Showing posts with label HawkGer. Show all posts
Showing posts with label HawkGer. Show all posts

HawkGer presents: 14 new RPG Mods

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Seeing that my previous efforts to motivate the community to create new mods haven't resulted in much change and due to the fact that ideas for new mods flourished in my head, I felt very determined to create a bunch of mods myself.
In total I managed to create 14 distinctively different mods, ranging in themes from Ancient Civilisations to futuristic scenarios in space.
I recommend first watching this video which I put together, showing all the mods in an interesting and entertaining way:




You can download a 400mb .zip file including all the mods here: click!
Here are the individual downloads:


Ancient Maya mod
The Ancient Maya mod tries to resemble an atmosphere similar to that of the Mayan civilisations temple structures. The textures mostly consist of unstructured rock and brown ground pattern.
Locator links:


A Romanorum Superbia mod
A Romanorum Superbia (Latin for A Roman's pride) aims to portray Temple-like structures of the Roman culture with the help of solid rock textures and ornaments.
Locator links:


Imperial Palace mod
The Imperial Palace mod tries to illustrate and create the atmosphere of traditional Japanese/Chinese palaces.
Locator links:



The Pirate Bay mod
The Pirate Bay mod uses dark plank and rock textures with gold engravings to create a Pirate Bay atmosphere.
Locator links:



Terra India mod
Terra India is a mod using many tile-textures in very colorful variation to create the atmosphere of Indian architecture.
Locator links:



Western Fortress mod
Western Fortress mod aims to simulate the ambience of the American Old West. It uses slightly abstract plank textures in the colour brown. A very interesting texture is also the road textures, depicting a train road.
Locator links:



African Tribes mod
The African Tribes mod takes you into the world of the African Tribes, aiming to especially recreate the setting of their cottages.
Locator links:



Dark Art mod
The Dark Art mod brings you into the underground, where darkness and graffiti's are commonplace. This mod probably fits best in closed and dense rooms.
Locator links:



Construction mod
With the use of clean wood and metal textures the Construction mod tries to model the ambience of a construction site.
Locator links:



Nature's Paradise mod
The Nature's Paradise mod takes you into the natural world where leaves and trees are dominant. Advanced alpha channels imitating branches and leaves enhance this experience.
Locator links:



Arctic Breeze mod
Arctic Breeze uses a lot of transparent textures and strong FXclouds in combination with ice textures to create an Arctic ambience. Dense architecture with lots of transparent blocks probably creates the most realistic scenario.
Locator links:



Broken Hull mod
The Broken Hull mod simulates the atmosphere of a broken spaceship. It mainly consists of one texture which is used all over again. The PlatformFloor and Fabric texture create the appearance of Forcefields and the strong FXclouds enhance the damaged atmosphere.
Locator links:



Toon mod
Toon Mod depicts a very abstract atmosphere in cartoon-style. The textures mostly have colours in the range of brown and grey. Recommended for tracks with dense building, for larger rooms the atmosphere will appear unnatural.
Locator links:



Color Flash mod
Color Flash is a very abstract mod, consisting mostly only of basic colours and basic pattern. The Mipmap version uses even more colour variations and geometric structures. I do not necessarily recommend using that version as mipmaps tend to be displayed not very nicely in lower graphics.
Locator links:


Special thanks to Skeleton who gave me very useful information on the normal maps. Also thanks to Tecfan, Igntul and Hardarm for betatesting the mods!