Showing posts with label sol666. Show all posts
Showing posts with label sol666. Show all posts

MoonBase Mod by Sol666 + Ra Mod by Stromek

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Voting is closed, results at the end of the article !
I have been waiting a little longer than originally planned for the presentation of the first mods that were submitted for the RPG community mod contest and unfortunately, due to seemingly very little interest in this contest, the following two mods from Sol666 and Stromek will be the last ones I'm going to present. Thanks a lot you two for putting the effort into participating in this contest!






Author: Sol666
Mod download: http://www.vinummusik.de/Trackmania/MoonBase.zip(28.4mb)

There are 149 modified textures, the following are taken from Lunar Cross:
StadiumDirt1.dds
StadiumDirt2.dds
StadiumDirtRoad.dds
StadiumDirtRoadBorder.dds
StadiumGrass1.dds
StadiumGrass2.dds

Furthermore, I modified StadiumRoadGrid.dds from the original Nadeo textures to create my StadiumRoad and StadiumFabric textures.


Author's description:
As I am a science-fiction fan, I like to build sci-fi themed mods. In this case, I updated one of my old mods (Lunar Cross) which originally contained only dirt textures.
This mod is meant to simulate a moon base, so I used a lot of (rusty) metal textures, basically with the colors grey and yellow. I changed the light settings to very bright light and a dark sky, as the moon has no atmosphere. In night and sunset mood, there is a decent mip map effect on the StadiumFabricL: light is white in the distance, yellow when you get closer. I'd recommend sunset or night mood to make use of the changed lightmaps.
As I also wanted to use this mod for dirt tracks, which are usually very open, it is designed for closed rooms as well as for open scenery. There should be a lot of possibilities to use it in sci-fi based RPG maps, especially the outside atmosphere is very authentic I think.











Author: Stromek
Mod download: http://www.vinummusik.de/Trackmania/Ramod.zip(14.7mb)
Textures modified: 131
Special texture: the dirt texture is real sand from the river Sázava

Author's description:
As you can see I tried to create a mod that it's atmosphere reminds forgotten Egyptian times, so you can find a lot of Egyptian symbols and letters. The mod is very colorful, containing also some transparent parts, which are a bit stained so you can see through them.
I also tried to apply more spectatulars maps for some textures, but the result is only visible with PC3 setting.
There is also different color of the sky and clouds in the Day mood.
Mod is primary designated for all temple-styled tracks, with many tombs, big rooms etc.




Voting:

So at this point I would like to encourage you readers to examine the mod and then rate it based on your experience. Look at the description of the mod, watch the videos and maybe even try to build an RPG with it ingame.
Some things you could base the vote on: Uniqueness of the theme, quality of the textures, generated atmosphere, implementation in RPG tracks, integrity of the mod etc.
Voting is open till thursday (13.05.10). You can vote by leaving a comment on this acticle or sending a message to HawkGer. I only require your rating (from 0-10 points), your trackmania login (to prevent spam) and maybe a small personal comment if you like.
Thanks to everyone who participates :-)

Results:
  • MoonBase Mod (5 ratings): 9.1 points average
  • Ra Mod (8 ratings): 8.7 points average
Congrats to both for such high scores! Sol666 will receive 9.1k sooppers and Stromek 8.7k :-)

New RPG's - week 10 and 11 [2010]

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It has been a long time since we last showcased tracks on this blog - I will try to cover some RPG's of the past two weeks :-)

The Cydonia Incident
Just freshly released, this newest RPG from Sol666 is a sequel to his story track "Cydonia" and takes place on the mars to which one is send to repair an antimatter reator which caused the planet to drift into an asteroid belt. Like in his previous RPG tracks, sol666 makes heavy use of MT and 3D Skins which are incorporated into the story (i.e. an asteroid, a spaceship etc.). Very cleverly he also managed to mark invisible water with 3D skins and applied MipMapping on those skins, which looks fantastic in my opinion! The track uses the self-made Cydonia mod which sol666 updated to make it ready for the use on RPG tracks.
The route is more adventurous and longer than in sol's previous RPG's. It is still basic though and can thus be enjoyed by all players - meeting the expectations of drivers and story enthusiasts likewise.

TMX ID: 2477073
Difficulty: Intermediate
AT: 16:03.57
First-time length: 30-60 minutes


The energetic platforms:

The exit into space:


Factory Catacombs
This new RPG from Katodik was uploaded two days ago. As one can guess from the track's name it's location is aimed to resemble an old rusty factory. Like almost all of Katodik's tracks it has a custom made mod applied, the Rusty Factory mod. It gives a somewhat similar atmosphere like the Metal Stadium mod from .maX, has a much greater level of detail though. The track's design hasn't got many similarities to the RPG track Abandoned Factory, which one might have in mind when playing the track: the rooms are much more dense and small, blockmixing is used on the highest level (Abandoned Factory hasn't got a single mix^^).
Be sure to check out the track though and get your own impression!

TMX ID: 2475666
Difficulty: Advanced
AT: 13:57.78
First-time length: 40-70 minutes




Miner Tedd
This track is Teddy's third RPG-track, released on the 13th march. After a castle- and a forest-theme on his previous RPG's he now chose to try himself on a miner-theme, creating a very realistic mine-structure in the process. He achieved this mainly by keeping the track very open, creating hallways that lead to previous (already driven) sections, like shafts being connected to each other. Of course most of the action takes place under ground. The mod he used is, who could have guessed, the Manic Miner mod from Katodik. The track is very beginner-friendly and suited for people who like to search a little longer for the way ;)

TMX ID: 2462397
Difficulty: Beginner
AT: 08:29.86
First-time length: 30-60 minutes


A collapsed mine:


Scarbiec Imperium
This RPG from Jurek was released on the 6th March and follows the line of the classical styled RPG's. It uses the GMUltimate v2 mod, has a very beatiful temple structure with an atmospheric scenery and a lot of creative tricks which are partly accomplished through the use of very original mixing. If you like the classical adventure tracks, then this one is surely for you!

TMX ID: 2438356
Difficulty: Intermediate
AT: 16:01.15
First-time length: 40-80 minutes




Al-Zahrain
As the last track I like to present Al-Zahrain, Stromek's newest track and also a temple-inspired RPG which was released almost two weeks ago. You take on the role of an archeologist and have to make your way into the tomb to find the treasure of Al-Zahrain. Not only will the tricks and the pathfinding make it hard for you to find this treasure, Stromek also implemented some traps with the help of MT. Custom 3d models are used to make the experience of falling for those traps even more exciting, along with some oversized models for the ambience. Whoever wanted to touch the sphinx in real life but couldn't do it, this track gives you the opportunity to try it out virtually now^^

TMX ID: 2433826
Difficulty: Advanced
AT: 14:36.28
First-time length: 50-80 minutes

The glorious view on the sphinx from the startsection: