughts. I find that one should try from time to time to take a shot at a new style in TM. Even if it is not always crowned with success it will bring you further all in all. One can even say that for life in general. I hope you always have your own minds and that TM is only a pleasure for you, not a burden or main occupation. I myself am still young and can hardly dictate anything. But I can say with certainty that you should always think in the long run.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;!-- mono --&gt;&lt;br /&gt;&lt;br /&gt;Thank you for the interesting and informative answers, it was a delight for me!&lt;br /&gt;&lt;br /&gt;Like I [TmJosef] said the interview is not all of it. After snow with the track Inca Temple Golo has now approached his favorite environment Desert and mounted a diversified and tricky RPG-track:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tecfan.nitrolinken.net/tm/blog/golointerview/ruinsuct4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 225px;" src="http://tecfan.nitrolinken.net/tm/blog/golointerview/ruinsuct4.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://united.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2376440#auto"&gt;Inca Ruins&lt;/a&gt; by &lt;a href="http://united.tm-exchange.com/main.aspx?action=usershow&amp;amp;id=134940#auto"&gt;Golo&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="505" width="853"&gt;&lt;param name="movie" value="http://www.youtube.com/v/YrUTQyePkJU&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/YrUTQyePkJU&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="505" width="853"&gt;&lt;/embed&gt;&lt;a class="aknvztpilulmmeprbedz" href="http://www.youtube.com/v/YrUTQyePkJU&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;/a&gt;&lt;a class="aknvztpilulmmeprbedz" href="http://www.youtube.com/v/YrUTQyePkJU&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;/a&gt;&lt;a class="aknvztpilulmmeprbedz" href="http://www.youtube.com/v/YrUTQyePkJU&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;/a&gt;&lt;a class="aknvztpilulmmeprbedz" href="http://www.youtube.com/v/YrUTQyePkJU&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;/a&gt;&lt;a class="aknvztpilulmmeprbedz" href="http://www.youtube.com/v/YrUTQyePkJU&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;/a&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;In this sense I [HawkGer] would too like to thank TmJosef (who was the interviewer) and the Tmaniacs blog for making this interview possible.&lt;br /&gt;And of course Golo for those brilliant answers!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The translation is also not all we have to offer. Golo has been working on a new United RPG-track in the Bay-environment using my self-made &lt;a style="font-style: italic;" href="http://www.vinummusik.de/Trackmania/Myst.zip"&gt;Myst&lt;/a&gt;mod. So everyone who likes to experience Bay differently, I recommend to check out this brand new track!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tecfan.nitrolinken.net/tm/blog/golointerview/thelostislandtmx.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://tecfan.nitrolinken.net/tm/blog/golointerview/thelostislandtmx.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a href="http://united.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2585982#auto"&gt;The Lost Island&lt;/a&gt; by &lt;a href="http://united.tm-exchange.com/main.aspx?action=usershow&amp;amp;id=134940#auto"&gt;Golo&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Video from the betaversion:&lt;br /&gt;&lt;object height="505" width="853"&gt;&lt;param name="movie" value="http://www.youtube.com/v/DJYqokzCN18&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/DJYqokzCN18&amp;amp;hl=de_DE&amp;amp;fs=1&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="505" width="853"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;External links:&lt;br /&gt;&lt;a href="http://tmaniacs.wordpress.com/"&gt;Tmaniacs Blog&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tmaniacs.wordpress.com/2009/12/16/tuerchen-16-rpg-map-grosses-interview-mit-golo/"&gt;The original article in German&lt;/a&gt;&lt;br /&gt;&lt;a href="http://united.tm-exchange.com/main.aspx?action=threadshow&amp;amp;id=2412714&amp;amp;page=auto#auto"&gt;Information about RPG tracks on the TMUX-Forum&lt;/a&gt;&lt;br /&gt;&lt;/div&gt; &lt;!-- center --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-4811032871369609501?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/4811032871369609501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/interview-with-golo-and-showcase-of-his.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4811032871369609501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4811032871369609501'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/03/interview-with-golo-and-showcase-of-his.html' title='Interview with Golo and showcase of his new Bay RPG'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-940394187331069088</id><published>2010-02-21T13:00:00.008+01:00</published><updated>2010-03-09T18:26:24.515+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Other'/><category scheme='http://www.blogger.com/atom/ns#' term='Tracks'/><title type='text'>RPG track pack with working locators</title><content type='html'>Every experienced RPG player has probably at least once encountered the problem of a non-auto loading mod on an RPG track. It is especially a problem for newcomers in the RPG genre who certainly will not know that the track actually  is intended to have a mod. Recently noticing that Sobékite doesn't have a functioning mod download made me eager to know how many RPG tracks are affected in total by this and came to the result that at least 61 out of the 250 RPG tracks listed in the track table do not have a proper mod-download. I managed to fix the locator for 55 of these tracks, the remaining 6 tracks have a password.&lt;br /&gt;Download the trackpack here:&lt;br /&gt;&lt;a href="http://www.vinummusik.de/Trackmania/RPG%20tracks%20fixed%20locator.zip"&gt;http://www.vinummusik.de/Trackmania/RPG%20tracks%20fixed%20locator.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;These fixed tracks are especially interesting for server admins. The version on the server for each track can be replaced without losing records; the only thing players will notice to be different is the working mod download. I'm looking forward to authors updating their TMX track version though, which would make the process of updating easier for server admins.&lt;br /&gt;So if you, as an author, find one of your tracks in this list please update it at TMX:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;(I will include a link to the tracks once they are updated at TMX)&lt;/span&gt;&lt;br /&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1502875#auto"&gt;Kill Bill&lt;/a&gt;  · &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1996073#auto"&gt;Modern Times&lt;/a&gt;  · &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1785025#auto"&gt;The Lost World&lt;/a&gt;  · &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1720598#auto"&gt;The Phantom Menace&lt;/a&gt;  · &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1936962#auto"&gt;V for Vendetta&lt;/a&gt;  · Catalyst  · Darkwood  ·&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1221094#auto"&gt; Lengthy Final&lt;/a&gt;  ·&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2117875#auto"&gt; Planes in the sky&lt;/a&gt;  · The Factory  · &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1933788#auto"&gt;AlkatraZz&lt;/a&gt;  · Castlemania  · Forest Bury  · Temple Of Fortune  · ThaOldTimer  · Blo-c-ity  · Forest!!!  · Stone!!  · &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1567947#auto"&gt;The Last Crusade&lt;/a&gt;  · R-240np  · Sobekite  · Old Wood!  · 2012  · Abou Simbel  · &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1853645#auto"&gt;Byzance&lt;/a&gt;  · Cargo 714  · &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1536956#auto"&gt;Chemical X&lt;/a&gt;  · Exacidie  · Honduras  · HyperCube  · &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1921165#auto"&gt;Ice -Virus&lt;/a&gt;  · Jungle Safari   · Legoland - City Centre   · Legomania  · &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1947226#auto"&gt;Lost Soultown&lt;/a&gt;  · M story  · MetalBlog  · Mykerinos  · Palace India  · Psychoterror  · Roule Des Templiers  · Atlantis  · &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1533278#auto"&gt;Noodu Home&lt;/a&gt;  · Tree Of Life online  · Tree of Life  ·&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2211165#auto"&gt; Sunshine Island  &lt;/a&gt;· RPGmax18war  · Sande Boks  · Saqqarah  · speedRPG for all  · &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2193346#auto"&gt;T(ea)m Fortress!&lt;/a&gt;  ·&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1383622#auto"&gt; The Labyrinth&lt;/a&gt;  · The Legend of Zelda  · the temple of freedom  · Zeppelin Station&lt;br /&gt;&lt;br /&gt;Not in the pack included (due to password restriction):&lt;br /&gt;Enigmes V2  · Tournalin  · Occam's Tribute  · RPG.my1st  · Abenteuer3&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-940394187331069088?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/940394187331069088/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/02/rpg-trackpack-with-working-locators.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/940394187331069088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/940394187331069088'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/02/rpg-trackpack-with-working-locators.html' title='RPG track pack with working locators'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-6619851275010823591</id><published>2010-02-18T20:41:00.002+01:00</published><updated>2010-03-09T18:24:21.056+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Other'/><title type='text'>What do you want to see more of on the RPG blog?</title><content type='html'>So, we here at the RPG blog want to create interesting articles. Interesting as in things you actually care about and want. But what exactly do you want? Let us know in the comments!&lt;br /&gt;&lt;br /&gt;Here's some questions to get your brain started: More competitions? Tutorials? Track reviews? Interviews? Anything other? What kind of competitions? Driving competitions? Mapping competitions? Modding, blockmixing, anything other? What kind of tutorials? Mapping? MT? Settings, basic tips and tricks, various RPG obstacle helping tutorials? Driving tutorials? Modding tutorial? Basic and advanced blockmixing?&lt;br /&gt;&lt;br /&gt;Just some ideas.. but we want &lt;strong&gt;your&lt;/strong&gt; ideas!&lt;br /&gt;&lt;br /&gt;Oh.. and while we're at it:&lt;br /&gt;We also want some tips on RPG round race themes and maps. RPG round race 13 was trial, 14 was anniversary edition.. what will number 15 be? GM maps only? Pyramids only? Kryw night? 3-4 maps.. 1 easy and 1 hard at least.. Be creative ;)&lt;br /&gt;&lt;br /&gt;Oh btw, just so you know it, here is the list of already planned tutorials:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;How to make a lightening in MT&lt;/li&gt;&lt;li&gt;How to find the locator / mod name for "unknown" mods&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-6619851275010823591?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/6619851275010823591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/02/what-do-you-want-to-see-more-of-on-rpg.html#comment-form' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6619851275010823591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6619851275010823591'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/02/what-do-you-want-to-see-more-of-on-rpg.html' title='What do you want to see more of on the RPG blog?'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-3554800593244786131</id><published>2010-02-08T21:38:00.006+01:00</published><updated>2010-03-21T13:41:07.113+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPG RND'/><category scheme='http://www.blogger.com/atom/ns#' term='events'/><title type='text'>RPG round race 14 (anniversary edition)</title><content type='html'>&lt;span style="font-size:130%;"&gt;RPG round race 14 (anniversary edition) - Saturday, 13th February 2010 20:00 (8PM) CET (UTC+1/GMT+1) on &lt;a href="http://tecfan.nitrolinken.net/tm/tmtp.php?tecfan3"&gt;Pixelsport RPG&lt;/a&gt;&lt;/span&gt;.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Track 1: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=718450#auto"&gt;Sobékite&lt;/a&gt; + 15:00 minutes time limit&lt;/li&gt;&lt;li&gt;Track 2: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2152985#auto"&gt;Drop Scrolls on Sobékite&lt;/a&gt; + 15:00 minutes time limit&lt;/li&gt;&lt;li&gt;Track 3: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2132778#auto"&gt;Four Powers&lt;/a&gt; + 20:00 minutes time limit&lt;/li&gt;&lt;li&gt;Track 4: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2146376#auto"&gt;The Graveyard&lt;/a&gt; + 30:00 minutes time limit&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;I don't think we have had such an exciting rounds race in a very long time! Hawk had a total of 105 points, realized2 102 and me (Tecfan) 97.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" id="Resultsrace14" &gt;Results&lt;/span&gt;&lt;br /&gt;&lt;table class="results" style="font-size: 80%;"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Track 1: Sobékite&lt;/th&gt;&lt;th&gt;Track 2: Drop Scrolls on Sobékite&lt;/th&gt;&lt;th&gt;Track 3: Four Powers&lt;/th&gt;&lt;th&gt;Track 4: The Graveyard&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;10:09.60&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;10:23.67&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;10:26.69&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Klody&lt;/td&gt;&lt;td&gt;11:08.71&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Riishuu&lt;/td&gt;&lt;td&gt;11:40.54&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Kiyo&lt;/td&gt;&lt;td&gt;11:41.14&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;&lt;acronym title="The Norwegian one"&gt;Tintin&lt;/acronym&gt;&lt;/td&gt;&lt;td&gt;12:28.75&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Kedy&lt;/td&gt;&lt;td&gt;12:31.85&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Dawe&lt;/td&gt;&lt;td&gt;12:37.92&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;jurajojo&lt;/td&gt;&lt;td&gt;12:57.15&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;teddy&lt;/td&gt;&lt;td&gt;12:58.11&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;LEXX&lt;/td&gt;&lt;td&gt;13:01.26&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;tossha&lt;/td&gt;&lt;td&gt;13:11.34&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;occam&lt;/td&gt;&lt;td&gt;13:16.71&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;Mar&lt;/td&gt;&lt;td&gt;13:17.26&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;Paul&lt;/td&gt;&lt;td&gt;13:18.42&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;OLDBOY&lt;/td&gt;&lt;td&gt;13:28.58&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;13:41.72&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;19&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;13:53.20&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;20&lt;/td&gt;&lt;td&gt;Ondras&lt;/td&gt;&lt;td&gt;14:43.04&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;Hogleg&lt;/td&gt;&lt;td&gt;14:56.29&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;22&lt;/td&gt;&lt;td&gt;&lt;acronym title="The German one"&gt;Max&lt;/acronym&gt;&lt;/td&gt;&lt;td&gt;15:21.08&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;23&lt;/td&gt;&lt;td&gt;wootalyzer&lt;/td&gt;&lt;td&gt;15:33.72&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;24&lt;/td&gt;&lt;td&gt;Sturmovik&lt;/td&gt;&lt;td&gt;16:33.24&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;oddanova&lt;/td&gt;&lt;td&gt;17:34.00&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;26&lt;/td&gt;&lt;td&gt;Maraboo2000&lt;/td&gt;&lt;td&gt;19:24.65&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;27&lt;/td&gt;&lt;td&gt;JoFo&lt;/td&gt;&lt;td&gt;19:56.40&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;28&lt;/td&gt;&lt;td&gt;tullybugger&lt;/td&gt;&lt;td&gt;22:52.32&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;29&lt;/td&gt;&lt;td&gt;Beep&lt;/td&gt;&lt;td&gt;24:25.48&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/td&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;06:14.70&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;06:59.58&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;07:02.23&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Dawe&lt;/td&gt;&lt;td&gt;07:36.47&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Kedy&lt;/td&gt;&lt;td&gt;07:51.65&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;ondra&lt;/td&gt;&lt;td&gt;07:58.93&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;teddy&lt;/td&gt;&lt;td&gt;08:07.15&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;moi57&lt;/td&gt;&lt;td&gt;08:25.69&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Sturmovik&lt;/td&gt;&lt;td&gt;09:44.69&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;10:02.69&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;Noka&lt;/td&gt;&lt;td&gt;10:57.15&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;tossha&lt;/td&gt;&lt;td&gt;11:51.35&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Klody&lt;/td&gt;&lt;td&gt;12:23.70&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;12:30.93&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;B1ts&lt;/td&gt;&lt;td&gt;13:14.24&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;OLDBOY&lt;/td&gt;&lt;td&gt;13:34.08&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;SEISMIC&lt;/td&gt;&lt;td&gt;13:55.53&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;Paul&lt;/td&gt;&lt;td&gt;15:19.54&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;19&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;16:51.17&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;20&lt;/td&gt;&lt;td&gt;tyrra99&lt;/td&gt;&lt;td&gt;17:31.53&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;tullybugger&lt;/td&gt;&lt;td&gt;19:34.67&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;10:27.72&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;10:33.91&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;11:03.25&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Riishuu&lt;/td&gt;&lt;td&gt;11:58.74&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Klody&lt;/td&gt;&lt;td&gt;12:11.42&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Dawe&lt;/td&gt;&lt;td&gt;12:12.30&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Paul&lt;/td&gt;&lt;td&gt;13:15.93&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;occam&lt;/td&gt;&lt;td&gt;13:37.97&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;14:00.58&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Hogleg&lt;/td&gt;&lt;td&gt;14:15.77&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;Noka&lt;/td&gt;&lt;td&gt;14:16.70&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;Kris&lt;/td&gt;&lt;td&gt;14:28.55&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;B1ts&lt;/td&gt;&lt;td&gt;14:34.66&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;Kedy&lt;/td&gt;&lt;td&gt;14:42.90&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;15:06.16&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;15:33.12&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;OLDBOY&lt;/td&gt;&lt;td&gt;15:33.56&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;Kiyo&lt;/td&gt;&lt;td&gt;16:39.40&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;19&lt;/td&gt;&lt;td&gt;teddy&lt;/td&gt;&lt;td&gt;22:41.02&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;20&lt;/td&gt;&lt;td&gt;SEISMIC&lt;/td&gt;&lt;td&gt;23:11.07&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;Sturmovik&lt;/td&gt;&lt;td&gt;24:33.28&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;22&lt;/td&gt;&lt;td&gt;Maraboo2000&lt;/td&gt;&lt;td&gt;25:13.26&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;12:44.67&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;12:47.03&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;13:50.48&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Klody&lt;/td&gt;&lt;td&gt;14:11.56&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Dawe&lt;/td&gt;&lt;td&gt;16:58.65&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Kiyo&lt;/td&gt;&lt;td&gt;17:28.37&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Kedy&lt;/td&gt;&lt;td&gt;19:02.99&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;19:11.61&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Stromek&lt;/td&gt;&lt;td&gt;22:05.89&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;OLDBOY&lt;/td&gt;&lt;td&gt;24:24.45&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;B1ts&lt;/td&gt;&lt;td&gt;26:30.64&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;Noka&lt;/td&gt;&lt;td&gt;27:22.84&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Sturmovik&lt;/td&gt;&lt;td&gt;32:37.66&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;Paul&lt;/td&gt;&lt;td&gt;40:25.36&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" id="Dedimaniarace14" &gt;Dedimania records&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;amp;Mode=M0&amp;amp;RecOrder3=RANK-ASC&amp;amp;Challenge=Sob%C3%A9kite&amp;amp;Uid=ny6X6lH8tTeDIXEwamuBevz1CHd&amp;amp;Show=RECORDS"&gt;Track 1: Sobékite&lt;/a&gt; (RecordDate = 2010-02-13 19:33:59)&lt;/li&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;amp;Mode=M0&amp;amp;RecOrder3=RANK-ASC&amp;amp;Challenge=drop+scrolls+on+sob%C3%A9kite&amp;amp;Uid=4QpHfMdYGGEoJNXr8yP_VHkZR3b&amp;amp;Show=RECORDS"&gt;Track 2: Drop Scrolls on Sobékite&lt;/a&gt; (RecordDate = 2010-02-13 19:59:24)&lt;/li&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;amp;Mode=M0&amp;amp;RecOrder3=RANK-ASC&amp;amp;Author=sebik1992&amp;amp;Uid=KYogA5dBgu61x_ic8nTpz1PyW99&amp;amp;Show=RECORDS"&gt;Track 3: Four Powers&lt;/a&gt; (RecordDate = 2010-02-13 20:35:32)&lt;/li&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;amp;Mode=M0&amp;amp;RecOrder3=RANK-ASC&amp;amp;Author=mr.tree&amp;amp;Uid=yzpODzHNWbsRmn5ANnSEDCw0XDb&amp;amp;Show=RECORDS"&gt;Track 4: The Graveyard&lt;/a&gt; (RecordDate = 2010-02-13 21:25:46)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" id="Videosrace15" &gt;Videos&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=KTrWfjjsq64"&gt;Track 1: Sobékite - Best run&lt;/a&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="800" height="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KTrWfjjsq64&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/KTrWfjjsq64&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2a2a2a&amp;amp;color2=0xe2ded5&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=lcjwmpIYhOw"&gt;Track 2: Drop Scrolls on Sobékite - Best run&lt;/a&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="800" height="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/lcjwmpIYhOw&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/lcjwmpIYhOw&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2a2a2a&amp;amp;color2=0xe2ded5&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=t__4DDvF0gc"&gt;Track 3: Four Powers - Best run&lt;/a&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="800" height="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/t__4DDvF0gc&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/t__4DDvF0gc&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2a2a2a&amp;amp;color2=0xe2ded5&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=XgfB3mo2mB0"&gt;Track 4: The Graveyard (part 1)&lt;/a&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="800" height="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/XgfB3mo2mB0&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/XgfB3mo2mB0&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2a2a2a&amp;amp;color2=0xe2ded5&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=172Pj4-lJuk"&gt;Track 4: The Graveyard (part 2)&lt;/a&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="800" height="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/172Pj4-lJuk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/172Pj4-lJuk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2a2a2a&amp;amp;color2=0xe2ded5&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2010/02/rpg-round-race-14-tips-and-tricks.html"&gt;See GPS videos from the tracks of this round race&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/06/rpg-round-races.html"&gt;See an overview of all RPG round races&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-3554800593244786131?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/3554800593244786131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/02/rpg-round-race-14.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/3554800593244786131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/3554800593244786131'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/02/rpg-round-race-14.html' title='RPG round race 14 (anniversary edition)'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-3580838571568307256</id><published>2010-02-08T20:25:00.001+01:00</published><updated>2010-02-14T16:10:26.178+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tips and tricks'/><title type='text'>RPG round race 14 (anniversary edition) - Tips and tricks</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=p-4KCq-J2AY"&gt;Sobékite (part 1)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/p-4KCq-J2AY&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/p-4KCq-J2AY&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=jk7SbJwgdQk"&gt;Sobékite (part 2)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/jk7SbJwgdQk&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/jk7SbJwgdQk&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=_P5M0Ta7Ib0"&gt;Drop Scrolls on Sobékite&lt;/a&gt;&lt;/span&gt; (driven by fish)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_P5M0Ta7Ib0&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/_P5M0Ta7Ib0&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=LqfD8IX3e5E&amp;fmt=37"&gt;Four Powers&lt;/a&gt;&lt;/span&gt; (driven by TunniQ)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/LqfD8IX3e5E&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/LqfD8IX3e5E&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=95kXIU5FQ5g"&gt;The Graveyard (part 1)&lt;/a&gt;&lt;/span&gt; (driven by Klody)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/95kXIU5FQ5g&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/95kXIU5FQ5g&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=1Esr2_VtSoQ"&gt;The Graveyard (part 2)&lt;/a&gt;&lt;/span&gt; (driven by Klody)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/95kXIU5FQ5g&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/1Esr2_VtSoQ&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-3580838571568307256?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/3580838571568307256/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/02/rpg-round-race-14-tips-and-tricks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/3580838571568307256'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/3580838571568307256'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/02/rpg-round-race-14-tips-and-tricks.html' title='RPG round race 14 (anniversary edition) - Tips and tricks'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-1848751467142507381</id><published>2010-01-26T10:31:00.004+01:00</published><updated>2010-01-31T17:28:04.058+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPG RND'/><category scheme='http://www.blogger.com/atom/ns#' term='events'/><title type='text'>RPG round race 13 (trial edition)</title><content type='html'>&lt;span style="font-size:130%;"&gt;RPG round race 13 - Saturday, 30th January 2010 20:00 (8PM) CET (UTC+1/GMT+1) on &lt;a href="http://tecfan.nitrolinken.net/tm/tmtp.php?tecfan3"&gt;Pixelsport RPG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Track 1: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=777492#auto"&gt;Trial Pro Area Zone I&lt;/a&gt; + 2:00 minutes time limit&lt;/li&gt;&lt;li&gt;Track 2: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1475553#auto"&gt;Away From the Sun&lt;/a&gt; + 5:00 minutes time limit&lt;/li&gt;&lt;li&gt;Track 3: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2199992#auto"&gt;Virtual Insanity&lt;/a&gt; + 7:00 minutes time limit&lt;/li&gt;&lt;li&gt;Track 4: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1306243#auto"&gt;Technological Breakdown&lt;/a&gt; + 15:00 minutes time limit&lt;/li&gt;&lt;li&gt;Track 5: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1569811#auto"&gt;Masochism&lt;/a&gt; + 30:00 minutes time limit&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;1 round per track. The last track will &lt;strong&gt;not&lt;/strong&gt; get doubled points this time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" id="Resultsrace13" &gt;Results&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;Trial Pro Area Zone 1&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Round 1&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;01:22.70&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Voyager006&lt;/td&gt;&lt;td&gt;01:25.06&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;01:30.52&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;HardDance&lt;/td&gt;&lt;td&gt;01:33.57&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Kiyo&lt;/td&gt;&lt;td&gt;01:37.12&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;01:50.83&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Januz&lt;/td&gt;&lt;td&gt;01:57.35&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;moi57&lt;/td&gt;&lt;td&gt;01:58.35&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;02:02.11&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;MagicMan&lt;/td&gt;&lt;td&gt;02:02.43&lt;/td&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;11&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;Kouba&lt;/td&gt;&lt;td&gt;02:06.23&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;02:31.98&lt;/td&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;9&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Nøtt&lt;/td&gt;&lt;td&gt;02:39.70&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;03:08.57&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;Away From the Sun&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Round 1&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;03:22.59&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;60&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;03:46.80&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;40&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;03:57.87&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;HardDance&lt;/td&gt;&lt;td&gt;03:57.93&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;36&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;MagicMan&lt;/td&gt;&lt;td&gt;04:15.88&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;27&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;04:22.30&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;27&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;04:28.87&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Januz&lt;/td&gt;&lt;td&gt;04:32.47&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;27&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;04:32.94&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;33&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Kiyo&lt;/td&gt;&lt;td&gt;04:49.64&lt;/td&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;27&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;teddy&lt;/td&gt;&lt;td&gt;04:58.99&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;moi57&lt;/td&gt;&lt;td&gt;05:02.37&lt;/td&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;22&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Nøtt&lt;/td&gt;&lt;td&gt;05:03.14&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;dnb&lt;/td&gt;&lt;td&gt;05:07.08&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;Kouba&lt;/td&gt;&lt;td&gt;05:07.83&lt;/td&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;maraboo2000&lt;/td&gt;&lt;td&gt;06:25.68&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;Soocioti&lt;/td&gt;&lt;td&gt;06:49.19&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;FRNCZK&lt;/td&gt;&lt;td&gt;07:10.49&lt;/td&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;3&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;19&lt;/td&gt;&lt;td&gt;Voyager006&lt;/td&gt;&lt;td&gt;08:19.93&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;Virtual Insanity&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Round 1&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;04:02.83&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;63&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Robot&lt;/td&gt;&lt;td&gt;04:05.60&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;HardDance&lt;/td&gt;&lt;td&gt;04:29.89&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;57&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;04:46.32&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Kilburn&lt;/td&gt;&lt;td&gt;05:26.73&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;05:59.61&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;75&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;06:01.06&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;44&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;moi57&lt;/td&gt;&lt;td&gt;07:00.32&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;35&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Januz&lt;/td&gt;&lt;td&gt;07:29.82&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;39&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;08:00.31&lt;/td&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;38&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;08:46.92&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;50&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;MagicMan&lt;/td&gt;&lt;td&gt;10:03.94&lt;/td&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;36&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Voyager006&lt;/td&gt;&lt;td&gt;10:59.21&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;40&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;Technological Breakdown&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Round 1&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;09:40.18&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;105&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;09:51.95&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;88&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Kilburn&lt;/td&gt;&lt;td&gt;10:11.94&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;37&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;10:29.26&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;68&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;10:47.69&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;48&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;MagicMan&lt;/td&gt;&lt;td&gt;11:23.35&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;51&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;ondra&lt;/td&gt;&lt;td&gt;12:13.70&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Kiyo&lt;/td&gt;&lt;td&gt;12:33.26&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;40&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;12:50.04&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;50&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;moi57&lt;/td&gt;&lt;td&gt;14:00.15&lt;/td&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;46&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;Robot&lt;/td&gt;&lt;td&gt;14:01.58&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;35&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;MiniGod&lt;/td&gt;&lt;td&gt;14:04.05&lt;/td&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;9&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;tossha&lt;/td&gt;&lt;td&gt;14:49.92&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;HardDance&lt;/td&gt;&lt;td&gt;14:50.51&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;64&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;Januz&lt;/td&gt;&lt;td&gt;14:57.55&lt;/td&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;45&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;Jurek&lt;/td&gt;&lt;td&gt;16:03.67&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;16:05.16&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;48&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;B1ts&lt;/td&gt;&lt;td&gt;17:28.07&lt;/td&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;3&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;19&lt;/td&gt;&lt;td&gt;Lins&lt;/td&gt;&lt;td&gt;18:20.95&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;20&lt;/td&gt;&lt;td&gt;Kouba&lt;/td&gt;&lt;td&gt;20:58.10&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;17&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;Voyager006&lt;/td&gt;&lt;td&gt;24:36.88&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;41&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;Masochism&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Round 1&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;08:35.30&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;135&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;10:00.11&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;113&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;10:13.40&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;89&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Kilburn&lt;/td&gt;&lt;td&gt;13:51.28&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;55&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;14:49.03&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;64&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;moi57&lt;/td&gt;&lt;td&gt;16:56.31&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;61&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;18:51.30&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;64&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;19:24.36&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;61&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;YaWee&lt;/td&gt;&lt;td&gt;25:25.88&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;B1ts&lt;/td&gt;&lt;td&gt;26:04.90&lt;/td&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;MiniGod&lt;/td&gt;&lt;td&gt;28:55.52&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;19&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;MagicMan&lt;/td&gt;&lt;td&gt;31:42.42&lt;/td&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;60&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Nitroguy&lt;/td&gt;&lt;td&gt;32:13.39&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;Kiyo&lt;/td&gt;&lt;td&gt;33:06.60&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;47&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;Voyager006&lt;/td&gt;&lt;td&gt;38:31.31&lt;/td&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;47&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" id="Dedimaniarace13" &gt;Dedimania records&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;Mode=M0&amp;Uid=I47xvwRDr2yozWQAjW8R5HvUnJd&amp;Show=RECORDS"&gt;Track 1: Trial Pro Area Zone 1&lt;/a&gt; (RecordDate = 2010-01-30 19:10:29)&lt;/li&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;Mode=M0&amp;Challenge=Away%20From%20The%20Sun&amp;Uid=1dSPmMKmPWDtv4th8byn33uGjt2&amp;Show=RECORDS"&gt;Track 2: Away From the Sun&lt;/a&gt; (RecordDate = 2010-01-30 19:22:59)&lt;/li&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;Mode=M0&amp;Author=JumperJack&amp;Uid=4wYBoomcYJw9JRhoNwsbPPgFgc4&amp;Show=RECORDS"&gt;Track 3: Virtual Insanity&lt;/a&gt; (RecordDate = 2010-01-30 19:38:49)&lt;/li&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;Mode=M0&amp;Challenge=Technological+Breakdown&amp;Uid=Sw7BKLE62uSv4GwweGVJBchj0d3&amp;Show=RECORDS"&gt;Track 4: Technological Breakdown&lt;/a&gt; (RecordDate = 2010-01-30 20:10:04)&lt;/li&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;Mode=M0&amp;Challenge=Masochism+[online]&amp;Uid=TahNMmZcSaxRfw5UG1tlXRE4xga&amp;Show=RECORDS"&gt;Track 5: Masochism&lt;/a&gt; (RecordDate = 2010-01-30 20:53:54)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2010/01/rpg-round-race-13-trial-edition-tips.html"&gt;See GPS videos from the tracks of this round race&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/06/rpg-round-races.html"&gt;See an overview of all RPG round races&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-1848751467142507381?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/1848751467142507381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/01/rpg-round-race-13-trial-edition.html#comment-form' title='23 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/1848751467142507381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/1848751467142507381'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/01/rpg-round-race-13-trial-edition.html' title='RPG round race 13 (trial edition)'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>23</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-7443181864800317070</id><published>2010-01-26T10:11:00.003+01:00</published><updated>2010-01-30T11:31:40.193+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tips and tricks'/><title type='text'>RPG round race 13 (trial edition) - Tips and tricks</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=GGyCh1mSpuY&amp;fmt=37"&gt;Trial Pro Area Zone I&lt;/a&gt;&lt;/span&gt; (driven by Tecfan)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/GGyCh1mSpuY&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/GGyCh1mSpuY&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=BLqqalGeclI&amp;fmt=37"&gt;Away From the Sun&lt;/a&gt;&lt;/span&gt; (driven by Tecfan)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BLqqalGeclI&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/BLqqalGeclI&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=POy9PZ3M63s&amp;fmt=37"&gt;Virtual Insanity&lt;/a&gt;&lt;/span&gt; (driven by JumperJack)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/POy9PZ3M63s&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/POy9PZ3M63s&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=cgeAUSy8Wak&amp;fmt=37"&gt;Virtual Insanity alternative route&lt;/a&gt;&lt;/span&gt; (driven by Occam)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/cgeAUSy8Wak&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/cgeAUSy8Wak&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=xyr_x3s4WHY&amp;fmt=22"&gt;Technological Breakdown&lt;/a&gt;&lt;/span&gt; (driven by HawkGer)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xyr_x3s4WHY&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/xyr_x3s4WHY&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=RAdjWOrS0yE"&gt;Masochism&lt;/a&gt;&lt;/span&gt; (driven by Tecfan)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/RAdjWOrS0yE&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/RAdjWOrS0yE&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-7443181864800317070?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/7443181864800317070/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/01/rpg-round-race-13-trial-edition-tips.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7443181864800317070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7443181864800317070'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/01/rpg-round-race-13-trial-edition-tips.html' title='RPG round race 13 (trial edition) - Tips and tricks'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-7845788752074100419</id><published>2010-01-20T19:55:00.000+01:00</published><updated>2010-01-20T21:43:05.784+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><title type='text'>RPG blog site update</title><content type='html'>The last few days, me and HawkGer has been updating most of the pages on the blog.&lt;br /&gt;&lt;br /&gt;On the "&lt;a href="http://trackmaniarpg.blogspot.com/2009/07/overview-of-rpg-tracks.html"&gt;Tracks overview page&lt;/a&gt;", Hawk has updated the table, adding most of the respectable RPG's from November till today. The table has also gotten a "GPS video" field, with a link to the GPS video on YouTube.&lt;br /&gt;&lt;br /&gt;The "&lt;a href="http://trackmaniarpg.blogspot.com/2009/07/mods.html"&gt;Mods&lt;/a&gt;" page has been updated with a couple new mods, some new links to variations of already known mods (GM Ultimate, e.g.), and "Tracks with this mod" lists has also been updated.&lt;br /&gt;&lt;br /&gt;The "&lt;a href="http://trackmaniarpg.blogspot.com/2008/07/other-resources.html"&gt;Other resources&lt;/a&gt;" has also been updated, with a couple of new servers added to the list.&lt;br /&gt;&lt;br /&gt;Our &lt;a href="http://trackmaniarpg.blogspot.com/2009/06/overview-of-all-articles.html"&gt;sitemap&lt;/a&gt; has been updated, and is now an even more complete overview of everything on the blog.&lt;br /&gt;&lt;br /&gt;And last, we've gotten a new contact form on the "&lt;a href="http://trackmaniarpg.blogspot.com/2009/07/contact.html"&gt;contact&lt;/a&gt;" page. You can now send a private query to us, directly from the site.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-7845788752074100419?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/7845788752074100419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/01/rpg-blog-site-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7845788752074100419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7845788752074100419'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/01/rpg-blog-site-update.html' title='RPG blog site update'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-903498810627933951</id><published>2010-01-16T22:30:00.005+01:00</published><updated>2010-01-18T18:53:51.512+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Contests'/><category scheme='http://www.blogger.com/atom/ns#' term='Building contest'/><title type='text'>RPG track building contest results</title><content type='html'>&lt;img class="headimg2" src="http://tecfan.nitrolinken.net/tm/blog/tcontest1/RPGmappingcontest.jpg" /&gt;&lt;br /&gt;We received 14 submissions to our &lt;a href="http://trackmaniarpg.blogspot.com/2009/11/rpg-track-building-contest.html"&gt;RPG anniversary track building competition&lt;/a&gt;, and today we are finally able to release the results. We hope that everybody had a challenging time trying to follow our rules and theme^^. We have seen many original and smart solutions to the "alternative routes" theme, everything from simple, second-gaining jumps to the requirement of special powers to move on. We have driven all tracks two times, judging by originality, atmosphere, the implementation of the theme and the route/tricks. Points were given from 0 to 100, where 100 is the best. Below are the final results + our reviews.&lt;br /&gt;&lt;br /&gt;&lt;table class="results sortable" valign="top" align="center"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Track&lt;/th&gt;&lt;th&gt;Author&lt;/th&gt;&lt;th&gt;Tec score&lt;/th&gt;&lt;th&gt;Hawk score&lt;/th&gt;&lt;th&gt;Total score&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Drop Scrolls on Sobékite&lt;/td&gt;&lt;td&gt;fish&lt;/td&gt;&lt;td&gt;90&lt;/td&gt;&lt;td&gt;84&lt;/td&gt;&lt;td&gt;87&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Four Powers&lt;/td&gt;&lt;td&gt;Sebik&lt;/td&gt;&lt;td&gt;80&lt;/td&gt;&lt;td&gt;88&lt;/td&gt;&lt;td&gt;84&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;The Graveyard&lt;/td&gt;&lt;td&gt;Stromek&lt;/td&gt;&lt;td&gt;81&lt;/td&gt;&lt;td&gt;82&lt;/td&gt;&lt;td&gt;81.5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Tikal&lt;/td&gt;&lt;td&gt;Hogleg&lt;/td&gt;&lt;td&gt;76&lt;/td&gt;&lt;td&gt;73&lt;/td&gt;&lt;td&gt;74.5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;GoldenEye&lt;/td&gt;&lt;td&gt;AtoM&lt;/td&gt;&lt;td&gt;68&lt;/td&gt;&lt;td&gt;70&lt;/td&gt;&lt;td&gt;69&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Fang&lt;/td&gt;&lt;td&gt;svbg869&lt;/td&gt;&lt;td&gt;73&lt;/td&gt;&lt;td&gt;65&lt;/td&gt;&lt;td&gt;69&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Thrillerbarc&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;60&lt;/td&gt;&lt;td&gt;70&lt;/td&gt;&lt;td&gt;65&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Impel Down&lt;/td&gt;&lt;td&gt;Robot&lt;/td&gt;&lt;td&gt;50&lt;/td&gt;&lt;td&gt;55&lt;/td&gt;&lt;td&gt;52.5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Arcadia&lt;/td&gt;&lt;td&gt;Enai Siaion&lt;/td&gt;&lt;td&gt;38&lt;/td&gt;&lt;td&gt;50&lt;/td&gt;&lt;td&gt;44&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Polaris&lt;/td&gt;&lt;td&gt;jurek&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;45&lt;/td&gt;&lt;td&gt;37.5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;We Be Pimpin&lt;/td&gt;&lt;td&gt;Kopstoot&lt;/td&gt;&lt;td&gt;37&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;33.5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;AlienAttak&lt;/td&gt;&lt;td&gt;White&lt;/td&gt;&lt;td&gt;20&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Avoid Fail!&lt;/td&gt;&lt;td&gt;Syr Skwirrel&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;12.5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;Race to the Lighthouse&lt;/td&gt;&lt;td&gt;DarkPowa&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;3&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%;"&gt;Drop Scrolls on Sobékite&lt;/span&gt;, by fish&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/tcontest1/fish.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;TMX: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2152985#auto"&gt;http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2152985#auto&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tecfan:&lt;/strong&gt;&lt;br /&gt;The first run on this track left me with a very cool impression. It takes some time to find the route, the atmosphere is great, the track design is beautiful and the GM update looks very nice (though a bit too "clean"). Most of the jumps have an original feeling to them, and the alternative routes are small, but perfect! You will gain a decent amount of time taking the fast routes, but neither route ruins the flow. The flow of this track is its best property. WR-hunting on this track is great(ly frustrating:&gt;) because of the race-like feeling. &lt;strong&gt;90/100&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HawkGer:&lt;/strong&gt;&lt;br /&gt;To begin with I really liked the idea of a Sobékite-themed track. The similarities to Sobékite concerning atmosphere and the route are not too striking, I found your implementation to be a good compromise. The route and the tricks are very good, producing a great flow. Especially in combination with the nicely implemented alternative routes it's very fun to search for the fastest way. With a little over 6min I found the track to be too short though. The atmosphere was good too but not very original. Especially tweaking the scenery would have made it much more stunning. Overall a very good track, &lt;strong&gt;84/100&lt;/strong&gt; points&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%;"&gt;Four Powers&lt;/span&gt;, by Sebik&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Four_Powers_3.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;TMX: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2132778#auto"&gt;http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2132778#auto&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tecfan:&lt;/strong&gt;&lt;br /&gt;I never actually liked the Manic Miner mod, it's too clean for me, but the great intro, music and MT makes the atmosphere pretty good. A very original concept with the whole "obtain special powers to move on"-theme. The alt. routes however are hard on the "easy" routes, and easy on the hard routes, but the MT to show which route is which is great. The route is cool, with a lot of re-uses made possible by the MT and the theme of the track. The tricks are very easy, but none of them are particularly bad. &lt;strong&gt;80/100&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HawkGer:&lt;/strong&gt;&lt;br /&gt;This is an extraordinary track. The basic route is already build very professional with lots of variety and good obstacles. But what makes some of these tricks so special is the "power"-theme the track is using which was conveyed very authentic to me and is implemented very intelligently to create new challenges.  In general the MT and especially the 3D-Skins were stunning and add greatly to the atmosphere, which to begin with I already liked very much by using the Manic Miner mod. The only major flaw this track has are the alt. routes which are too long compared to the normal route. &lt;strong&gt;88/100&lt;/strong&gt; points total&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%;"&gt;The Graveyard&lt;/span&gt;, by Stromek&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/tcontest1/stromek.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;TMX: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2146376#auto"&gt;http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2146376#auto&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tecfan:&lt;/strong&gt;&lt;br /&gt;This track has a great atmosphere, but is kinda ruined by the bad MT work. The MT colors are dull, and there are no transitions between the different colors, and no use of trigger conditions at all. It's a little confusing in the start, figuring out the correct CP order (you can take multiple), but other than that the tricks route were excellent! Great pathfinding challenge, the alternative routes are not always obvious, but most of them are smart and good. On the second run, it also gets a very nice flow, so &lt;strong&gt;81/100&lt;/strong&gt; for me.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HawkGer:&lt;/strong&gt;&lt;br /&gt;The track was very interesting to drive the first time, offering many challenges one had to figure out which, after multiple  runs, proved out to be very calculatable and flowing. The atmosphere as already mentioned by Tecfan was indeed great but could have been much better with a few MT tweaks. I very much liked the implementation of sounds though which added greatly to the atmosphere. The alt. routes have a good length compared to the normal route and are well placed on sections which could be difficult for the player. &lt;strong&gt;82/100&lt;/strong&gt; points in total.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%;"&gt;Tikal&lt;/span&gt;, by Hogleg&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/tcontest1/tikal.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;TMX: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2085617#auto"&gt;http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2085617#auto&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tecfan:&lt;/strong&gt;&lt;br /&gt;Tikal is a track which at first does not give you a good feeling, but after some CP's it's getting great. The atmosphere feels kinda old-school, but it is something different with the Stone mod (something different here means "no so good"). On the second alt. route, you will be punished for not being lucky enough to take the hard way. All the tricks are nice like on the classic RPG's, but still a lot of originality. Some of the alternative routes are perfect in terms of length and hardness. Despite its flaws, this is a great track, so &lt;strong&gt;76/100&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HawkGer:&lt;/strong&gt;&lt;br /&gt;A really good track this one. Especially the route and the tricks is what I liked the most. A lot of creative, original and challenging obstacles. Some of the alternative routes were too long; if the normal route had been longer they would have been very good. On the plus side the track has the most alt. routes per checkpoint. The atmosphere was good, though not really impressive. But definitely the best atmosphere created with the Old-Stone-mod so far. A great track: &lt;strong&gt;73/100&lt;/strong&gt; points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%;"&gt;GoldenEye&lt;/span&gt;, by AtoM&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/tcontest1/atom.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;TMX: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2149676#auto"&gt;http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2149676#auto&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tecfan:&lt;/strong&gt;&lt;br /&gt;Great layout on the track, looks very beautiful. Gives a nice atmosphere. The tricks are mostly cool, the route is nice, though I forgot CP1 the first time I tried it. The alt. routes are however not too good, but they're not directly bad either. On CP31 you can take two different CP's. This is a good track, but not the best. &lt;strong&gt;68/100&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HawkGer:&lt;/strong&gt;&lt;br /&gt;I liked this one a lot. The layout of the track is really amazing and the fact that all the action takes place on such compact space is remarkable. I also liked the compact atmosphere in combination with the Forest-mod, although it has been seen many times. The tricks are very original and fun in my opinion. They are diverse and produce a good flow throughout the track. That the route is incorporated into the layout makes the track very structured, I like that.  Alt. routes were generally built quite well but they were too long/too hard. A great track overall - &lt;strong&gt;70/100&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%;"&gt;Fang&lt;/span&gt;, by svbg869&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/tcontest1/svgb.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;TMX: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2051213#auto"&gt;http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2051213#auto&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tecfan:&lt;/strong&gt;&lt;br /&gt;This track's first impression is great. Nice use of a clean, but interesting mod. The funky scenery makes the atmosphere interesting. I found the track to be pretty original, diverse and to include new tricks, and you needed to search to find the next CP. However, sometimes the route was a little messy, and you could take the wrong CP if you didn't pay attention. There's also a couple of rings which really kills the flow. The alternative routes though, are great. They are not always so obvious, and there is a good difference between the easy and the hard route. I believe that the CP0 alt. route is the perfect example of an alt. route, but this track won't get full score because of the rings. &lt;strong&gt;73/100&lt;/strong&gt; from me.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HawkGer:&lt;/strong&gt;&lt;br /&gt;Unlike Tecfan I was rather struggling on my first drive. It was on many occasions unclear to me as to where the correct route would lead. Probably a major reason for this is the open room construction and the overloaded scenery in combination with the mod which gets very transparent with the blocks you used. I didn't really like the look of such crowded design. In result, the atmosphere was also not particularly impressing to me. The mod is a good choice as it is used very rarely but to me it wasn't very appealing. The general layout of the track however I found very original for which you will get heads up!&lt;br /&gt;On second and third drive the track became better compared to the first impression, not giving me headaches from searching the way. And I really liked the flow of the tricks then too, which btw. most of them I really like. The tricks are quite diverse, challenging and well calculated. They are not all too original though I find. The rings outside the normal route I found to be rather useless and annoying. The implementation of alt. routes is well made throughout the track. Overall I have a positive feeling about the track but many aspects make me give this only &lt;strong&gt;65/100&lt;/strong&gt; points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%;"&gt;Thrillerbarc&lt;/span&gt;, by Igntul&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/tcontest1/igntul.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;TMX: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2146178#auto"&gt;http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2146178#auto&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tecfan:&lt;/strong&gt;&lt;br /&gt;This track is a nicely built RPG with cool tricks and an OK atmosphere, but there are some problems with the alternative routes.. The first alt. route is for example a lot easier on the hard way than on the "easy" way, and the alt. routes are in general not very good as opposed to many of the other alt. route solutions we have seen in other maps. The track isn't extremely original, but with some of the new tricks this was all in all a good driving experience, even though the color MT work was dreadful. &lt;strong&gt;60/100&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HawkGer:&lt;/strong&gt;&lt;br /&gt;This one is quite a great track. The main point it scores with is the route.&lt;br /&gt;Upon first drive it's not confusing to find the route and it feels very adventurous to advance in the track. The tricks are mainly well calculatable; there were only two or three sections which felt required a lot of luck to master. They are also diverse and sometimes original and I also like the fact that the race time of the track is very long. The atmosphere on the other hand wasn't too convincing; not even once did I feel the spooky/scary atmosphere the track promises to give me. In terms of layout the track only reminds rudimentary of the track's theme. Maybe some good MT would have helped to create a better atmosphere but the one being implemented rather makes it even worse through bad clip transitions and big fonts.&lt;br /&gt;The alt. routes are mostly okay, only one seems to stick out by being harder than the actual route. &lt;strong&gt;70/100&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%;"&gt;Impel Down&lt;/span&gt;, by Robot&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/tcontest1/impel.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;TMX: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2159314#auto"&gt;http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2159314#auto&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tecfan:&lt;/strong&gt;&lt;br /&gt;For me, there's no atmosphere at all on this track. From the sky, the track looks OK, but once you go under water level it's just lots of random building blocks underneath the sea. The mod is original and self-made, but that doesn't necessarily mean that it is good. CP6 and 27or28 is pure luck. The latter really just destroys the track. Some of the alternative routes are actually easier the hard way, and I'm not so impressed by the alt. routes in general. However, this track has many great new and original tricks and some cool CP's, and I would like to see more from Robot in the future. &lt;strong&gt;50/100&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HawkGer:&lt;/strong&gt;&lt;br /&gt;I didn't find a particularly interesting atmosphere in this track either. The textures of the mod are quite good but they don't really produce a special look as one would expect from an anime-themed track and neither does the design of the track support a decent development of an atmosphere. Some of the obstacles are very well made and original but for me there were too many luck-based stunts in it which made the route quite unpleasant to drive. The alternative routes are not very well implemented, some being harder than the standard route.&lt;br /&gt;I will give this track &lt;strong&gt;55/100&lt;/strong&gt; points, considering the creative aspect of the mod, the tricks and the signs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%;"&gt;Arcadia&lt;/span&gt;, by Enai Siaion&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Arcadia_3.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;TMX: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2079330#auto"&gt;http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2079330#auto&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tecfan:&lt;/strong&gt;&lt;br /&gt;Arcadia is a track which is almost atmosphereless for me. The mod is over-used, does not look good, and does absolutely not look good in fog. The track however is extremely original, and has a good route, but not very exciting and not very original tricks. Technically this track doesn't even have any alternative routes, which actually should disqualify the track. &lt;strong&gt;38/100&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HawkGer:&lt;/strong&gt;&lt;br /&gt;This is a good track but nothing exceptional. The only thing that sticks out is the basic idea behind taking checkpoints in a free order. Its implementation could have been much better though by not having to respawn three times for each checkpoint and rather creating a path for the three rings which would then lead back to the checkpoint, assuring the creation of a flow. I was also very disappointed about the tricks; nearly solely focusing on jumps. I liked the atmosphere of the track, having a good design, scenery and usage of MediaTracker but it didn't feel very special. &lt;strong&gt;50/100&lt;/strong&gt; points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%;"&gt;Polaris&lt;/span&gt;, by Jurek&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/tcontest1/polaris.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;TMX: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2142994#auto"&gt;http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2142994#auto&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tecfan:&lt;/strong&gt;&lt;br /&gt;Polaris is a track that feels very mediocre. First, the ice mod does not look good at all, and gives a terrible atmosphere, and all the rings makes a bad first impression. The route and tricks however feels pretty nice, but don't impress me much. Some of them are also very unsafe. I could not see many alternative routes, I'm not even sure if there were any. &lt;strong&gt;30/100&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HawkGer:&lt;/strong&gt;&lt;br /&gt;The track started out with quite a nice compact route in the beginning but the more I advanced in the track the less interesting it became. Some of the tricks are quite luck-based  and the rings don't help either building up a flow. The atmosphere was good in the beginning but to the end it felt like it was very unfinished. A lot of spaces which got no surrounding blocks at all and therefore you could see through the whole track. A better scenery definitely would have boosted up the atmosphere. Alternative routes were virtually not existing. All in all only &lt;strong&gt;45/100&lt;/strong&gt; points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%;"&gt;We Be Pimpin&lt;/span&gt;, by Kopstoot&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/tcontest1/pimpin.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;TMX: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2151892#auto"&gt;http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2151892#auto&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tecfan:&lt;/strong&gt;&lt;br /&gt;This track has no atmosphere whatsoever. It uses a mod that does not look good at all in the current mood, and a theme that is rather lame, with non-funny pictures spread across the whole map. The tricks are OK, sometimes cool, and sometimes not, but the few alternative routes were not so good (though I really liked the CP4 one). But the track has a good flow and easy to know which CP to take next, but of course the author had to add pointless rings which ruins the flow. &lt;strong&gt;37/100&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HawkGer:&lt;/strong&gt;&lt;br /&gt;I didn't really enjoy playing this track. First off the checkpoints are, for my taste, set too near by each other. And in combination with the unchallenging tricks, the route doesn't really get exciting. Also the route was way too clear upon first drive and you didn't really have to search for the route so that it felt more like a long racetrack rather than a RPG. The atmosphere isn't very special either. The mod doesn't really match with the theme of the track, which btw I found even distasteful at times. There also isn't a structural design visible and neither does the scenery make much good for the atmosphere. All in all a decent track, &lt;strong&gt;30/100&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%;"&gt;AlienAttak&lt;/span&gt;, by White&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/tcontest1/alienattak.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;TMX: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2146431#auto"&gt;http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2146431#auto&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tecfan:&lt;/strong&gt;&lt;br /&gt;This track gives a bad first impression. It looks like a bad RPG from the start. The scenery is boring throughout the track. The "fail" MT is sometimes triggered even though you stay on the route, thus forcing you to restart. The "drive maximum 80km/h to pay respect" is a direct rip-off from Enai. The MT is terrible all over the track, and especially at the last CP. It's just torture, and really, really, really kills the track. All the tricks are mediocre, only basic balancing and jumping, and not original at all. The alternative routes were nothing special. &lt;strong&gt;20/100&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HawkGer:&lt;/strong&gt;&lt;br /&gt;I didn't really expect much from this track right from the start and the rest of the track didn't convince me otherwise either. The tricks are very monotone, having very few variety with only border and jump parts. The atmosphere and the design do not change much throughout the track, they are consistently unattractive. The MT was horribly used, making the experience even more unpleasant in the process. It is not the worst track, but still only &lt;strong&gt;30/100&lt;/strong&gt; points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%;"&gt;Avoid Fail!&lt;/span&gt;, by Syr Skwirrel&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/tcontest1/avoidtherain.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;TMX: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2159040#auto"&gt;http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2159040#auto&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tecfan:&lt;/strong&gt;&lt;br /&gt;This track does not have an atmosphere, mainly because of the trial-like route and scenery. On many CP's you are able to take the wrong CP. The very few alternative routes I spotted was not good at all, and the first one is nearly impossible (without luck), in other words, you will be punished for not being lucky. The track has some dead ends which tells you to search somewhere else. It is not very original, but it does include a few new tricks, but it can not get a good ranking because of the lack of atmosphere and alternative routes. &lt;strong&gt;10/100&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HawkGer:&lt;/strong&gt;&lt;br /&gt;This track is built very basic and was thus unattractive to me as a player. The tricks are not very special to begin with; no block combinations that feel original. The route had some basic elements of pathfinding, but it isn't too clever build. Scenery is used very lightly and the track looks too open with it. Generally there isn't really any atmosphere in the track, it just feels like blocks being put randomly near each other. The few alternative routes are not very well made. Only  &lt;strong&gt;15/100&lt;/strong&gt; points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:150%;"&gt;Race to the Lighthouse&lt;/span&gt;, by DarkPowa&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/tcontest1/lighthouse.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;TMX: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2094684#auto"&gt;http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2094684#auto&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Tecfan:&lt;/strong&gt;&lt;br /&gt;Lighthouse is not even an RPG, and technically it should have been disqualified for not being built on the track base. You can cut virtually every CP, and the route is very unclear and bad. No good tricks, no RPG elements. Just terrible. &lt;strong&gt;1/100&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;HawkGer:&lt;/strong&gt;&lt;br /&gt;This track is very poorly build. It nearly completely lacks a structured route and elements of design. Scenery is virtually not existing and thus the track looks very unfinished. It's possible to take multiple checkpoints on many locations, making the route very confusing. The tricks are very basic and not special at all. Only &lt;strong&gt;5/100&lt;/strong&gt; points for this one.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So that's about all! We have to congratulate fish for the victory, and Sebik/Stromek for the runner up places. Here's what they won:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;fish: A brand new &lt;strong&gt;TMUF&lt;/strong&gt; account&lt;/li&gt;&lt;li&gt;Sebik: 15 000 coppers&lt;/li&gt;&lt;li&gt;Stromek: 10 000 coppers&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-903498810627933951?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/903498810627933951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/01/rpg-track-building-contest-results.html#comment-form' title='22 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/903498810627933951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/903498810627933951'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/01/rpg-track-building-contest-results.html' title='RPG track building contest results'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>22</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-2891715527261921802</id><published>2010-01-14T22:25:00.006+01:00</published><updated>2010-07-27T14:11:01.865+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guides'/><category scheme='http://www.blogger.com/atom/ns#' term='Server stuff'/><title type='text'>How to extend the maximum allowed time for records in Xaseco</title><content type='html'>&lt;em&gt;&lt;span style="font-size:70%"&gt;(Note: this is a guide for RPG server admins)&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="font-size:70%"&gt;(Note 2: this is guide is &lt;a href="http://www.tm-forum.com/viewtopic.php?p=179724#p179724"&gt;incomplete&lt;/a&gt; and soon &lt;a href="http://trackmaniarpg.blogspot.com/2010/07/next-xaseco-version-to-include-support.html"&gt;obsolete&lt;/a&gt;)&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;Driving long RPG's for the first time is probably the best part with RPG for me. Only then I get the adventurous feeling that RPG's are supposed to have. When you finally finish, you of course want to be rewarded for your hard work, by getting a spot on the local records list. But there is a problem: there is a upper limit for times in Xaseco of 139:48.60 minutes (or roughly 2.3 hours). Any record above this time, will show up as exactly "139:48.60". Read on to find out how to extend this time limit to 279 minutes (or roughly 4.6 hours).&lt;br /&gt;&lt;br /&gt;To fix this, you need to do some changes in the Xaseco &lt;em&gt;database&lt;/em&gt;. Only the host of the server (often, but not always, the MasterAdmin) have access to this. You do not even have to shut down Xaseco to do this, but I can not confirm that the records from the track you are currently driving will be saved when the track changes (although I can't see why they will not be saved either).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Method 1 - PHPMyAdmin&lt;/strong&gt;&lt;br /&gt;Go to your PHPMyAdmin site, log in and find the Xaseco database (it's called "3tmf_xaseco" on my screenshots, but it can be named anything).&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://tecfan.nitrolinken.net/tm/blog/increasetimeguide/myadmin1.png"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/increasetimeguide/myadmin1small.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;em&gt;&lt;span style="font-size:70%"&gt;Press the image to see a larger image.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;Click your way into the "Records" table, located in the left menu.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;a href="http://tecfan.nitrolinken.net/tm/blog/increasetimeguide/myadmin2.png"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/increasetimeguide/myadmin2small.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;em&gt;&lt;span style="font-size:70%"&gt;Press the image to see a larger image.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;On the "Score" field, press the "Edit" button (as shown on the screenshot).&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/increasetimeguide/myadmin3.png" /&gt;&lt;/div&gt;&lt;br /&gt;Under "Attributes", select "UNSIGNED". Press Save. That was all, your server can now accept times up to 279 minutes.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Method 2 - MySQL Query&lt;/strong&gt;&lt;br /&gt;Note: I have not tried this myself, but it will probably work, as it's just the same as above, just in command form.&lt;br /&gt;&lt;br /&gt;This is for people who do not have access to PHPMyAdmin, and only a MySQL query console. To change the "Score" field from a signed to an unsigned mediumint, copy this SQL query:&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color:green;"&gt;ALTER TABLE `records` CHANGE `Score` `Score` MEDIUMINT( 9 ) UNSIGNED NOT NULL DEFAULT '0'&lt;/blockquote&gt;&lt;br /&gt;And that's it. Everything should now work.&lt;br /&gt;&lt;br /&gt;The theory behind this is that by default, this database field uses a &lt;em&gt;signed mediumint&lt;/em&gt; (3 bytes). The minimum and maximum values for this numeric data type are -8388608 and 8388607 (milliseconds, or 139 minutes). When you set this field's attribute to an  &lt;em&gt;unsigned mediumint&lt;/em&gt;, all you do is make the minimum value go to 0, hence making room for more numbers on the positive side. So an unsigned mediumint goes from 0 to 16777215 (milliseconds, or 279 minutes). This is the maximum value you can get without going up to 4 bytes (int). I'm no SQL expert myself, so you can read more about numeric data types in the official &lt;a href="http://dev.mysql.com/doc/refman/5.1/en/numeric-types.html"&gt;MySQL documentation&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-2891715527261921802?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/2891715527261921802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/01/how-to-extend-maximum-allowed-time-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/2891715527261921802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/2891715527261921802'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/01/how-to-extend-maximum-allowed-time-for.html' title='How to extend the maximum allowed time for records in Xaseco'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-4163589477406501281</id><published>2010-01-10T14:06:00.036+01:00</published><updated>2010-01-11T23:17:04.663+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG for beginners'/><category scheme='http://www.blogger.com/atom/ns#' term='Guides'/><title type='text'>RPG for beginners: optimized input settings</title><content type='html'> &lt;br /&gt;Game pad and keyboard settings for RPG fans: Optimize your controller settings for RPG to prevent DEL-key accidents :-&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://img689.imageshack.us/img689/8631/90042841.png"/&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Especially important in many Adventures is '&lt;a href="http://trackmaniarpg.blogspot.com/2009/09/rpg-for-beginners-booster-drifting.html"&gt;booster-drifting&lt;/a&gt;' (aka power-sliding or 3-key-drifting): It is essential that the keyboard processes all three pressed keys. Sometimes it is necessary to reassign the keys for the combination of left,right,throttle and break.&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;Tecfan about booster-drifting:"'&lt;a href="http://trackmaniarpg.blogspot.com/2009/09/rpg-for-beginners-booster-drifting.html"&gt;If you can only drift in one direction, and not the other, it is because your keyboard has some limitations. Then you need to bind a second button as brake. To do this, in Trackmania, go to `Profile´ , and then `Inputs´.&lt;/a&gt;'"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The importance to hide the DEL key as good a humanly possible is often underrated. But it becomes painfully clear when DEL is pressed accidentally: Poor JumperJack, the latest Del-key victim might agree^^ that it is the most important key to reassign for a lighthearted RPG-experience.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;JumperJack in TMX-Forum:&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://img16.imageshack.us/img16/3397/11979301.png"/&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For left-handed folks (like Ned Flanders or C. Montgomery Burns :-&gt;) the next tip may not be an improvement, but for the many Trackmaniacs, that are right-handed, the assigning of the free-camera-keys 4,5,6,8 to A,S,D,W will bring some additional comfort. The left hand on the keys ASDW, like common in many games will make navigating with Cam7 very comfortable.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Vetorq5HjQM&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Vetorq5HjQM&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-4163589477406501281?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/4163589477406501281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/01/rpg-for-beginners-optimized-input.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4163589477406501281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4163589477406501281'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/01/rpg-for-beginners-optimized-input.html' title='RPG for beginners: optimized input settings'/><author><name>occam</name><uri>http://www.blogger.com/profile/12642767491047095109</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_eO_Mac2zAPQ/S9ZhiZPtz5I/AAAAAAAAAF0/oDR6TfkbZhg/S220/20091124+occam_.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-6191231687499662776</id><published>2010-01-09T11:57:00.001+01:00</published><updated>2010-01-09T13:51:56.964+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Igntul'/><category scheme='http://www.blogger.com/atom/ns#' term='Tracks'/><category scheme='http://www.blogger.com/atom/ns#' term='Enai Siaion'/><title type='text'>Arcadia, by Enai Siaion + Venezia, by Igntul</title><content type='html'>&lt;span style="font-size:130%"&gt;Arcadia&lt;/span&gt; by Enai Siaion&lt;br /&gt;A new way of record hunting. There is no defined route. Amazing MT work of Enai again. Nice flying cam and an interesting way to explain the ring locations. &lt;a href="http://sites.google.com/site/gamuciproject/tmn/mods/UnderTheSeas.zip"&gt;Under the Seas mod&lt;/a&gt; is used for this map.&lt;br /&gt;&lt;br /&gt;"&lt;em&gt;A multiple route RPG in an ancient city. The layout branches into 5 districts, each with a checkpoint and 3 rings to collect. Visit each district, gather all 15 rings and come back to the start/finish to complete the map. If you lose your way, instructions are included.&lt;/em&gt;" - Enai Siaion&lt;br /&gt;&lt;br /&gt;TMX ID: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;id=2079330#auto"&gt;2079330&lt;/a&gt;&lt;br /&gt;Difficulty: Intermediate&lt;br /&gt;AT: 12:21.45&lt;br /&gt;First-time length: 20-50 minutes&lt;br /&gt;&lt;br /&gt;World records up to date 5th Dec 09:&lt;br /&gt;Online: 6:57.54 by Klody&lt;br /&gt;Offline: 6:57.54  by Klody&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Arcadia_1.jpg"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Arcadia_2.jpg"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Arcadia_3.jpg"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;An MT video:&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="800" height="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ziJaZlcb6Nk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/ziJaZlcb6Nk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2a2a2a&amp;amp;color2=0xe2ded5&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%"&gt;Venezia&lt;/span&gt; by Igntul&lt;br /&gt;A nice scenario with the &lt;a href="http://tecfan.nitrolinken.net/tm/mods/AsfaltTango.zip"&gt;Asphalt Tango&lt;/a&gt; mod. The illusion works, you think you are in the Italian city Venice. The route is sometimes not easy to find and for a record hunting may be 1-2 spots that will need some luck. But the map is a nice experience.&lt;br /&gt;"&lt;em&gt;As is tell in the intro you are in this "city of the Water" for business. You have a free day to spend visiting the city. There are rumors that there is a treasure hidden in the deep water of this city. But there is a layer of clay between the deep water and the surface one clay that make you cant access down. Will you find a way to get under the clay? And will you find the treasure?&lt;/em&gt;" - Igntul&lt;br /&gt;&lt;br /&gt;TMX ID: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;id=1763767#auto"&gt;1763767&lt;/a&gt;&lt;br /&gt;Difficulty: Intermediate&lt;br /&gt;AT: 6:53.99&lt;br /&gt;First-time length: 20-50 minutes&lt;br /&gt;&lt;br /&gt;World records up to date 12th Dec. 09:&lt;br /&gt;Online: 6:29.14 by 《ॡic3》»»Steppke««&lt;br /&gt;Offline: 6:53.99 by Igntul&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Venice_1.jpg"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Venice_2.jpg"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Venice_3.jpg"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;A GPS video:&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="800" height="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4q_lCjbZtAc&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/4q_lCjbZtAc&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2a2a2a&amp;amp;color2=0xe2ded5&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-6191231687499662776?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/6191231687499662776/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/01/arcadia-enai-siaion-venezia-igntul.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6191231687499662776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6191231687499662776'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/01/arcadia-enai-siaion-venezia-igntul.html' title='Arcadia, by Enai Siaion + Venezia, by Igntul'/><author><name>-|MfG|-Big Al™</name><uri>http://www.blogger.com/profile/03141485405709865810</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_U0sxg32DWXQ/Sx9rpr3DE4I/AAAAAAAAAAM/8kY7Ae-I7ns/S220/avauser_4.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-4121777503047934235</id><published>2010-01-05T16:39:00.002+01:00</published><updated>2010-01-05T17:23:35.406+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Building contest'/><title type='text'>RPG track building contest update</title><content type='html'>&lt;img src="http://tecfan.nitrolinken.net/tm/blog/tcontest1/RPGmappingcontest.jpg" class="headimg2" /&gt;&lt;br /&gt;&lt;br /&gt;Some of you are wondering when the results will be out, so I'm just here to say that we're currently testing your tracks, but it's a slow process (due to vacations, laziness and school/work).&lt;br /&gt;&lt;br /&gt;We are going to drive the tracks a second time now to get better impressions, and then we have to write and take pictures, so I don't think the results will be out this week. Just hang in there ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-4121777503047934235?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/4121777503047934235/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/01/rpg-track-building-contest-update.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4121777503047934235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4121777503047934235'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2010/01/rpg-track-building-contest-update.html' title='RPG track building contest update'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-7244594624109170861</id><published>2009-12-30T22:06:00.006+01:00</published><updated>2010-01-17T00:00:20.547+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><title type='text'>RPG blog 2009 statistics</title><content type='html'>Since we're heading into a new year, after celebrating RPG's 1 year anniversary, I figured it would be nice with some statistics from the blog, to sum it all up:&lt;br /&gt;(Note: these numbers are from 30th December)&lt;br /&gt;&lt;br /&gt;Since we opened the blog back in August, there has been &lt;strong&gt;50 032&lt;/strong&gt; pageviews from &lt;strong&gt;20 805&lt;/strong&gt; visits. The day with the most visits was Sunday 29th November, with &lt;strong&gt;264&lt;/strong&gt; visits.&lt;br /&gt;&lt;br /&gt;The most visited pages, apart from the front page, was the mod overview page (&lt;strong&gt;7 598 pageviews, 15.19%&lt;/strong&gt;), the track overview page (&lt;strong&gt;3 365 pageviews, 6.73%&lt;/strong&gt; of the total pageviews) and the RPG history page (&lt;strong&gt;2 001 pageviews, 4.01%&lt;/strong&gt;).&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/newyears/visits1.png"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;71&lt;/strong&gt; articles has been posted on the blog, which has received &lt;strong&gt;404&lt;/strong&gt; comments (&lt;strong&gt;5.69&lt;/strong&gt; comments on average per post). The post with the most comments is our &lt;a href="http://trackmaniarpg.blogspot.com/2009/11/rpg-track-building-contest.html"&gt;RPG track building contest&lt;/a&gt; article, with &lt;strong&gt;71&lt;/strong&gt; comments.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;33.19%&lt;/strong&gt; (6 906) of the total visits came from the TMNF TMX, &lt;strong&gt;23.77%&lt;/strong&gt; (4 945) came directly to the site and &lt;strong&gt;21.93%&lt;/strong&gt; (4 562) came from Google.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/newyears/visits2.png"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The Google keyword that gave the blog the most visits was "trackmania rpg" with &lt;strong&gt;754&lt;/strong&gt; visits, followed by "trackmania rpg blog" with &lt;strong&gt;384&lt;/strong&gt; visits and "tm rpg blog" with &lt;strong&gt;240&lt;/strong&gt; visits. In total, there were &lt;strong&gt;1 149&lt;/strong&gt; different search queries from Google to the blog.&lt;br /&gt;&lt;br /&gt;There were &lt;strong&gt;4 834&lt;/strong&gt; people visiting the site from Germany, &lt;strong&gt;2 665&lt;/strong&gt; from France and &lt;strong&gt;1 956&lt;/strong&gt; from Czech Republic. The blog had visitors from a total of &lt;strong&gt;71&lt;/strong&gt; countries.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/newyears/visitors3.jpg"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;54.37%&lt;/strong&gt; (11 317) of the visitors used Firefox, &lt;strong&gt;24.34%&lt;/strong&gt; (5 066) used Internet Explorer and &lt;strong&gt;9.21%&lt;/strong&gt; (1 918) used Opera.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://tecfan.nitrolinken.net/tm/blog/newyears/visits4.png"&gt;&lt;/div&gt;&lt;br /&gt;(Chrome has 8.92%)&lt;br /&gt;&lt;br /&gt;The average time on the site is &lt;strong&gt;3 minutes and 8 seconds&lt;/strong&gt;. On August 17th, people spent averagely &lt;strong&gt;10 minutes and 17 seconds&lt;/strong&gt; on the site.&lt;br /&gt;&lt;br /&gt;We have driven &lt;strong&gt;12&lt;/strong&gt; &lt;a href="http://trackmaniarpg.blogspot.com/2009/06/rpg-round-races.html"&gt;RPG round races&lt;/a&gt;. HawkGer has won &lt;strong&gt;29&lt;/strong&gt; rounds, Tecfan &lt;strong&gt;13&lt;/strong&gt;, Klody &lt;strong&gt;4&lt;/strong&gt;, MagicMan &lt;strong&gt;1&lt;/strong&gt;, .max &lt;strong&gt;1&lt;/strong&gt;, Minigod &lt;strong&gt;1&lt;/strong&gt; and &lt;strong&gt;Voyager006 1&lt;/strong&gt; rounds.&lt;br /&gt;&lt;br /&gt;So, what do you think 2010 will bring?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-7244594624109170861?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/7244594624109170861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/12/rpg-blog-2009.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7244594624109170861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7244594624109170861'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/12/rpg-blog-2009.html' title='RPG blog 2009 statistics'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-918657981383632189</id><published>2009-12-29T21:40:00.026+01:00</published><updated>2010-01-10T13:30:34.461+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tips and tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG for beginners'/><category scheme='http://www.blogger.com/atom/ns#' term='Guides'/><title type='text'>RPG for beginners: brighten your RPGs</title><content type='html'>Some might like their dungeons dark and dangerous^^, for all who want them as bright as possible, have a look at the following screenshots and tips.&lt;br /&gt;&lt;br /&gt;To change the settings for the lightmaps go into the launcher.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://img695.imageshack.us/img695/7762/33739593.png"/&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://img97.imageshack.us/img97/7963/56594420.png"/&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://img693.imageshack.us/img693/251/71902022.png"/&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;For maximum brightness set the  lightmap-quality to 'No shadows'. &lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://img199.imageshack.us/img199/8892/43686168.png"/&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Setting the quality of the lightmaps to 'No Shadows' will not have an influence on already calculated lightmaps, so you have to &lt;em&gt;delete already  existing lightmaps&lt;/em&gt;  in your cache.&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://img69.imageshack.us/img69/7814/10229405.png"/&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There is one exception i know so far:&lt;br /&gt;The mod '&lt;a href="http://trackmaniarpg.blogspot.com/2009/07/mods.html#Seas"&gt;Under the Seas&lt;/a&gt;'  (used for example for '&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;id=1571978"&gt;Poseidon's Wrath&lt;/a&gt;')  will be too bright without shadows.&lt;br /&gt;&lt;br /&gt;So you may not want to delete the lightmaps for tracks using this mod.&lt;br /&gt;&lt;br /&gt;As mentioned above if you keep the already calculated lightmaps in your cache-folder, you still will see the effects, even if you have set the lightmap-quality to 'No Shadows'.&lt;br /&gt;&lt;br /&gt;This way you can have it both ways, see the effects of lightmaps that come in handy and enjoy brightness in dungeons that otherwise would be very dark.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Some videos showing the difference:&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3BO9cqLmChM&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/3BO9cqLmChM&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/0lmIL1UJb04&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/0lmIL1UJb04&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-hVaJmz0NnM&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-hVaJmz0NnM&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-918657981383632189?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/918657981383632189/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/12/some-might-like-their-dungeons-very.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/918657981383632189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/918657981383632189'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/12/some-might-like-their-dungeons-very.html' title='RPG for beginners: brighten your RPGs'/><author><name>occam</name><uri>http://www.blogger.com/profile/12642767491047095109</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_eO_Mac2zAPQ/S9ZhiZPtz5I/AAAAAAAAAF0/oDR6TfkbZhg/S220/20091124+occam_.png'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-4989942786851402753</id><published>2009-12-27T22:56:00.001+01:00</published><updated>2010-03-22T23:34:29.679+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Igntul'/><category scheme='http://www.blogger.com/atom/ns#' term='Sebik'/><category scheme='http://www.blogger.com/atom/ns#' term='Tracks'/><title type='text'>Four Powers, by Sebik + Teotihuacan, by Igntul</title><content type='html'>&lt;span style="font-size:130%;"&gt;Four Powers&lt;/span&gt; by Sebik&lt;br /&gt;A wonderful artwork of RPG track building. It was built for the &lt;a href="http://trackmaniarpg.blogspot.com/2009/11/rpg-track-building-contest.html"&gt;RPG track building contest&lt;/a&gt;. Four Powers, using the &lt;a href="http://trackmaniarpg.blogspot.com/2009/07/mods.html#Manic"&gt;Manic Miner mod&lt;/a&gt;. It has a brilliant balance between speed, climbing and brainteasing. The MT work is awesome and shows us impressive options about the abilities of the mediatracker. Very good for beginners, exploring and time hunting.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;"On the map are placed special markers with POWERS: Water, Fire, Wind and Stone. You may take powers on map to help yourself. Each power gives you special possibilities and very frequently allows to reach next room"&lt;/em&gt; - Sebik&lt;br /&gt;&lt;br /&gt;TMX ID: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2132778#auto"&gt;2132778&lt;/a&gt;&lt;br /&gt;Difficulty: Easy&lt;br /&gt;AT: 12:41.10&lt;br /&gt;First-time length: 30-50 minutes&lt;br /&gt;&lt;br /&gt;World records up to date 19th Dec. 09:&lt;br /&gt;Online: 11:40.22 by Ġτα-Kilburn®&lt;br /&gt;Offline: 14:35.12 by AtoM&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Four_Powers_1.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Four_Powers_2.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Four_Powers_3.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Teotihuacan&lt;/span&gt; by Igntul&lt;br /&gt;The scenery of Teotihuacan (an old city of ruins in Mexico) built with the Teotihuacan mod (Montazumas mod update) is beautiful. The track leads into the pyramids with some challenging checkpoints. It has a nice clear route that offers much fun for exploring and also for time hunting.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;"167 b.C., you are a poor slave of this city, while you absolve your hard work, when your leader is a bit distracted, you try to do the thing that you arleady premeditated, kill the king! Your working place is near the Sun pyramid, the bigger one, and the king is on the top of it. But you cant climb it because of the guards that monitor the pyramid day and night. You have to pass on it but how? Maybe you can use the subways and the old catapult, that is hidden underground, to get it"&lt;/em&gt; - Igntul&lt;br /&gt;&lt;br /&gt;TMX ID: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2094591#auto"&gt;2094591&lt;/a&gt;&lt;br /&gt;Difficulty: Intermediate&lt;br /&gt;AT: 19:39.17&lt;br /&gt;First-time length: 40-80 minutes&lt;br /&gt;&lt;br /&gt;World records up to date 19th Dec. 09:&lt;br /&gt;Online: 13:52.76 by Klody&lt;br /&gt;Offline: 13:52.76 by Klody&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Teotihuacan_1.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Teotihuacan_2.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Teotihuacan_3.jpg" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-4989942786851402753?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/4989942786851402753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/12/four-powers-by-sebik-teotihuacan-by.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4989942786851402753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4989942786851402753'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/12/four-powers-by-sebik-teotihuacan-by.html' title='Four Powers, by Sebik + Teotihuacan, by Igntul'/><author><name>-|MfG|-Big Al™</name><uri>http://www.blogger.com/profile/03141485405709865810</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_U0sxg32DWXQ/Sx9rpr3DE4I/AAAAAAAAAAM/8kY7Ae-I7ns/S220/avauser_4.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-7050208128954907980</id><published>2009-12-25T08:47:00.007+01:00</published><updated>2010-01-16T23:52:19.330+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Building contest'/><title type='text'>RPG track building contest submissions</title><content type='html'>&lt;img src="http://tecfan.nitrolinken.net/tm/blog/tcontest1/RPGmappingcontest.jpg" class="headimg2" /&gt;&lt;br /&gt;&lt;br /&gt;So one year has already passed since the release of the very first RPG &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=718450#auto"&gt;Sobekite&lt;/a&gt;. We like to thank everyone involved in this community for shaping RPG for what it is nowadays and hope for an equally exciting second year!&lt;br /&gt;Meanwhile, the &lt;a href="http://trackmaniarpg.blogspot.com/2009/11/rpg-track-building-contest.html#comments"&gt;RPG track building contest&lt;/a&gt; had ended Thuesday with the following submissions:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2085617#auto"&gt;Tikal&lt;/a&gt; by Hogleg&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2094684#auto"&gt;Race to the Lighthouse&lt;/a&gt; by DarkPowa&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2132778#auto"&gt;Four Powers&lt;/a&gt; by sebik1992&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2051213#auto"&gt;[RPG]Fang&lt;/a&gt; by svbg869&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2142994#auto"&gt;Polaris&lt;/a&gt; by Jurek&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2079330#auto"&gt;Arcadia&lt;/a&gt; by Enai Siaion&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2146376#auto"&gt;The Graveyard&lt;/a&gt; by Stromek&lt;/li&gt;&lt;li&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2146431#auto"&gt;&lt;span id="ctl03_ShowTrackName"&gt;AliEnAttAk&lt;/span&gt;&lt;/a&gt;&lt;span id="ctl03_ShowTrackName"&gt; by hi-jumper&lt;/span&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2146431#auto"&gt;&lt;span id="ctl03_ShowTrackName"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;span id="ctl03_ShowTrackName"&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2146178#auto"&gt;Thrillerbarc&lt;/a&gt; by Igntul&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span id="ctl03_ShowTrackName"&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2149676#auto"&gt;GoldenEye&lt;/a&gt; by AtoM&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span id="ctl03_ShowTrackName"&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2152985#auto"&gt;Drop scrolls on Sobekite&lt;/a&gt; by fish_UT&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span id="ctl03_ShowTrackName"&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2151892#auto"&gt;We Be Pimpin&lt;/a&gt; by Kopstoot&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span id="ctl03_ShowTrackName"&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2159040#auto"&gt;Avoid Fail!&lt;/a&gt; by Syr_Skwirrel&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span id="ctl03_ShowTrackName"&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2159314#auto"&gt;Impel Down&lt;/a&gt; by r00bot91&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;That's quite a great outcome. Thanks for the participation to each of you!&lt;br /&gt;It will take some time to judge all the tracks so you have to be patient for one or two weeks ;)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The RPG Blog wishes relaxing holidays and a merry Christmas to all of you.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-7050208128954907980?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/7050208128954907980/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/12/rpg-track-building-contest-submissions.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7050208128954907980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7050208128954907980'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/12/rpg-track-building-contest-submissions.html' title='RPG track building contest submissions'/><author><name>HawkGer</name><uri>http://www.blogger.com/profile/01303722670397658381</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-4408095783081774495</id><published>2009-12-15T16:03:00.000+01:00</published><updated>2009-12-15T21:09:58.974+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fish'/><category scheme='http://www.blogger.com/atom/ns#' term='Tracks'/><category scheme='http://www.blogger.com/atom/ns#' term='Enai Siaion'/><title type='text'>Prey and Shadow, by Enai Siaion +  Atlantiss, by Fish</title><content type='html'>&lt;span style="font-size:130%;"&gt;Prey and Shadow&lt;/span&gt; by Enai Siaion&lt;br /&gt;A very short RPG, but the design and the ambiance is fantastic, again very much love in details. The route is quite clear and speedy with much flow. The Grande Muraille v4 mod is used for this map and looks great to this dark and scary looking track.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;"The setting is a haunted monastery where the enemy has a hidden spy radio station. Find it, blow it up and get back out. But hurry - there's a thunderstorm incoming."&lt;/em&gt; - Enai Siaion&lt;br /&gt;&lt;br /&gt;TMX ID: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2101483#auto"&gt;2101483&lt;/a&gt;&lt;br /&gt;Difficulty: Expert&lt;br /&gt;AT: 3:59:85&lt;br /&gt;First-time length: 10-20 minutes&lt;br /&gt;&lt;br /&gt;World records up to date 10th Dec. 09:&lt;br /&gt;Online: 3:50.50 by Drunk Racer&lt;br /&gt;Offline: 3:32.21 by HardDance&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Prey_and_Shadow_1.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Prey_and_Shadow_2.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Prey_and_Shadow_3.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;GPS video:&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="800" height="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MZqs7SiOsS4&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/MZqs7SiOsS4&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2a2a2a&amp;amp;color2=0xe2ded5&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Atlantiss&lt;/span&gt; by Fish&lt;br /&gt;You start on the Greenpeace ship, the rainbow warrior II and begin to explore the sunken island and city Atlantis.&lt;br /&gt;&lt;br /&gt;The map uses the Manic Miner mod, its textures and colors fit very nice to the map. It's fun to explore and nice for a time hunting also.&lt;br /&gt;&lt;em&gt;"It could be short and speed with difficult tricks or longer and easyer with some fun enigmas. I built it thinking about recs but not only. I did my best to offer u the optimal travel as i could where u can have a lot of fun to discover brand new places."&lt;/em&gt; - Fish&lt;br /&gt;&lt;br /&gt;TMX ID: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2086013#auto"&gt;2086013&lt;/a&gt;&lt;br /&gt;Difficulty: Expert&lt;br /&gt;AT: 8:15:15&lt;br /&gt;First-time length: 20-40 minutes&lt;br /&gt;&lt;br /&gt;World records up to date 11th Dec. 09:&lt;br /&gt;Online: 6:08.56 by Kilburn&lt;br /&gt;Offline: 7:45.07 by fish&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Atlantiss_1.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Atlantiss_2.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/clan/RPG-Blog/pics/Atlantiss_4.jpg" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-4408095783081774495?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/4408095783081774495/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/12/prey-and-shadow-by-enai-siaion.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4408095783081774495'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/4408095783081774495'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/12/prey-and-shadow-by-enai-siaion.html' title='Prey and Shadow, by Enai Siaion +  Atlantiss, by Fish'/><author><name>-|MfG|-Big Al™</name><uri>http://www.blogger.com/profile/03141485405709865810</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_U0sxg32DWXQ/Sx9rpr3DE4I/AAAAAAAAAAM/8kY7Ae-I7ns/S220/avauser_4.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-5805335426334782704</id><published>2009-12-14T13:21:00.003+01:00</published><updated>2010-01-27T09:10:13.667+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPG RND'/><category scheme='http://www.blogger.com/atom/ns#' term='events'/><title type='text'>RPG round race 12</title><content type='html'>&lt;span style="font-size:130%;"&gt;RPG round race 12 - Saturday, 12th December 2009 20:00 (8PM) CET (UTC+1/GMT+1) on &lt;a href="http://tecfan.nitrolinken.net/tm/tmtp.php?tecfan3"&gt;Pixelsport RPG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Track 1: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1766859#auto"&gt;Mansion of Madness&lt;/a&gt; + 10:00 minutes time limit (2 rounds)&lt;/li&gt;&lt;li&gt;Track 2: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1870173#auto"&gt;Eert 75&lt;/a&gt; + 15:00 minutes time limit (2 rounds)&lt;/li&gt;&lt;li&gt;Track 3: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1757574#auto"&gt;Cargo 714&lt;/a&gt; + 30:00 minutes time limit (1 round)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Note: the last track will get doubled points.&lt;br /&gt;&lt;br /&gt;I know I announced the wrong date on the blog for a few days, and in the TMX thread, but I corrected it, and also had the correct day in the TMX messages I sent out, but we were seriously few people today. Maybe I'm not the only one who's getting tired of RPG ^^. Anyway, 2 out of the 3 maps got a new WR, so it was a good day!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" id="Resultsrace12" &gt;Results&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;Mansion of Madness&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Round 1&lt;/th&gt;&lt;th&gt;Round 2&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;08:09.07&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;08:29.91&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;09:27.43&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;10:48.56&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;11:07.67&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;White&lt;/td&gt;&lt;td&gt;12:10.74&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;DasEimer&lt;/td&gt;&lt;td&gt;12:17.36&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;???&lt;br /&gt;&lt;/td&gt;&lt;td&gt;12:46.39&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Kosvkv&lt;/td&gt;&lt;td&gt;12:58.13&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;07:54.07&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;55&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;08:32.02&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;55&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Hardarm&lt;/td&gt;&lt;td&gt;08:57.12&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;09:44.31&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;39&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;10:20.58&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Kosvkv&lt;/td&gt;&lt;td&gt;11:32.93&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;27&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;moi57&lt;/td&gt;&lt;td&gt;11:48.71&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Lucifer&lt;/td&gt;&lt;td&gt;12:04.08&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;EXA&lt;/td&gt;&lt;td&gt;12:52.16&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;td&gt;13:13.71&lt;/td&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;24&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;White&lt;/td&gt;&lt;td&gt;15:03.20&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;Total standings after Mansion of Madness&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth" align="center" valign="top"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;55&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;55&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;39&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Kosvkv&lt;/td&gt;&lt;td&gt;27&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;White&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;td&gt;24&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Hardarm&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;DasEimer&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;moi57&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;Lucifer&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;EXA&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;Eert 75&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Round 1&lt;/th&gt;&lt;th&gt;Round 2&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;12:32.44&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;85&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;15:37.53&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;80&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;15:40.80&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;60&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;moi57&lt;/td&gt;&lt;td&gt;16:33.42&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;21:09.90&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;48&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;12:41.36&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;115&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;15:48.89&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;85&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;16:53.64&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;101&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;17:56.60&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;66&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Klody&lt;/td&gt;&lt;td&gt;19:14.04&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;Total standings after Eert 75&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth" align="center" valign="top"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;115&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;101&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;85&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;66&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;moi57&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Kosvkv&lt;/td&gt;&lt;td&gt;27&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;White&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;td&gt;24&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Hardarm&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;Klody&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;DasEimer&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Lucifer&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;EXA&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;Cargo 714&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Round 1&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;24:27.94&lt;/td&gt;&lt;td&gt;60&lt;/td&gt;&lt;td&gt;161&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;25:29.91&lt;/td&gt;&lt;td&gt;50&lt;/td&gt;&lt;td&gt;165&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Klody&lt;/td&gt;&lt;td&gt;31:19.80&lt;/td&gt;&lt;td&gt;42&lt;/td&gt;&lt;td&gt;58&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;White&lt;/td&gt;&lt;td&gt;35:45.84&lt;/td&gt;&lt;td&gt;36&lt;/td&gt;&lt;td&gt;61&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;36:18.76&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;td&gt;117&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;36:40.88&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;96&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;Total standings&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth" align="center" valign="top"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;165&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;161&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;realized2&lt;/td&gt;&lt;td&gt;117&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;96&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;White&lt;/td&gt;&lt;td&gt;61&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Klody&lt;/td&gt;&lt;td&gt;58&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;moi57&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Kosvkv&lt;/td&gt;&lt;td&gt;27&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;???&lt;/td&gt;&lt;td&gt;24&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Hardarm&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;DasEimer&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Lucifer&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;EXA&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" id="Dedimaniarace12" &gt;Dedimania records&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;Mode=M0&amp;Author=fish&amp;Uid=zwEEkMi5WuwGYb5Dz68iZbMLpCk&amp;Show=RECORDS"&gt;Track 1: Mansion of Madness&lt;/a&gt; (RecordDate = 2009-12-12 19:43:38)&lt;/li&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;Mode=M0&amp;Uid=EDWzMyVwRs2sr7QzwN_l1IsoGRl&amp;Show=RECORDS"&gt;Track 2: Eert 75&lt;/a&gt; (RecordDate = 2009-12-12 20:40:27)&lt;/li&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;Mode=M0&amp;Challenge=Cargo%20714&amp;Uid=DyubYr2ksUSk6rXOYiHSFs6S7E6&amp;Show=RECORDS"&gt;Track 3: Cargo 714&lt;/a&gt; (RecordDate = 2009-12-12 21:39:24)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/06/rpg-round-races.html"&gt;See an overview of all RPG round races&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-5805335426334782704?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/5805335426334782704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/12/rpg-round-race-12.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/5805335426334782704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/5805335426334782704'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/12/rpg-round-race-12.html' title='RPG round race 12'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-8259691620188123651</id><published>2009-12-11T07:08:00.000+01:00</published><updated>2009-12-11T08:44:27.471+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lucker'/><category scheme='http://www.blogger.com/atom/ns#' term='Tracks'/><category scheme='http://www.blogger.com/atom/ns#' term='Big Al'/><title type='text'>Hunting Santa Claus, by Lucker and Big Al</title><content type='html'>This week, 7th December, Lucker and Big Al released their X-mas project "Hunting Santa Claus" on &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2091860#auto"&gt;TMX&lt;/a&gt;. Fitting to the season it´s a Christmas map. Imagine it is x-mas and Santa Claus is sharing out all the presents but he is about to forget you! Your only chance is hunting and catch him.&lt;br /&gt;The map has a colorful &lt;a href="http://trackmaniarpg.blogspot.com/2009/07/mods.html#Xmas"&gt;x-mas mod&lt;/a&gt; and is filled with many MT showing Santa Claus in his sledge, riding away. The auto-downloading soundtrack with many rocking x-mas songs is also recommended.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=2091860#auto"&gt;TMX ID: 2091860&lt;/a&gt;&lt;br /&gt;Difficulty: Intermediate&lt;br /&gt;AT: 21:22:45&lt;br /&gt;First-time length: 40-60 minutes&lt;br /&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/server-installations-dateien/Trackmania/Track-Stuff/XMas/screenrpgblog3.jpg"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/server-installations-dateien/Trackmania/Track-Stuff/XMas/screenrpgblog1.jpg"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;img src="http://85.14.221.253/server-installations-dateien/Trackmania/Track-Stuff/XMas/screenrpgblog2.jpg"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-8259691620188123651?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/8259691620188123651/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/12/hunting-santa-claus-by-lucker-and-big.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/8259691620188123651'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/8259691620188123651'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/12/hunting-santa-claus-by-lucker-and-big.html' title='Hunting Santa Claus, by Lucker and Big Al'/><author><name>-|MfG|- Lucker</name><uri>http://www.blogger.com/profile/07423178081162837201</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-5684557861726390811</id><published>2009-12-08T18:45:00.001+01:00</published><updated>2009-12-08T18:47:23.071+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Other'/><title type='text'>RPG blog is looking for writers</title><content type='html'>As you may have noticed, there is not much activity on the blog these days.. If you are an active RPG gamer, and want to write for the blog, just send me a message and I'll consider it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-5684557861726390811?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/5684557861726390811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/12/rpg-blog-is-looking-for-writers.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/5684557861726390811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/5684557861726390811'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/12/rpg-blog-is-looking-for-writers.html' title='RPG blog is looking for writers'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-6789684767953338413</id><published>2009-11-26T16:19:00.013+01:00</published><updated>2010-05-17T21:41:13.829+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPG RND'/><category scheme='http://www.blogger.com/atom/ns#' term='events'/><title type='text'>RPG round race 11</title><content type='html'>&lt;span style="font-size:130%;"&gt;RPG round race 11 - Sunday, 29th November 2009 18:00 (6PM) CET (UTC+1/GMT+1) on &lt;a href="http://tecfan.nitrolinken.net/tm/tmtp.php?tecfan3"&gt;Pixelsport RPG&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Track 1: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1561143#auto"&gt;Baofengxue&lt;/a&gt; + 10:00 minutes time limit (3 rounds)&lt;/li&gt;&lt;li&gt;Track 2: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1491525#auto"&gt;A Trip to the Hills&lt;/a&gt; + 15:00 minutes time limit (2 rounds)&lt;/li&gt;&lt;li&gt;Track 3: &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=958534#auto"&gt;The Great Escape&lt;/a&gt; + 30:00 minutes time limit (1 round)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Note: the last track will get doubled points.&lt;br /&gt;&lt;br /&gt;Despite start problems before the race (new plugin causing massive lags), and the race being on a short warning and on a Sunday, 50 people showed up. A lot of people finished, so I'm happy about that. Voyager006 won the race and can pick a prize when he reads this ^^. There were new world records on every map!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" id="Prizes11" &gt;Prizes&lt;/span&gt;&lt;br /&gt;Please donate prizes :). The winner gets to choose a reward, but if he does not want any prizes, the next person in the list can select one, and so forth.&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Prize&lt;/th&gt;&lt;th&gt;Offerer&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;Free car skin hosting&lt;/td&gt;&lt;td&gt;fallen.soul&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;An online beta test of your RPG&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2500 coppers&lt;/td&gt;&lt;td&gt;&lt;acronym title="fallen.soul: 1000 coppers, Enigma: 500 coppers, DonTomato: 500 coppers, 500 coppers Brainshaker"&gt;(many)&lt;/acronym&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" id="Resultsrace11" &gt;Results&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;Baofengxue&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;table class="results" style="font-size: 80%;"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Round 1&lt;/th&gt;&lt;th&gt;Round 2&lt;/th&gt;&lt;th&gt;Round 3&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;06:30.93&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Voyager006&lt;/td&gt;&lt;td&gt;06:32.33&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;07:26.12&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Kilburn&lt;/td&gt;&lt;td&gt;07:58.34&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;08:18.71&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Tunniq&lt;/td&gt;&lt;td&gt;09:00.65&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;OLDBOY&lt;/td&gt;&lt;td&gt;09:55.41&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Minigod&lt;br /&gt;&lt;/td&gt;&lt;td&gt;10:13.71&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;10:17.08&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Bajs&lt;/td&gt;&lt;td&gt;10:57.86&lt;/td&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;11&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;DonTomato&lt;/td&gt;&lt;td&gt;11:03.15&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;Marty&lt;/td&gt;&lt;td&gt;11:17.13&lt;/td&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;9&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;error1.3&lt;/td&gt;&lt;td&gt;11:46.07&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;McBain&lt;/td&gt;&lt;td&gt;11:54.20&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;Stromek&lt;/td&gt;&lt;td&gt;14:10.91&lt;/td&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;6&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;fish&lt;/td&gt;&lt;td&gt;14:46.09&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;06:10.64&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;51&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Voyager006&lt;/td&gt;&lt;td&gt;06:59.17&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;50&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Kilburn&lt;/td&gt;&lt;td&gt;07:17.23&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;39&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;MagicMan&lt;/td&gt;&lt;td&gt;07:40.23&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;error1.3&lt;/td&gt;&lt;td&gt;08:11.73&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;24&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;fish&lt;/td&gt;&lt;td&gt;08:31.32&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;20&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;08:37.46&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;26&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;OLDBOY&lt;/td&gt;&lt;td&gt;08:52.54&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;27&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;08:57.01&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;42&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;09:07.79&lt;/td&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;27&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;Marty&lt;/td&gt;&lt;td&gt;10:07.73&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;19&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;DonTomato&lt;/td&gt;&lt;td&gt;10:15.19&lt;/td&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;19&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;.maX&lt;/td&gt;&lt;td&gt;10:51.73&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;Alchr&lt;/td&gt;&lt;td&gt;11:23.22&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;McBain&lt;br /&gt;&lt;/td&gt;&lt;td&gt;13:27.16&lt;/td&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;White&lt;br /&gt;&lt;/td&gt;&lt;td&gt;13:40.19&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;Nøtt&lt;br /&gt;&lt;/td&gt;&lt;td&gt;15:33.75&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;06:17.48&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;81&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Voyager006&lt;/td&gt;&lt;td&gt;06:30.68&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;75&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;06:30.82&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;63&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Kilburn&lt;/td&gt;&lt;td&gt;06:54.11&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;57&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Tunniq&lt;/td&gt;&lt;td&gt;07:24.84&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;31&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;07:47.66&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;41&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;07:52.51&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;41&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Marty&lt;/td&gt;&lt;td&gt;08:10.12&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;OLDBOY&lt;/td&gt;&lt;td&gt;08:14.93&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;39&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;White&lt;/td&gt;&lt;td&gt;08:56.72&lt;/td&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;MagicMan&lt;br /&gt;&lt;/td&gt;&lt;td&gt;08:59.77&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;28&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;DonTomato&lt;/td&gt;&lt;td&gt;09:07.41&lt;/td&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;28&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;fish&lt;br /&gt;&lt;/td&gt;&lt;td&gt;09:10.64&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;28&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;error1.3&lt;/td&gt;&lt;td&gt;09:17.00&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;31&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;Stromek&lt;/td&gt;&lt;td&gt;10:53.29&lt;/td&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;Alchr&lt;/td&gt;&lt;td&gt;11:32.96&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;.maX&lt;/td&gt;&lt;td&gt;12:53.94&lt;/td&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;Hogleg&lt;/td&gt;&lt;td&gt;13:04.41&lt;/td&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;3&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;19&lt;/td&gt;&lt;td&gt;Nøtt&lt;/td&gt;&lt;td&gt;13:41.73&lt;/td&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;6&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;20&lt;/td&gt;&lt;td&gt;McBain&lt;/td&gt;&lt;td&gt;13:53.69&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;Total standings after Baofengxue&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth" align="center" valign="top"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;81&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Voyager006&lt;/td&gt;&lt;td&gt;75&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;63&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Kilburn&lt;/td&gt;&lt;td&gt;57&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;41&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;41&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;OLDBOY&lt;/td&gt;&lt;td&gt;39&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Marty&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;error1.3&lt;/td&gt;&lt;td&gt;31&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;Tunniq&lt;/td&gt;&lt;td&gt;31&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;fish&lt;/td&gt;&lt;td&gt;28&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;MagicMan&lt;/td&gt;&lt;td&gt;28&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;DonTomato&lt;/td&gt;&lt;td&gt;28&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;White&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;McBain&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;Minigod&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;Stromek&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;Alchr&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;19&lt;/td&gt;&lt;td&gt;.maX&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;20&lt;/td&gt;&lt;td&gt;Bajs&lt;/td&gt;&lt;td&gt;11&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;Nøtt&lt;/td&gt;&lt;td&gt;6&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;22&lt;/td&gt;&lt;td&gt;Hogleg&lt;/td&gt;&lt;td&gt;3&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;A Trip to the Hills&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Round 1&lt;/th&gt;&lt;th&gt;Round 2&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;10:39.91&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;93&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Voyager006&lt;/td&gt;&lt;td&gt;11:14.65&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;100&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;Tunniq&lt;/td&gt;&lt;td&gt;12:01.03&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;52&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Kilburn&lt;/td&gt;&lt;td&gt;13:08.50&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;75&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;13:22.79&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;97&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Minigod&lt;/td&gt;&lt;td&gt;13:57.83&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;28&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;MagicMan&lt;/td&gt;&lt;td&gt;14:04.82&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;42&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;14:16.05&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;54&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;OLDBOY&lt;/td&gt;&lt;td&gt;14:54.26&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;52&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;White&lt;/td&gt;&lt;td&gt;15:49.28&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;26&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;DonTomato&lt;/td&gt;&lt;td&gt;16:08.72&lt;/td&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;37&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;Arma2&lt;/td&gt;&lt;td&gt;17:20.61&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;18:03.86&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;48&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;error1.3&lt;/td&gt;&lt;td&gt;19:20.03&lt;/td&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;37&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;EXA&lt;/td&gt;&lt;td&gt;20:57.91&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Minigod&lt;/td&gt;&lt;td&gt;10:46.35&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;58&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Voyager006&lt;/td&gt;&lt;td&gt;10:55.09&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;125&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;11:25.11&lt;/td&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;114&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;11:36.87&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;115&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Kilburn&lt;/td&gt;&lt;td&gt;11:58.28&lt;/td&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;91&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Tunniq&lt;/td&gt;&lt;td&gt;12:32.84&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;67&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;MagicMan&lt;/td&gt;&lt;td&gt;12:53.07&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;56&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;13:55.52&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;61&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;14:54.72&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;66&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;DonTomato&lt;/td&gt;&lt;td&gt;15:27.72&lt;/td&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;48&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;Alexor54&lt;/td&gt;&lt;td&gt;15:38.25&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;OLDBOY&lt;br /&gt;&lt;/td&gt;&lt;td&gt;16:57.79&lt;/td&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;61&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;.maX&lt;br /&gt;&lt;/td&gt;&lt;td&gt;18:36.49&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;20&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;error1.3&lt;br /&gt;&lt;/td&gt;&lt;td&gt;18:39.89&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;44&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;White&lt;br /&gt;&lt;/td&gt;&lt;td&gt;19:20.01&lt;/td&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;Stromek&lt;br /&gt;&lt;/td&gt;&lt;td&gt;19:48.44&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;17&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;Total standings after A Trip to the Hills&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth" align="center" valign="top"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Voyager006&lt;/td&gt;&lt;td&gt;125&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;115&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;114&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Kilburn&lt;/td&gt;&lt;td&gt;91&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;Tunniq&lt;/td&gt;&lt;td&gt;67&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;66&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;OLDBOY&lt;/td&gt;&lt;td&gt;61&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;61&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Minigod&lt;/td&gt;&lt;td&gt;58&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;MagicMan&lt;/td&gt;&lt;td&gt;56&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;DonTomato&lt;/td&gt;&lt;td&gt;48&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;error1.3&lt;/td&gt;&lt;td&gt;45&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Marty&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;White&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;fish&lt;/td&gt;&lt;td&gt;28&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;.maX&lt;/td&gt;&lt;td&gt;20&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;Stromek&lt;/td&gt;&lt;td&gt;17&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;McBain&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;19&lt;/td&gt;&lt;td&gt;Alchr&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;20&lt;/td&gt;&lt;td&gt;Bajs&lt;/td&gt;&lt;td&gt;11&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;Alexor54&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;22&lt;/td&gt;&lt;td&gt;Arma2&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;23&lt;/td&gt;&lt;td&gt;Nøtt&lt;/td&gt;&lt;td&gt;6&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;24&lt;/td&gt;&lt;td&gt;EXA&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;Hogleg&lt;/td&gt;&lt;td&gt;3&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;The Great Escape&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Round 1&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;table class="results sortable"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Time&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;th&gt;Total&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Voyager006&lt;/td&gt;&lt;td&gt;19:58.37&lt;/td&gt;&lt;td&gt;60&lt;/td&gt;&lt;td&gt;185&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;24:09.07&lt;/td&gt;&lt;td&gt;50&lt;/td&gt;&lt;td&gt;165&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;MagicMan&lt;/td&gt;&lt;td&gt;26:11.03&lt;/td&gt;&lt;td&gt;42&lt;/td&gt;&lt;td&gt;98&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Tunniq&lt;/td&gt;&lt;td&gt;27:13.43&lt;/td&gt;&lt;td&gt;36&lt;/td&gt;&lt;td&gt;103&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;fish&lt;/td&gt;&lt;td&gt;31:33.06&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;td&gt;60&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;White&lt;/td&gt;&lt;td&gt;32:55.51&lt;/td&gt;&lt;td&gt;30&lt;/td&gt;&lt;td&gt;62&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;36:34.75&lt;/td&gt;&lt;td&gt;28&lt;/td&gt;&lt;td&gt;89&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;37:16.20&lt;/td&gt;&lt;td&gt;26&lt;/td&gt;&lt;td&gt;26&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;40:43.61&lt;/td&gt;&lt;td&gt;24&lt;/td&gt;&lt;td&gt;90&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:110%;" &gt;Total standings&lt;/span&gt;&lt;br /&gt;&lt;table class="results"&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;#&lt;/th&gt;&lt;th&gt;Player&lt;/th&gt;&lt;th&gt;Points&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody class="nth" align="center" valign="top"&gt;&lt;tr&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;Voyager006&lt;/td&gt;&lt;td&gt;185&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;2&lt;/td&gt;&lt;td&gt;Tecfan&lt;/td&gt;&lt;td&gt;165&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;3&lt;/td&gt;&lt;td&gt;HawkGer&lt;/td&gt;&lt;td&gt;114&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;4&lt;/td&gt;&lt;td&gt;Tunniq&lt;/td&gt;&lt;td&gt;103&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;5&lt;/td&gt;&lt;td&gt;MagicMan&lt;/td&gt;&lt;td&gt;98&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;6&lt;/td&gt;&lt;td&gt;Kilburn&lt;/td&gt;&lt;td&gt;91&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;Soso&lt;/td&gt;&lt;td&gt;90&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Drunk Racer&lt;/td&gt;&lt;td&gt;89&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;9&lt;/td&gt;&lt;td&gt;White&lt;/td&gt;&lt;td&gt;62&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;OLDBOY&lt;/td&gt;&lt;td&gt;61&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;11&lt;/td&gt;&lt;td&gt;fish&lt;/td&gt;&lt;td&gt;60&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;Minigod&lt;/td&gt;&lt;td&gt;58&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;DonTomato&lt;/td&gt;&lt;td&gt;48&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;14&lt;/td&gt;&lt;td&gt;error1.3&lt;/td&gt;&lt;td&gt;45&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;Marty&lt;/td&gt;&lt;td&gt;32&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;16&lt;/td&gt;&lt;td&gt;Igntul&lt;/td&gt;&lt;td&gt;26&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;.maX&lt;/td&gt;&lt;td&gt;20&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;Stromek&lt;/td&gt;&lt;td&gt;17&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;19&lt;/td&gt;&lt;td&gt;McBain&lt;/td&gt;&lt;td&gt;14&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;20&lt;/td&gt;&lt;td&gt;Alchr&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;21&lt;/td&gt;&lt;td&gt;Bajs&lt;/td&gt;&lt;td&gt;11&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;22&lt;/td&gt;&lt;td&gt;Alexor54&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;23&lt;/td&gt;&lt;td&gt;Arma2&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;24&lt;/td&gt;&lt;td&gt;Nøtt&lt;/td&gt;&lt;td&gt;6&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;EXA&lt;/td&gt;&lt;td&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;26&lt;/td&gt;&lt;td&gt;Hogleg&lt;/td&gt;&lt;td&gt;3&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" id="Dedimaniarace11" &gt;Dedimania records&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;amp;Mode=M0&amp;amp;Author=enai_siaion&amp;amp;Uid=pmixbN06a2fBqgIseCkQdcTxDim&amp;amp;Show=RECORDS"&gt;Track 1: Baofengxue&lt;/a&gt; (RecordDate = 2009-11-29 17:54:25)&lt;/li&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;amp;Mode=M0&amp;amp;Challenge=A%20Trip%20to%20the%20Hills&amp;amp;Uid=AwyrL6z2sHAZxHJVT99LHGiIHK0&amp;amp;Show=RECORDS"&gt;Track 2: A Trip to the Hills&lt;/a&gt; (RecordDate = 2009-11-07 20:57:36)&lt;/li&gt;&lt;li&gt;&lt;a href="http://dedimania.com/tmstats/?do=stat&amp;amp;Mode=M0&amp;amp;Uid=YwQ0IA5Wq8w5xfdautSYfDVAKv3&amp;amp;Show=RECORDS"&gt;Track 3: The Great Escape&lt;/a&gt; (RecordDate = 2009-11-29 19:52:53)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" id="Videosrace11"&gt;Videos&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=xF6Q9xkQhEk&amp;amp;fmt=37"&gt;rpg11_track1_rnd1 &lt;/a&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xF6Q9xkQhEk&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/xF6Q9xkQhEk&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=xF6Q9xkQhEk&amp;amp;fmt=37"&gt;rpg11_track1_rnd2 &lt;/a&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/TzYaLoPC96A&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/TzYaLoPC96A&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=nBs608DFO1E&amp;amp;fmt=37"&gt;rpg11_track2_rnd1 &lt;/a&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/nBs608DFO1E&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/nBs608DFO1E&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=9ddIsNHECsA&amp;amp;fmt=37"&gt;rpg11_track2_rnd2 &lt;/a&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/9ddIsNHECsA&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/9ddIsNHECsA&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=EzC4aBX28OU&amp;amp;fmt=37"&gt;rpg11_track3_rnd1 &lt;/a&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EzC4aBX28OU&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/EzC4aBX28OU&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=5rqsuPjBgK0&amp;amp;fmt=37"&gt;fishy in the water&lt;/a&gt;&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5rqsuPjBgK0&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5rqsuPjBgK0&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/11/rpg-round-race-11-tips-tricks.html"&gt;See GPS videos from the tracks of this round race&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/06/rpg-round-races.html"&gt;See an overview of all RPG round races&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-6789684767953338413?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/6789684767953338413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/11/rpg-round-race-11.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6789684767953338413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/6789684767953338413'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/11/rpg-round-race-11.html' title='RPG round race 11'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-7257097775031290084</id><published>2009-11-26T16:18:00.000+01:00</published><updated>2009-11-26T16:19:22.340+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tips and tricks'/><title type='text'>RPG round race 11 - Tips &amp; tricks</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=xlPAkzohG_4&amp;fmt=22"&gt;Baofengxue&lt;/a&gt;&lt;/span&gt; (driven by &gt;Y&lt;)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xlPAkzohG_4&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/xlPAkzohG_4&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=QeAC6JAz80c&amp;fmt=22"&gt;A Trip to the Hills&lt;/a&gt;&lt;/span&gt; (driven by Kilburn)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QeAC6JAz80c&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/QeAC6JAz80c&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;a href="http://www.youtube.com/watch?v=c0MgWY8Q6P8&amp;fmt=22"&gt;The Great Escape&lt;/a&gt;&lt;/span&gt; (driven by Marty)&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="853" height="505"&gt;&lt;param name="movie" value="http://www.youtube.com/v/c0MgWY8Q6P8&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/c0MgWY8Q6P8&amp;hl=en&amp;fs=1&amp;color1=0x2a2a2a&amp;color2=0xe2ded5&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5666217767742007162-7257097775031290084?l=trackmaniarpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://trackmaniarpg.blogspot.com/feeds/7257097775031290084/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/11/rpg-round-race-11-tips-tricks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7257097775031290084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5666217767742007162/posts/default/7257097775031290084'/><link rel='alternate' type='text/html' href='http://trackmaniarpg.blogspot.com/2009/11/rpg-round-race-11-tips-tricks.html' title='RPG round race 11 - Tips &amp; tricks'/><author><name>Pål H. Alvsaker</name><uri>https://profiles.google.com/117290108147614579143</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-TVPkjwpEulM/AAAAAAAAAAI/AAAAAAAAASs/s4-p3AW5iac/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5666217767742007162.post-9194238032619473239</id><published>2009-11-22T17:07:00.010+01:00</published><updated>2010-01-16T23:46:34.777+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Contests'/><category scheme='http://www.blogger.com/atom/ns#' term='Building contest'/><title type='text'>RPG track building contest</title><content type='html'>&lt;img src="http://tecfan.nitrolinken.net/tm/blog/tcontest1/RPGmappingcontest.jpg" class="headimg2" /&gt;&lt;br /&gt;&lt;br /&gt;Note: results are now out here: http://trackmaniarpg.blogspot.com/2010/01/rpg-track-building-contest-results.html&lt;br /&gt;&lt;br /&gt;23rd December, RPG will celebrate its 1 year anniversary. Kryw posted his wonderful temple "&lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=718450#auto"&gt;Sobékite&lt;/a&gt;" on this date in 2008, which kinda started it all. So on this occasion, we're holding an RPG track building contest, where this date will be the deadline.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;The prizes are:&lt;/span&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;A brand new &lt;strong&gt;TMUF&lt;/strong&gt; account&lt;/li&gt;&lt;li&gt;15 000 coppers&lt;/li&gt;&lt;li&gt;10 000 coppers&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;Everything is sponsored by HawkGer \o/. Everybody should buy him a beer, a cup of coffee or a kinder egg next time you see him!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;How it works:&lt;/span&gt;&lt;br /&gt;This is an &lt;strong&gt;RPG&lt;/strong&gt; track building contest, so we only accept tracks which qualifies as RPG's. The "definition" of an RPG track can be read under our "&lt;a href="http://trackmaniarpg.blogspot.com/2008/08/introduction-to-rpg-tracks.html"&gt;RPG introduction&lt;/a&gt;" page. RPG's are very diverse, so be creative.&lt;br /&gt;&lt;br /&gt;The &lt;strong&gt;&lt;em&gt;theme&lt;/em&gt;&lt;/strong&gt; for the competition is "alternative routes". This can be pretty challenging for you as a builder. An alternative route is where the driver can either drive one fast route, or one easier, but longer route. We require a minimum of &lt;strong&gt;5&lt;/strong&gt; alternative routes, but other than this you are free to do whatever you want. To clear things up: no, you don't need 5 alternative routes which goes from from start to finish. You need to have at least 5 CP's or tricks where two or more ways lead to the same CP/place again. Still unclear? Ask!&lt;br /&gt;&lt;br /&gt;However, we do require that you are using &lt;a href="http://tecfan.nitrolinken.net/tm/blog/tcontest1/RPG%20contest%20base.Challenge.Gbx"&gt;THIS FILE&lt;/a&gt; as the base of your track. Download the file, and put it in your Trackmania folder, and build from this file. We have hid some building blocks outside the stadium, which you must not remove. The reason why we have done this is so everybody will have to start from scratch - nobody can use already started projects. And don't even think about cheating - we will check every map if the trees are still there AND if they are listed as the first object in ChallengeEdit. Tracks not built with this track base will be disqualified from the competition.&lt;br /&gt;&lt;br /&gt;You can submit as many tracks as you like. You can also build duo tracks, but you only get one prize.&lt;br /&gt;&lt;br /&gt;The deadline is 23rd December. This is the last day you can submit your tracks for the competition.&lt;br /&gt;&lt;br /&gt;Here's an example of an alternative route at its very basics.&lt;br /&gt;&lt;div class="cntr"&gt;&lt;object width="800" height="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/K1hRoQcVhkA&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01&amp;amp;hd=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/K1hRoQcVhkA&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2a2a2a&amp;amp;color2=0xe2ded5&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="800" height="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Rules&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;You have to have an &lt;a href="http://trackmaniarpg.blogspot.com/2009/08/how-to-add-auto-downloadable-mod-to.html"&gt;auto-downloadable mod&lt;/a&gt; (look below for more about mods)&lt;/li&gt;&lt;li&gt;You need a minimum of &lt;strong&gt;5&lt;/strong&gt; alternative routes&lt;/li&gt;&lt;li&gt;The track has to be minimum &lt;strong&gt;5&lt;/strong&gt; minutes long&lt;/li&gt;&lt;li&gt;You &lt;strong&gt;have&lt;/strong&gt; to use our&lt;a href="http://tecfan.nitrolinken.net/tm/blog/tcontest1/RPG%20contest%20base.Challenge.Gbx"&gt; &lt;/a&gt;&lt;a href="http://tecfan.nitrolinken.net/tm/blog/tcontest1/RPG%20contest%20base.Challenge.Gbx"&gt;track base&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Submit the track before 24th December&lt;/li&gt;&lt;li&gt;All CP's must be respawnable (you can still have rings of course)&lt;/li&gt;&lt;li&gt;Do not lock your track with a password&lt;/li&gt;&lt;li&gt;No blockmixing of CP's into eachother. Many servers will ban you if you drive through two CP's at the time, so don't do this! It might look very &lt;a href="http://tecfan.nitrolinken.net/tm/blog/tcontest1/bmcp1.jpg"&gt;beautiful&lt;/a&gt;, but it will lead to &lt;a href="http://tecfan.nitrolinken.net/tm/blog/tcontest1/bmcp2.jpg"&gt;this&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Don't submit beta's or unfinished tracks!&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Judging system:&lt;/span&gt;&lt;br /&gt;Me (Tecfan) and HawkGer will be judges. We will play all tracks and individually rate them based on these criteria:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Originality&lt;/li&gt;&lt;li&gt;Atmosphere&lt;/li&gt;&lt;li&gt;Implementation of the theme&lt;/li&gt;&lt;li&gt;The route and tricks&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Track building resources:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Guides:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/10/mipmap-effect-texture-guide.html"&gt;MIPmap-effect texture guide&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/09/how-to-make-mods-for-your-tracks.html"&gt;How to make mods for your tracks&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/09/rpg-trackbuilding-techniquesfeaturesres.html"&gt;RPG track building - techniques, features &amp;amp; resources&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/09/rpg-for-beginners-booster-drifting.html"&gt;RPG for beginners: booster drifting&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/08/guide-how-to-improve-your-rpg-track.html"&gt;How to improve your RPG track&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/08/how-to-add-auto-downloadable-mod-to.html"&gt;How to add an auto-downloadable mod to your track&lt;/a&gt; (&lt;a href="http://trackmaniarpg.blogspot.com/2009/06/comment-ajouter-un-mod-auto.html"&gt;also in French&lt;/a&gt;)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mods:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://trackmaniarpg.blogspot.com/2009/07/mods.html"&gt;Overview of popular RPG mods&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.tmmod.info/?lang=en"&gt;TM-mod&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Building tips&lt;/span&gt;&lt;br /&gt;This is a list of what we value and what we hate to see in RPG's:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Don't over-do the MT!&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;MT can be wonderful for creating a good atmosphere. Enai Sianon's tracks are an example of that. But remember, forcing the player to drive with stupid cameras or making them sick by ever-changing colors is not a positive thing!&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Mods&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;For an interesting atmosphere, use a mod that has not been used so much yet! You can even &lt;a href="http://trackmaniarpg.blogspot.com/2009/09/how-to-make-mods-for-your-tracks.html"&gt;make your own&lt;/a&gt;. Have a look at our &lt;a href="http://trackmaniarpg.blogspot.com/2009/07/mods.html"&gt;RPG mod overview&lt;/a&gt;. Also, follow &lt;a href="http://trackmaniarpg.blogspot.com/2009/08/how-to-add-auto-downloadable-mod-to.html"&gt;this guide&lt;/a&gt; &lt;em&gt;&lt;strong&gt;very&lt;/strong&gt;&lt;/em&gt; closely. If you have made your own mod, you can just send me a message, and I will host the mod for you.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Story&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;A good story also shows that you can be creative, but we won't put much weight on this aspect. The important thing is that your track feels adventurous, even though there is no real "adventure" to go with.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Avoid ring rooms&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;Ever played Camateraz? For me and Hawk, that last room, with 1CP and 7-8 different rings which can not be taken in one "movement", is an instant turn-off. Ring rooms really ruin the flow of the track, so please avoid this. Of course, you can still use rings, just not make a room full of rings.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Atmosphere - you need one&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;This whole thing with atmospheres might confuse some. Basically, a track's atmosphere is the feeling you get when driving it. Try driving &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1757574#auto"&gt;Cargo 714&lt;/a&gt; or &lt;a href="http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&amp;amp;id=1903220#auto"&gt;The day after&lt;/a&gt;, then you'll know what an atmosphere is. To create a good atmosphere, you need a mod and you need nicely built scenery.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Go cut-hunting!&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;Self-explanatory. A track's route can be ruined by cuts, so be sure to check for cuts when you make your map, and triple-check before validating it!&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Repetition&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;Variate your tricks! Don't use the same building blocks all the time. For example, three wallride balancing parts in one track is just overkill.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Avoid bugs&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;With "avoid bugs" I mean two things: refrain from using Trackmania bugs as a part of your tricks, because most people don't know about them and will be stuck. The other thing, which is even more important, is the wall-balancing-2-CP-block bug. This is an extremely bothersome bug, which totally kills the flow of a track. Here's three screenshots of different versions of this bug: 1) &lt;a href="http://tecfan.nitrolinken.net/tm/blog/tcontest1/wallbug1.jpg"&gt;Wallborder to CP block bug&lt;/a&gt;, 2) &lt;a href="http://tecfan.nitrolinken.net/tm/blog/tcontest1/wallbug2.jpg"&gt;Wallborder to StadiumFabric bug&lt;/a&gt; (this is the block which makes a blue pattern on the ground), 3) &lt;a href="http://tecfan.nitrolinken.net/tm/blog/tcontest1/wallbug3.jpg"&gt;Wallborder to wall border bug&lt;/a&gt; and 4) &lt;a href="http://tecfan.nitrolinken.net/tm/blog/tcontest1/wallbug4.jpg"&gt;Wallborder to border block&lt;/a&gt;.  Of course, this is only bad if the route goes on this. You can of course still decorate with wall borders on CP blocks, as long as we don't have to drive on them.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Music and sounds&lt;/span&gt;&lt;/li&gt;&lt;li style="list-style-type: none;"&gt;... are not taken much consideration, but! Great use of sounds and music can really make the atmosphere a lot better.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Av
