Note: results are now out here: http://trackmaniarpg.blogspot.com/2010/01/rpg-track-building-contest-results.html
23rd December, RPG will celebrate its 1 year anniversary. Kryw posted his wonderful temple "Sobékite" on this date in 2008, which kinda started it all. So on this occasion, we're holding an RPG track building contest, where this date will be the deadline.
The prizes are:
- A brand new TMUF account
- 15 000 coppers
- 10 000 coppers
Everything is sponsored by HawkGer \o/. Everybody should buy him a beer, a cup of coffee or a kinder egg next time you see him!
How it works:
This is an RPG track building contest, so we only accept tracks which qualifies as RPG's. The "definition" of an RPG track can be read under our "RPG introduction" page. RPG's are very diverse, so be creative.
The theme for the competition is "alternative routes". This can be pretty challenging for you as a builder. An alternative route is where the driver can either drive one fast route, or one easier, but longer route. We require a minimum of 5 alternative routes, but other than this you are free to do whatever you want. To clear things up: no, you don't need 5 alternative routes which goes from from start to finish. You need to have at least 5 CP's or tricks where two or more ways lead to the same CP/place again. Still unclear? Ask!
However, we do require that you are using THIS FILE as the base of your track. Download the file, and put it in your Trackmania folder, and build from this file. We have hid some building blocks outside the stadium, which you must not remove. The reason why we have done this is so everybody will have to start from scratch - nobody can use already started projects. And don't even think about cheating - we will check every map if the trees are still there AND if they are listed as the first object in ChallengeEdit. Tracks not built with this track base will be disqualified from the competition.
You can submit as many tracks as you like. You can also build duo tracks, but you only get one prize.
The deadline is 23rd December. This is the last day you can submit your tracks for the competition.
Here's an example of an alternative route at its very basics.
Rules
- You have to have an auto-downloadable mod (look below for more about mods)
- You need a minimum of 5 alternative routes
- The track has to be minimum 5 minutes long
- You have to use our track base
- Submit the track before 24th December
- All CP's must be respawnable (you can still have rings of course)
- Do not lock your track with a password
- No blockmixing of CP's into eachother. Many servers will ban you if you drive through two CP's at the time, so don't do this! It might look very beautiful, but it will lead to this
- Don't submit beta's or unfinished tracks!
Judging system:
Me (Tecfan) and HawkGer will be judges. We will play all tracks and individually rate them based on these criteria:
- Originality
- Atmosphere
- Implementation of the theme
- The route and tricks
Track building resources:
Guides:
- MIPmap-effect texture guide
- How to make mods for your tracks
- RPG track building - techniques, features & resources
- RPG for beginners: booster drifting
- How to improve your RPG track
- How to add an auto-downloadable mod to your track (also in French)
Mods:
Building tips
This is a list of what we value and what we hate to see in RPG's:
- Don't over-do the MT!
- MT can be wonderful for creating a good atmosphere. Enai Sianon's tracks are an example of that. But remember, forcing the player to drive with stupid cameras or making them sick by ever-changing colors is not a positive thing!
- Mods
- For an interesting atmosphere, use a mod that has not been used so much yet! You can even make your own. Have a look at our RPG mod overview. Also, follow this guide very closely. If you have made your own mod, you can just send me a message, and I will host the mod for you.
- Story
- A good story also shows that you can be creative, but we won't put much weight on this aspect. The important thing is that your track feels adventurous, even though there is no real "adventure" to go with.
- Avoid ring rooms
- Ever played Camateraz? For me and Hawk, that last room, with 1CP and 7-8 different rings which can not be taken in one "movement", is an instant turn-off. Ring rooms really ruin the flow of the track, so please avoid this. Of course, you can still use rings, just not make a room full of rings.
- Atmosphere - you need one
- This whole thing with atmospheres might confuse some. Basically, a track's atmosphere is the feeling you get when driving it. Try driving Cargo 714 or The day after, then you'll know what an atmosphere is. To create a good atmosphere, you need a mod and you need nicely built scenery.
- Go cut-hunting!
- Self-explanatory. A track's route can be ruined by cuts, so be sure to check for cuts when you make your map, and triple-check before validating it!
- Repetition
- Variate your tricks! Don't use the same building blocks all the time. For example, three wallride balancing parts in one track is just overkill.
- Avoid bugs
- With "avoid bugs" I mean two things: refrain from using Trackmania bugs as a part of your tricks, because most people don't know about them and will be stuck. The other thing, which is even more important, is the wall-balancing-2-CP-block bug. This is an extremely bothersome bug, which totally kills the flow of a track. Here's three screenshots of different versions of this bug: 1) Wallborder to CP block bug, 2) Wallborder to StadiumFabric bug (this is the block which makes a blue pattern on the ground), 3) Wallborder to wall border bug and 4) Wallborder to border block. Of course, this is only bad if the route goes on this. You can of course still decorate with wall borders on CP blocks, as long as we don't have to drive on them.
- Music and sounds
- ... are not taken much consideration, but! Great use of sounds and music can really make the atmosphere a lot better.
- Avoid confusion
- There should never be any confusion as for which CP you are going to take next. Make sure it is only possible to take one CP at a time, or at least make it very obvious which CP is correct to take first. But please, make it challenging to find the CP's, I didn't say that you have to make your track easy :).
- Avoid multilap starts
- Multi-lap start blocks is something I personally dislike, because when driving online, there will be no autoreplay saved.
- Beta test
- As a builder, you already know where to go and where not to go. We as players have no idea. Therefore it is very important for you to test your track with other people, so you can see where people have trouble finding the path, or take wrong CP's etc. You can win a free, online beta test if you win one of the RPG round races. Keep an eye on the blog so you know when the next race is.
Submitting your track:
Upload your RPG to TMX. Remember to include [RPG] somewhere in the TMX name. Please also link back to this article in your track description. Then post the TMX ID or the EXTERNAL link to your track in the comment section of this blog post.
Oh, here's how to add a mod to an already existing track (since you have to use our track base, this is the guide you have to follow)
and the track base once again: http://tecfan.nitrolinken.net/tm/blog/tcontest1/RPG%20contest%20base.Challenge.Gbx
Anything unclear? Just ask.
72 comments:
One thing:
You said you couldn't post the track as beta or unfinished, but still you say it's very important to test the track with other people :P
Wow, very complex contest :P But i'm quite sure i won't start on any big project now, sry :P
is that a problem? you can't submit your track to this competition if it's a beta track, but you can beta test it before you submit.. lol
Nah, just wondered.
And why MUST we use the base ? I can't see any blocks or hexed trees in here ? :S Is it just to be sure no "existing" tracks in our folders can be modified and uploaded ?
true dat. search some more, or open ChallengeEdit and you will see the blocks. When we check the submitted tracks, we will always check if these blocks appears at the top of CE.
Ah, can see them now :D
Damn, now i'm absolutely sure i won't participate - too much stress and work to make a decent map :P
lol, this almost got me back into TM, but after a quick thing, omg so much work in this, I really don't have the nervs to do that, and omfg me and Y tryed to do track contest so.. you THA ENEMY! ftw
Very nice idea of a contest.
I would take part, but i am working at the moment at another rpg-track with a different theme. And when I finished that, I need a rest of track building :)
I hope many good tracks will be built for that event.
Will they be downloadable at TMX?
Cheers,
-|MfG|-Big Al
I cant open the Contest Base track with challenge editor. It says hawk_ger is not listed on the online profiles list.
I think You will be able to load it in CE when You loaded the map in TM-editor and just save it.
-|MfG|-Big Al
Wouter: did it work?
Why can't I build coast rpg? ...
because a very large amount of the active RPG players only have TMNF. (like me)
i already started building :D
| kopStoot | :)
yeah there is another prob. how is this 5min. on AT or for u and hawk to finish ??
just make it long ;) afaik there are extremely few, good RPG's with WR under 5 minutes.
yeah I will try to do one but not surtent if i will be able to build an good RPG in 1 month
The link to the track base is broken :(
hmm i dont see any block on the map we have to download for this contest???
Read again. The blocks are hidden (so they won't bother you while playing) inside the stadium.
Do not use the link Tecfan posted three comments above...he linked to the wrong file. Use this temporarily: http://www.vinummusik.de/Trackmania/RPG%20Anniversary%20Mapping%20Contest%20-%20BASE.Challenge.Gbx
:]
What does the 2-cp-etc bug do?
try it in the editor.. you saw the pics?
you will just crash and fall down in the end.
I saved the file so now i can look at it with challengeedit
Hehe, nice contest guys, but at the time I'm busy with school :S Sorry
~~~
Thanks >Brutal''
ill see if i can cook something up for you guys
i actually had an idea similar to this for an RPG track, just a little different :P
and i just thought of a Question, regarding the Wallborder to CP bug, is this only a problem when you have to go from the Wallborder onto the CP, is ok if its the other way around?
not a problem the other way around
Hi Tecfan : )
I was wondering somthing about that mapping contest.
I'm currently working on my first rpg which i'll submit within the month i hope. But as i am only a beginner in mapping, i need help from my teammates who are better than me in block mixing for exemple...
So my question is, are we allowed to be helped by someone ? :)
Already have the mode, the story and completely build the first 2 mins of the track ^^ (building is veeeery much harder than racing o_o)
Bye o/
yeah you can build with others, just remember that there is only one prize per map...
also, remember that you have to start from scratch with our track base
just to be sure, we can beta an uncompleted version of the track on TMX correct?
of course, just don't send in the link here before it's finished
Might not win you the track building contest, but maybe the heart of novice RPG drivers:
Please, put in enough CPs !
i cant edit the track with ChallengeEdit, there is error : "Challenge creator(hawk_ger) not corresponding with created profiles..". he?
ahh, i have to save it, then it works ok .. :)
tec i have another question what iff u put finish and checkpoint in the same place will that effect the online gaming on some servers or will it be ok ?
Don't do it
ok but i thought that that would work because checkpoint line and finish line isnt in the same place, and because the speed in TM is as high as u get. so i think that because that diferenc off finish line and checkpoint line wont be problem for servers,well i wont do that but will build the track to test that:D
well we tested my idean and it works :D
Two questions. First, what if you get second prize and you have a tmnf account? Second, do fullspeed options count as alternate routes? What I mean is an area that you can go through easily with fullspeed from previous cp, but can also respawn and go elsewhere if you mess up. I wasn't sure if those counted or not.
I would count that as an alternative route.
if you don't have tmu you have to be happy with the honor ;).
won't give number 3 more coppers if you can't take them
okay, here's my map
http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&id=2085617#auto
hogleg
thanks. it would be nice if you could link back to this page from the TMX description
linked it back here. If someone could check the mod link I would appreciate it. I put it there but already had someone say it wasn't loading.
hog-o
You can check if the track contains a link to mod very simple: open track with notepad or even better with notepad++ and if you see in track header this line (example): url="http://www.tmmod.info/mods/867/mod/RDV_Drak-Car.zip" the link to mod is included.
Lambda (...someone say it wasn't loading...)
Hello everyone..here's my map o.o
http://tmnforever.tm-exchange.com/main.aspx?action=auto%23auto
1) Who are you?
2) That's not a working link
Ups, sorry, I am DarkPowa and the correct link to my track is this: http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&id=2094684#auto
(This post is a correction of my other post from December 7, 2009, 11:29 PM)
hehe Arcadia and some oher cool maps are arleady dode :)
Will be hard for me get a good placxe ^^
[-Igntul :)-]
Nice Idea !
(=
http://united.tm-exchange.com/main.aspx?action=trackshow&id=2377722#auto
My contest track :P
Post it on the TMNF TMX
Okay, here it is on TMX-NF :)
[url]http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&id=2132778[/url]
Enjoy :P
How to win without Mt ...
http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&id=2051213#auto
Hear you go, my submission
Hi all,here is my track:
http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&id=2142994#auto
So, here is Arcadia.
http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&id=2079330#auto
http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&id=2146376#auto
The Graveyard
...and here my map...
http://tmnforever.tm-exchange.com/main.aspx?action=auto%23auto
LG white
sorry wrong link..
use http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&id=2146431#auto
white
i think it would be kick ass to have a server just for these tracks
we have enough now :P
I finally finish my map :P
[url]http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&id=2146178#auto[/url]
;) Igntul
Here my map; GoldenEye
http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&id=2149676#auto
Good luck has all =)
right now i over used my download and now my computer is really slow so is it okay
if you can make the dead line longer pass December would be grateful---- good luck to all makers, and when will we know who won? cheers to all, and right now i'm only like half way into the map because i only knew yesterday.
Here my entry for this first anniversary..
happy b-day..
http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&id=2152985#auto
http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&id=2151892#auto
thats my link for the contest :D
grtz KopSt0ot <3
Here's my track for the contest(finally): http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&id=2159040#auto
Try to Avoid Fail!
Finally done:
http://tmnforever.tm-exchange.com/main.aspx?action=trackshow&id=2159314#auto
Ofc Robot :]
When will be results released? I know you need some time to rate all tracks, but I want to know when it would be done :P
We have tested about 30% of the tracks now.. Hoping to test many tracks today, but I guess that we won't be finished today either. I would say that we can get the results out before 2010 :)
31 December 2009 and we still don't have nothing... :P You'd better to hurry up :)
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